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Showing content with the highest reputation on 05/16/17 in Posts
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8 pointsLads, As we all know I've been in the commissioners office this past week. Working on the cop force is my number one goal. We have started to put together SRT team again and our air units (Polair). Over the next week we will start to run drills and get us all working as a team for fed and the big raids. I have noted a few things that will be changing and I miss the good old days. So fuck it lets bring back the old days... What am I changing to bring back old straya? Big guns shops... I have gone around asking street pricing of current big guns so yes they will still be expensive. It wont be open 24/7 tho aiming for a population cap before u can open it. Moving a bank out of Sydney Moving court out as it was chaos the other night Jets Shop Cop force training Events (by myself I will do 1 a week) Staff I will be spending some time retraining the staff. There will be a set day that we go over player interaction. How to use there guide correctly as its a guide and more as a correct judgement call. This will have less people to the help desk over small issue. Over the next month I will be relooking suggestions to see if it will all fit in... I am also looking for some suggestions on events and if your dedicated to running them. Cheers LuckyB33f
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6 points17/05/17 Changes: Updated to 1.70! Added new Jets! The Gryphon, Black Wasp, Shikra and Buzzard can spawn as the friendly AA jet. The Gryphon, Shikra, Neophron and Buzzard can spawn as the enemy CAS/AA jet. Added UCAV Sentinel Players with the DLC will have the UCAV spawn instead of the Greyhawks. Added parachute script by @InfamousNova. If above 40 metres, an option to deploy parachute will appear in your scroll wheel. A parachute does not need to be equipped to use this. Added Camo texture for Black Wasp to Donator menu. Replaced ATGMs on Wipeout and Neophron with GBUs (subject to change). Removed laser designator from CAS jets. Changed some enemy and friendly jet skins. Adjusted enemy CAS/AA loadouts Friendly AA jet now spawns every 8 minutes and chooses randomly between the jets mentioned above. Fixed custom Wipeout skin not applying on spawn. Modified Staff spectator menu. Updated ingame rules pages to be the same as the ones on the forums. Updated staff list. Highly recommended that you read this if you intend on flying anything: https://dev.arma3.com/post/oprep-sensor-overhaul If you notice any bugs or issues with the new update or have any suggestions, feel free to send me a message or make a forum post Known issues/to-do: Radar is enabled regardless of whether the FOB is activated or not. Notes: Range finding is now bound to the '\' key. This is also the salute key (thanks bohemia). Make sure to change either the salute binding or the Lase Range binding under Weapons. Currently the QS Mag Repack binding blocks the radar on/off binding.
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3 pointsCongratulation to the following Officers on their promotions @Jack. to Senior Sergeant @Rhys Beckett to Senior Sergeant @SebastianB to Constable @MATT Eggbert to Senior Constable @Sully's Eggbert to Constable @Milkdud to Senior Constable Check back here regularly to see the latest promotions! Complete as of 16/5/17
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3 pointsIm locking this thread from further comments. Ill be posting the verdict in here later today in regards to both this topic and to give the community a general vibe of wastelands direction edit, later tomorrow now, sorry.
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2 pointsIt's funny you say that I myself don't understand why Independent was hit by such a hard nerf to begin with... sounds like some corruption to me. Even with all the advantages Opfor has over Independent -> Server is becoming beyond a joke. Inde has and will always be at a disadvantage so why ruin it more. ---------------------------------- I never said I wanted to form a large or winning team, Dymiums small team of 7 Indes do that naturally. The fact that you have the nerve to nerf and neglect such a team is disappointing. You will see below why we don't play on Opfor or Blufor. ---------------------------------- You see I'm not sure anymore if the server is created for the staff or the community? I'm beginning to lose track of it all. So you're saying its best for the majority of players if you restrict Independent to 5 players to which they are unable to combat Opfor? Last time I checked Opfor was a serious issue that "needed" to be looked into. It's odd you would leave such a large group like Opfor to make hundreds of players ragequit and control the entirety of the map making it a terrible experience for anyone not on Opfor. ----------------------------------- You know it seems like you're almost rooting for Opfor in this argument. BUT WAIT, I almost forgot... Ya Mum ONLY plays on OPfor no wonder you're backing them up. Ok so the SG Staff filter out what they don't want and what they do so the server is for the Straya Gaming Staff fair enough... so why not put a passcode on entry and lock everyone else out? If you pick on all your players and give them a terrible experience the player count is going to fall like a wipeout being flown by a bad pilot. ----------------------------------- I didn't choose or ask for Inde to be limited to 5 people. Instead, the SG Staff decided on behalf of the community. Why even nerf Inde in the first place? Independent is a way of creating and controlling your own team, not having to deal with trolls and griefers. Meaning less complaints and less work for you... It's clear that there are so many more points supporting my argument and ridiculing this change and the thought process behind it. I sure didn't see anyone ask the community what they want. Hell lets ask the 4 Staff members we have because they are funding the community and populating the servers. Servers are run off communities, not off staff. Staff are vital in keeping order however without the player base the server is nothing more than an IP. ----------------------------------- So we tried Opfor, many times over. You specifically remember the result... Dymiums group dominated the entire server and you got angry, restarted the server so we lose our stuff and began abusing us the players and your rights as staff and as a result got a strike and warning. Not a good outcome. So we tried again today, we dominated the server once again, the normal Opfor players were all complaining that they weren't able to join and as a result wanted the server to fix the Inde slot limitation. We don't play on Blufor because 1. We cannot choose who we play with. -> Avoid playing with trolls. 2. Find Blufor players do not help and are rather there to take gear. There are so many more... As you can see this is not just a few points about what I believe. I'm very passionate for and supportive of the server however when abusive changes such as the aforementioned are made, I have no choice. This needs to be fixed and there definitely shouldn't even be a Inde group limit, its beyond a joke.
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2 pointsThe fact of the matter is, for me playing on blufor or opfor is very boring. It requires little skill, for example today me and a few others joined opfor and dominated the server with little to no resistance. This is due to the fact we are pretty much the only threat to opfors existance. The majority of the time BLUFOR does not have a clue as to what is going on and opfor is 'stacked'. This is what the server looked like today. https://gyazo.com/f3f377dc0a2afdb4f78ee2494acec94e https://gyazo.com/6ee99630124535b2e9b3125004865f89 Not a very fun or enticing experience for anyone not playing OPFOR. It is silly restricting if friends can play together on any desired 'team' they wish including independant, what if someone doesn't want to play on BLUFOR or OPFOR? Why should they be restricted to excluding players due to the 5 man Indepedant limit. Im not saying the limit has to be infinite, after all it is Staff's final opinion on the matter. Im not saying StrayaGaming staff members should cater for specific groups or individuals, this is merely a suggestion which i believe will benefit the server. I really dont mind things being kept out of the map, the less 'OP' shit the better. We do not 'restrict' ourselves to independent to be for the fun if it. I personally find independent to be a much more fun experience. 5 players is far to scarce to compete with highly skilled players for the average joe. I could buy Jets and pawnees all day and pick on smaller groups, but for what? To make them rage quit declining the servers population? What for i'd rather vs a larger and more experienced team even if it is at the expense of losing sometimes. I only say BLUFOR is 'shit' because it is from my own personal experiences. The majority of the time they are lost as to what they are doing. Once again my personal opinion. OPFOR players are not 'shit' players i myself started out there and know many people from that team, shit talking is apart of video games, it happens very frequently in Global chat and most of the time it is a Joke. I'm not demanding in any way shape or form for independent group slots to be increased, it is only a suggestion, which i happen to feel strongly about. As for my "own" teams wishes, i cannot speak on behalf of them, i feel this is the best solution for the problem i see. At the end of the day this is a video game. I find it silly that people need to be 'forced' to play on BLUFOR or OPFOR if they have a group larger than 5. If a final decision is made by the Server Manager i will not argue with it. At this point in time this is merely a suggestion, how the staff choose to interpret it and resolve it as they see fit is completely up to you guys.
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2 points@Axle_Tiaky We've all be waiting for this moment to come.... And IT'S FINALLY HAPPENING WAHOOOOOOOOOOOOOO
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2 pointsIf we're bringing good old straya back can medic get back level 4 or what-chi-mi-call-it level vest? Joking, I can wish. Happy to see movement being taken though.
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1 pointIt's a shame that Indie which has no real advantages to begin with is being nerfed in this latest patch. This will end up forcing players who want to join a team greater than 5 will be forced to join OPFOR or BLUFOR, which will (like tonight) end up having a group of "OPFOR" players being unable to join. While I understand the definition of Independent, I enjoy having intense fights between 3 factions. As it stands it more often just ends up being OPFOR camping strategic points. The 5+ difference that was introduced for the teams is a great and much needed addition. If you don't want competition that the latest patch has achieved this outcome.
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1 pointPfft... Brodiee is a dreamer... If you want your rank back earn it... cops force is improving and they can getting ranked up in doing so...
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1 pointThey have been improving understanding my standards is the first half of the battle... knowing there left and right of arc, what they can and can't do is the most important thing to start... we will start doing civ detaining drills tickets and so on... gearing up SRT for when things start to go in motion is important...
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1 pointthose were the days... loved these events and miss them alot
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1 pointSingle handedly one of the worst changes made to the server. Not only is Inde the worst team, you have fewer numbers and in fights numbers will almost always win. You cannot say well what if people stack Inde - because no one can. Ive watched Opfor teams and Blufor teams join but they lack everything required to function. They simply fall apart. Let's be real here, the only threat to Opfor and Blufor is Dymiums Inde team which is always outnumbered, they have less resources and less power but seem to greatly influence the battlefields. I don't even play anymore but it's very odd you would nerf Inde to 5 players and believe they will combat 25 Opfor players. You can't say Inde is more coordinated because you can make a cool little 5 man group in Opfor which logically speaking is more effective because you have your 5 skilled and coordinated players backed up by 15 more random player that provide money, spawns, people, guns etc. KOTH is a perfect example, do they limit the players to 5 ??? No because it would be very unfair - (Current Server Conditions) if Inde want to make a big group, let them it won't work without a certain combination of players. It seems the changes just nerf any skill. In every game there will be better player and worse players although if you consistently nerf the good players you ruin their fun and lose server population. Don't burst a blood vessel, this is MY opinion. I take this nerf to Inde almost as a threat to the server.