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Showing content with the highest reputation on 02/18/17 in all areas

  1. 4 points
    Stevie Jones rode into Fed in one and got gatted instantly, he didn't realise he was even in it! it's a hazard to cop lives and fun for us rebels
  2. 2 points
    * Added "You may not impound vehicles or seize via the scroll option any items during combat/an active declaration." * Added The below has been added- * This rule only applies for Police-Rebel and Rebel-Police. This does NOT apply for Rebel-Rebel. -to this rule: Once Police, Make it back to the Blue Safezones, all declarations are called off on the players inside the safezone. Once the Rebels/Cartels make it back to their red safezone, Declarations have been called off on those players inside the red safezone. Beware that the 50m from the blue zone still exist, so does the 150m rule on rebel 1 & 2.
  3. 1 point
  4. 1 point
  5. 1 point
    thanks for your input shrood
  6. 1 point
    i always use custom view distance because the server runs like shit so i have to constantly compensate for this.
  7. 1 point
    Update 9 In the event of any catastrophic errors or problems on initial release, we may revert back to the previous settings while we make appropriate changes Development Added - Sniper Nest Mission Added - Extra buildings to Jay Cove Added - Auscam texture Added - New reward crate Tweak - Corpse removal* Tweak - Various dialogs Tweak - Various diary entries Tweak - Main configuration* Moved - Various ATM's Moved - north cove buildings Moved - Various objects in central Stratis Moved - Central vehicle store back to air-station mike Moved - Central gunstore to kamino bay Moved - Kamino Bay vehicle Store into compound near lighthouse Deleted - Numerous entities around map Extra Details Corpse removal timer In previous builds, bodies of the dead hung around for around 30 minutes before being automatically deleted. This setting has now been modified down to a mere 6 minutes. While this will help the effort to combat one of many FPS issues, it also means that you have an extra reason to plan your attacks and defences. Reason being, if you die, your now less likely to get back to your gear in time. Main Configuration Just as a warning, we will be testing a new configuration file. If successful, the server will go on as normal, else we will manually shut the server down while we roll back to the old file. PS The jets and helicopters that were removed will be put back into the game early march
  8. 1 point
    So i am making this post because we get a lot of posts asking the same thing over an over. From now on, we won't go explaining why we chose to make that decision you will simply be directed here. Q. Hey you guys should add Task Force Radio to the server. It would add a more intense level of realism and increases squad communication by a lot making the experience overall better. A. While yes it would be fun and more realistic to have the Task Force Radio mod on the server. It would need to be a requirement to play because all the correct frequencies would need to be setup. This cannot be done without the modules that come with the mod. You might then suggest to make it an optional mod because yes, that would somewhat work. We tried this in a test with some players and it worked great. But there were problems where players in tanks couldn't communicate with their long range radios to other players because they were using vehicles from opposite factions, eg the Kuma (AAF). There would also be the problem where, some pilots would want to use the mods but others wouldn't. Communication with the pilots would become messed up as some pilots wouldn't be able to hear other pilots. Or the pilots using TFAR would need to be in a different Channel so they can comm with other TFAR users. Q. When are you guys making a Tanoa Invade an Annex? A. We aren't. For the time being. Why? Well the player base for Tanoa I&A is not present in the Oceanic Region. When Tanoa was first Released there was a server on Tanoa for I&A. Most people played it for a day and got bored and went back to Altis. Tanoa is also part of the Apex DLC and a lot of people do not have it as some believe it is not worth for what you get. Getting A Tanoa I&A would also cut out of the playerbase of the Altis I&A server. which decreases the fun for everyone. Q. When are you guys making a modded Invade an Annex? A. The Same Reason we aren't making a Tanoa I&A. because the playerbase for a modded Invade an Annex isn't present in the oceanic region. While yes there would be a somewhat consistent playerbase, many players would return to Vanilla I&A because that's where the rest of the players are. Its not fun flying 2 people back an forwards in a black hawk simply because its a black hawk. Q. Why don't you guys start a milsim/realism group thats like I&A? A. Because we have tried this in the past and it doesn't work. There are plenty of Milsim units around that do the job. If you have Further Questions please contact one of the I&A Staff Below @Fitz @InfamousNova @Rogmantosh @shift597 @Richard @Ora209 @Kyroe @M9' @BridTheAtl
  9. 1 point
    The reason these types of topics always get locked/hidden is because all they do is cause flame war. It's not that the staff want to hear your opinions and reports on certain staff. It's just publicly putting the complaint out there normally ends up with the topic full of hate and negativity. We're all here to have fun and enjoy ourselves but by reading a venting post can sometimes spiral some people into a hate towards all the staff when it was only one or two involved. These types of topics aren't welcome for these reasons. As Roger Purple has mentioned, just send the correct staff the complaint and they'll deal with it accordingly.
  10. 1 point
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