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Showing content with the highest reputation on 06/16/17 in all areas

  1. 4 points
    WASTELAND 2.0.0 ANNOUNCEMENT “The world as we have created it is a process of our thinking. It cannot be changed without changing our thinking.” ― Albert Einstein Greetings everyone, I was going to wait until the day of it's release to announce this and have it be a surprise however due to the large amount of discussion surrounding the issue (see this thread: https://strayagaming.com.au/forums/topic/14049-stratis-vs-malden/) I have decided to announce the update now, in advance of it's release and give you all a rough run down of our big news! First of all and most excitingly update 2.0.0 will mark our transition to Malden as our server's map. This has been in development for around a week now and is now complete! Long story short we have designed and built a Wasteland map for Malden which we will be deploying on our server on the map's official release date, wed/thurs next week! For your viewing pleasure some images to give you a taste of our new map This new map has been built specifically for strayagaming wasteland and as such we should be one of the first wasteland servers to be on the new map! Some Gameplay images: Other Notes, Along with the switch to Malden there will be an associated gameplay update rolled onto the same patch aimed to adjust the economy (both price changes and modifications to some mission rewards) along with a handful of bugfixes and other small additions (full patch-notes will be released when it goes live next week). Developing Malden in such a short time-span has however delayed our next larger gameplay patch slightly, however it is on it's way and should be released in around ~3-4weeks baring anything unexpected coming up. However I'm certain that until then that the new map will keep you all more than occupied What this all will entail (the cons), To avoid inconsistencies involving the coordinates of players and vehicles transfering over when we switch to the new map, as well as ensuring a more even starting field when we go live with the patch I will be wiping on hand money/gear and force saved vehicles. This means that if you wish to keep your gear you should store it, you should also bank all your on hand money and park any vehicles you wish to keep before the day the switch over is due to happen. Please note: This will not effect stored vehicles, stored items or bank money, only vehicles out on the map and on hand gear/money. Furthermore due to the experimental nature of the new map/ WL build we are unsure how well it will suit wasteland yet. As such we will trial the map for a couple of weeks to gauge it's suitability, we will then decide whether or not we will keep using Malden permanently or either switch back to Stratis, or put the maps on a rotating schedule This new map is also quite likely to have a bug or two considering how rapidly it was put together along with the fact that the Wasteland version of the map was built from the ground up, As such there may be the odd issue with the map that I was unaware of, so please bare with me, and if you encounter any bugs or map issues please let me know so I can fix them ASAP A Sidenote, As a part of improving our server and development cycle I would like to encourage the community to engage more with the process and help us understand what you feel is working and what isn't, and what your thoughts are on the direction on the server and how it could be improved! We aim to make the server as fun and fair for everyone as possible! If you have any suggestions for the server please feel welcome to post them here(and tag me): https://strayagaming.com.au/forums/forum/27-suggestions/. (Please note however that I offer no guarantees any individual suggestion will be implemented, however I can assure you that we will read any and every suggestion and give them fair consideration!) In addition I would implore everyone to assist me in becoming aware of any bugs so that I can ensure a fair playing field for all players. If you feel a bug is completely game-breaking please feel free to message myself or any other Wasteland staff member on the forums or TS with the issue so it can be addressed, if it isn't game-breaking please post it here https://strayagaming.com.au/forums/forum/28-bug-reports/ Additionally if you have any thoughts on this post or the 2.0.0 update I will leave this thread unlocked for discussion. (I have also added a poll to this post Re: interest in a preview of the map) Regards, James32, Wasteland Developer/Admin @Unit_3397 @Ya Mum @Dak Commstar @Lazy @ALI @Connor.
  2. 4 points
    Malden is 12.8kmx12.8km, Stratis is 8.1kmx8.1km. Personally I think malden would work well.
  3. 3 points
  4. 2 points
    Because one server will be populated and one won't? Or both servers have equal players 30ish~ which makes for boring gameplay. Malden is the way to go.
  5. 2 points
    Due for a change. Malden looks roughly the same size as Stratis and it's free so it would be good to at least try it out.
  6. 1 point
    So probably most of you know Malden is right around the corner. And wasteland has been on the same map Stratis for a long time, and i think its time for a change. Everyone all ready Know what Stratis look like ;P Malden Photos: @James32 @Unit_3397 @Dak Commstar @Ya Mum @ALI @Lazy @LuckyB33f
  7. 1 point
    i don't get it ????????????????????????????
  8. 1 point
    Couple steps I follow to not teamkill: 1. Look for the helmet, CSAT especially have larger helmets that are more eggshaped. 2. Look for movement, AI have a generally linear way of moving, they move in a single direction, pivot, then move in another. 3. Look for uniform, CSAT have the Grey/Brown camo, AAF has the green camo. If a teammate is wearing Viper/AAF/CSAT gear and gets shot by you. It is their fault for dressing like an idiot, but I reccomend that you still apoligize. *4. Don't use thermal scopes, its not an do all end all tip but thermal scopes provide lackluster information when it comes to IFF (Identifying friend or foe). Hope these things help you, obviously the thermal scope only applies to new players but its still a good reminder of its trade off.
  9. 1 point
    I remember playing Wasteland on Altis and it being a massive map for this gamemode. When I came to SG Wasteland on Stratis felt... confined, cramped, like you had very little time to get yourself setup before losing it all in a firefight. My opinion is to develop Wasteland for Malden, as it's free DLC so no barriers to entry and this change would increase playercount just for curiosity. If, and I don't think this will happen, but if Malden becomes less popular that Stratis that map is already developed and you can look at rolling it back later.
  10. 1 point
    This map looks like great fun! But Stratis is my home away from home. I would miss that place like crazy. If it's possible id like to play this new map for two months straight to get a good feel for it. And then maybe go to weekly or monthly rotations between Stratis and Malden that way wasteland won't feel as repetitive.
  11. 1 point
  12. 1 point
    i dont think mandatory assimilation is going to solve any problems, in fact, i would argue the opposite. Forcefully changing the people live to a way you desire its kinda dumb . Australia's culture is pretty ****ed to begin with. 1. You have people who have never worked a day in life and just sit on the dole 2. you have a huge drinking culture.
  13. 1 point
    2 years we have had Wasteland servers no one has ever ever complained as soon as blue eagle starts playing then people come out and sook too bad he's good at what he does suggest you go play invade and annex or just practice in single player on how to fly a jet or even shoot one down or ask eagle him self for some 101 tips which I'm fairly sure he has already posted up the crying is real.. That is all
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