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Showing content with the highest reputation on 02/18/16 in all areas

  1. 4 points
    when you dont have an attack heli but you need cas
  2. 2 points
    Hi soldiers, thought I'd make a brief post with how the 1.56 update affects us. https://dev.arma3.com/post/spotrep-00052 First, if you'd like to contribute to development and have some fun too, create an 'enemy HQ': 1. Load up 3DEN editor 2. Create an HQ and save the composition. 3. Submit to us somehow 4. If its good enough and meets the design requirements, we'll implement it into I&A and insert your name into the Contributors section of the Credits. Design requirements for designing an HQ: Reasonably modest area/footprint. Use current HQs as a size reference. 3+ entrances Not an alcatraz-like fort, should be reasonably difficult to defend. No large military towers (AI not good at breaching and clearing them) No ArmA 2 assets (the AI doesn't know how to use them). A few blind spots to allow both players and enemies to get close Sufficient cover for players to hide from nearby armored vehicles Facing all directions. HQs are put in a position facing a random direction. Players must be able to address most directions. How 1.56 affects us: - More aggressive and responsive AI. The door has been opened to start work on custom AI maneuvers (pin and flank, bounding overwatch, bayonet charge, etc). We have big plans for the long term (3+ months), which includes elaborating on AI tactical and maneuvering behavior. We will be phasing in some of the AI aggression options over this weekend, it is not default behavior. - Heli inserts. Enemy AI helicopters are now able to effectively do transport insertions of soldiers, expect to see this being used both in the mission systems and from Zeus operators. - RIP old text font, better get used to new one - New patrol walk animation. Should make it more compelling to use Stamina (through your [Home] menu). - New weapon and vehicle FX/sounds (Combat Audio) - Smaller tank explosions - Group Management optimizations (scroll issue remains) - A stack of new engine commands to replace obsolete scripting solutions, which will optimize performance in many small ways. - Slightly improved security options. Without going into detail, this is already a high security server to protect from trolls and script kiddies, so we'll utilize the new toys to keep the server as resistant to kiddies as is reasonably possible. - Developer Analytics. To disable, in your launcher, at the top there is an 'Options' button. The top option is 'Launcher options'. Expand that, and a few options down is the 'Enable Analytics' option. In development they said it would be Opt-In. With the release, it is in fact Opt-Out. I have left it enabled on my machine but disabled on the server to maximize performance and reduce network traffic. Enabling/Disabling on your own machine will not give you better FPS in I&A either way, as the performance bottleneck is serverside CPU clock and bandwidth. Post anything you think was missed. Regards, Quiksilver
  3. 1 point
    Hey guys. I'm in the process of creating an FOB constructor role. Barring no issues with it, Quick MIGHT implement it to the server. Before I explain how it will work, think about how you would want an FOB constructor to work. What would you want them to be capable of? Should the role be whitelisted? Would you even want this role to exist? Would it be better to leave the server slot for another class? Take a moment to type up your answer before reading on. Got it? Alright. Presently, my system works like this: The FOB operator has a restricted Zeus interface. They can place defensive objects around a HEMETT truck, such as cargo buildings, H barriers, sandbags, lamps, and unmanned static defenses such as a raised HMG. Their zeus points do not recharge, meaning they are limited by what they can place. To add more requires deleting others. They also cannot place objects within 50 meters of allies. Both to prevent trolling, and to limit them from adjusting the base once it is manned. Attempting to fly away as Zeus, ex to recon ao, exits the Zeus interface. What are your thoughts? Concerns, ideas, comments? Add these to your initial write up and hit reply.
  4. 1 point
    Forewarning about custom hq's: DO NOT use lots of small objects, and don't place a lot in the middle. Bear in mind hunters and bobcats and arsenal crates are usually put in the HQ. Remember the hq is CSAT owned. The AI is BETTER at landing in combat, but still has issues doing so. As for this patch, the Greyhawks no longer shake when lasing with the turret. So UAV operators can lase with one, bomb with the other. A few other minor UAV issues were also tweaked. Virtually all the stance issues have been fixed, particularly with binoculars and pistols. You can fall from farther heights without dying, making helo hover dropoffs easier. Parallaxing has been overhauled. Meaning distant enemies wont sink into the ground doors have greater priority, meaning you should al ost always be able to just press spacebar to open/close doors. Also note worthy! Arsenal GUI has been tweaked to show the ballistic and explosive damage resistances for armor. CSAT clothing has been made heavier to compensate for its armor (finally), and the range for guns in arsenal is based off the proper value. Bullets going beyond this range lose lethality very quickly. I think Quick covered the rest of the major fixes.
  5. 1 point
    When you a heavy lift pilot but bae likes jet pilots...
  6. 1 point
    usually play either AT or engineer. both classes i use the mxm because its medium to longish range. which is what I&A mostly is. TITAN AT launcher. AAF heli crew helmet for aestethics . carry about 5-10 smokes 4 rgos. maybe some chem lights. for engineer i carry 6 demolition blocks. tool kit. plenty of faks for all my classes
  7. 1 point
    sounds like a good idea but it might cause a bit of lag on the server. i think maybe adding in hades for the zeus interface and getting someone with zeus to place something from there down would be a good idea. alternatively have a vehicle that transforms into an FOB like the hemtt without the trailer. and it would stay there until the ao is completed. and then it would be deleted just my thoughts
  8. 1 point
    Nice idea, but would be abused like no tomorrow.
  9. 1 point
    Yeah I'm down, might not be on wasteland for awhile, until issues like base parts not getting wiped for a month are fixed, can't fly my jet with 10FPS
  10. 1 point
    Aww thank you guys for all the warm welcomes! Feeling very loved, thank you x
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