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Showing content with the highest reputation on 06/23/17 in all areas

  1. 10 points
    StrayaGaming News Bulletin Issue #1 - 23/6/17 Wasteland 2.0.0 Out now! The new Wasteland build is going to use the new ARMA III map, Malden! The map is built specially for our wasteland server by our lovely boys in the Wasteland Dev Team. You can find more information and pictures of the new build, here Altis Life Update - 23/6/17 Out today is the brand new Altis Life update! Featuring a brand new crafting system, jail, Sydney-square and bank locations! The new update was made possible by our awesome developer @Connor., You can read more about the update here. Strayagaming Premium Giveaway - June The monthly premium giveaway will be drawn in 8 days! This month up for grabs is a Stadium USB Studio Microphone, For more info on the giveaway click here Don't have a premium membership? Purchase one here Invade & Annex may be trialing the new Malden map on the server! Stay tuned to the devlog for updates. The gaming news is back! Have an article that you think should be on the slider? Send it through to a community team member. Huge thanks to the following people for their generous donations this week: @Oozle, @Nevik2000, @Bateman123 and @XSV Sam! Want some neat in-game perks? donate to a server here Video by: Ayypolo Want your photo or video to get featured? Message your submission to Excel here By clicking the green 'Message' button. Welcome back to the staff team @Ryan in the position of Trial Altis Life Moderator Also, welcome to the new Trial Support Team @Nigel Gluesniff The Community Team and Video Production Team are recruiting! Think you have what it takes? Submit an application here Interested in becoming a staff member? Apply here Stay updated all the time by following our Social Media accounts! Twitter | Facebook | YouTube | Twitch | Steam Group Thanks for Reading! ~~~ Strayagaming Community Team ~~~
  2. 7 points
    Altis Life v6.1.1647 Release Date: 23/06/2017 Size: 18,923KB Notes: Download the update before it goes live here! Items marked with * have a related segment under “Details” We have tried to list all changes below, but due to the sheer number of changes we may have missed a few. Sorry. Change Log: Added: Animations previously removed for lag tests Added: Bus stops* Added: Detective clothing shop Added: Cartel & Contractor clothing, weapon and vehicle shops Added: Cartel & Contractor licenses Added: Cartel & Contractor bases* Added: Delivery missions* Added: Loads of new crimes to the wanted list Added: KOS rebel weapon and vehicle shop* Added: Emergency lights to the Orca & Qilin Added: Vehicle nitro Added: Tokens (virtual item)* Added: Medevac HQ to EMS placeables Added: Dynamic crafting times* Added: Polair level Added: Drink from water cooler action Added: Request EMS acknowledgement* Added: Reliable method for hiding objects Added: EMS Hunter skin* Added: Cop HWP hatchback skin* Added: Cop SRT hatchback, SUV and hunter skins* Added: ADS (Altis Delivery Service) skins* Modified: Cop clothing, weapon & vehicle shops Modified: Simplified crafting recipes* Modified: Improved ATM detection to mark over 30 previously unmarked ATMs Modified: Fixed syncing when buying/selling licenses Modified: Gave Sydney Square a facelift* Modified: Gave Sydney PD a facelift* Modified: Moved Gang Hideout 1 Modified: Moved Jail Modified: Moved Westpac Bank Modified: Replaced Neri bank with Bank of Brisbane Modified: Reduced bounty received by cops when arresting criminals Modified: Fixed bad unrestrain logs Modified: Default cop loadout Modified: Gate opener now works on Apex gates too Modified: Method of removing ammo for more reliable results Modified: Fixed 3D vehicle shop script not exiting when the shop is closed Modified: Fixed give key hint Modified: Intro music on civ and medic Modified: EMS Offroad, SUV & ORB vehicle skins* Modified: Cop HWP SUV, Patrol SUV & fleet hatchback skins* Modified: Splash image to display update highlights Modified: Player count requirement to air drop and treasure wreck events Removed: Auto-holster when exiting vehicles Details: Bus Stops: Travel from city to city with the new bus system added in this update. Simply navigate to one of the bus shelters and select your location. Cartel & Contractor bases: Requires respective license to spawn at (same as rebel bases). Delivery missions: Civilians can now take out delivery missions from the designated delivery points on the map. Unlike the default delivery missions, ours will spawn you a vehicle to use & place a waypoint down so you know exactly where you’re going. There are legal and illegal variants that both vary in pay depending on the distance between start and finish. Report all bugs via the in game bug tracker. If you have a suggestion, please send it to a member of the Altis Life staff team. Thanks for playing StrayaGaming Altis Life!
  3. 5 points
    Altis Life v6.1.1665 Release Date: 23/06/2017 Size: 18,924KB Notes: Download the update before it goes live here! Items marked with * have a related segment under “Details” Change Log: Added: License conditions* Added: Safezones to the cartel and contractor bases Added: Hospital beds to EMS placeables Modified: Fixed detective shop action at Sydney PD Modified: Fixed giving keys Modified: Fixed bus logs showing wrong location info Modified: Fixed KOS rebel vehicle shop action Modified: Fixed message error when closing map Modified: Fixed spelling mistakes on map and in shops Modified: Fixed jump spot at Sydney PD Modified: Moved KOS rebel shop out of buyable house Modified: Moved Sydney Drug Dealer out of buyable house Modified: Reduced size of gang hideout 1 KOS zone Modified: Default cop weapon from SPAR to mk20 Modified: Cops can no longer revive when there is a medic online Modified: EMS required level for barriers from 3 to 2 Details: License conditions: Allows us to set conditions when purchasing licenses (EG: You cannot purchase rebel training if you have cartel training). Report all bugs via the in game bug tracker. If you have a suggestion, please send it to a member of the Altis Life staff team. Thanks for playing StrayaGaming Altis Life!
  4. 2 points
    The limitation to only use the M320 and the Lynx serves a just purpose, only three sniper slots exist on the server (Two are public, one is whitelisted) therefore those slots must have access to these powerful weapons, however if a sniper is using a 9mm submachinegun he is not playing the sniper role and is just wasting the sniper slot. If classes became more restricted on weaponry it could work, but people will generally only play sniper for those two weapons. If these changes were implemented 9.3mm/.338 could possibliy become a part of the sniper loadout: 1. Every Medic, AT, Engineer, Demolition, Squad Leader etc. Gets a 6.5mm, 5.56mm 5.8mm or 7.62mm rifles - 5.56 and 6.5 for med range, and a 7.62 for longer range 2. Every Grenadier gets a GL variant of the calibers mentioned above (Excluding 7.62x51mm as that is a Battle rifle caliber) - Obviously fitting in with the role of a grenadier 3. Every Marksman, Sharpshooter, Spotter gets access to 7.62mm or 9.3mm/.338 - Only access to long/medium range rifles, making the class role more defined 4. Every Sniper gets access to 12.7mm, .408, 9.3mm/.338 - Only access to top long range rifles, 5. Every Autorifleman gets access to 5.56mm, 5.8mm 6.5mm, 7.62mm, 9.3mm or .338mm machine guns - Machine guns without stamina are powerful weapons, limit them to this class Special weapons: Type 115: Group 1, 2, 3 Submachine guns: Group 1 ASP-1: Groups 3, 4 SDAR: Groups 1,2,3,4,5 The problem with this is that people will whinge about it and also more scripts, but would allow for the sniper class to use the 9.3/.338 without being ruined
  5. 2 points
    Featuring the worst pilot in Covfefe Airlines Nice work Excel!
  6. 1 point
    You've really excelled with this one! But ~ please ~ ditch ~ the ~ italics ~ and ~ tilde The normal text does just fine! Leopard
  7. 1 point
    With the new update being released, there's going to be a lot of changes with how the APD operates on a global scale as well as changes in the Protocols to accommodate for these changes. I'll go through the main changes in more details below but these are the main changes: Police Arsenal Training and Promotions Sydney LAC and Highway Patrol Civilian Contractors Police Arsenal: The first thing that some of you might notice is that Weapons and Gear at all ranks has been changed. Most of you would have lost access to a fair bit of weapons/gear. One of the main reasons for this change is to force people to start using tasers/knockdowns on General Duties instead of going on Patrol with lethals and causing a massive issue. To balance this a bit, Sergeants and above may hand out weapons to those who deserve it and may authorised Constables/Senior Constables to hand out their weapons to lower ranks. Gear is no longer rank specific with the exception of S.R.T. exclusive gear and anything above 7.62. This means that you may be rewarded with a weapon up to 7.62 based on your performance. However anyone found abusing this privilege may be demoted without warning. On Patrol, all Officers are required to have a non-lethal primary weapon. They may have a lethal stored in their backpack, but preferably their vehicle. All Officers are to show great care for their vehicle, keep it locked at all times and have an eye on it. Anyone who loses their vehicle will be disciplined and anyone who loses gear due to their vehicle being stolen may be given further disciplinary action. With how the shop is placed and the main entrance is blocked, Officers are required to have their gear ready to respond to banks in the vehicle with the exception to members in S.R.T. and Inspectors and above. We do not need to take minutes gearing up for a bank and having our response very delayed due to it. The new shop placement, now in the open instead of backed against the wall: http://i.imgur.com/MSuyD80.jpg Training and Promotions: Over the week I have received numerous reports on Officers who are not following proper procedures when processing, not reading rights, and not roleplaying to their fullest extent. To give examples, some Officers have been taking facial recognitions of those who have their helmets or masks on. Reports on people who have not been valuing the lives of hostages and multiple reports on police not properly declaring or shooting without a declaration. Furthermore, there's been too many unnecessary chatter and arguments happening on teamspeak. Deal with it in private or don't have an argument at all. To clarify: Lights and Sirens is not a declaration. Spike strips is not a declaration. Shooting at their tires is initiating a declaration but you cannot shoot them unless they shoot first. Running away, stealing a car is not a declaration. You do not need to declare to shoot someone who is posing a threat (discharging their firearm) You do not need to declare to shoot rebels inside city limits, however they may shoot back. You need to declare to shoot rebels outside city limits. More will be listed during Training. In the absence of Mitch, @Nigel Gluesniff and @Milkdud will be taking over training until he returns. As of today, the 23rd of June, 2017, training will be compulsory to get a promotion from Probationary Constable to Constables. Down the line training will be compulsory for all ranks. You can find the training database here where you can see if you've got your training ticked off. Sergeants and above may train up to Senior Constables. Chief Inspector may train Sergeants and Senior Sergeants. Training team members may train up to one rank below them. Probationary Constables are required to play a week before being eligible for a promotion. During their first week, they are not allowed to use a lethal weapon unless authorised by a Senior Sergeant or above. After the week, if they have their escalation training ticked off, they may have a lethal in their backpack or vehicle, but not as their primary weapon. Officers up to Senior Constable may be temporarily demoted down to Probationary Constable without warning to do their training if a member of the Senior Command Team or a training team member comes to a conclusion that you are not competent enough as an Officer. Sydney LAC and Highway Patrol With the changes on the server with more content on the other side of Altis, we need a larger presence on a global scale. Over the last few days I've approved for multiple Sergeant promotions in hopes of getting more Sergeants to step up and become Commanding Officers in Sydney LAC and on Highway Patrol. The CO of Sydney LAC outranks the Highway Patrol CO regardless of their GD rank. When there are 8 Officers online and at least two Sergeants, that is when Officers should start distributing themselves equally among Sydney LAC and Highway Patrol. The Sydney PD has had a massive change with clear gates which defines what is considered Public and Private. Beyond these gates in the screenshots below are considered private, anything outside including the Parking Lot is considered Public. The vehicle shop and garage has also been moved. Footpath: http://i.imgur.com/vNBg5GX.jpg Driveway: http://i.imgur.com/7sQg6Ef.jpg Civilian Parking Lot: http://i.imgur.com/QsBjFUZ.jpg Vehicle shop/Garage: http://i.imgur.com/2AQLGa6.jpg With the new changes, we're also removing the processing wall and adding in proper processing rooms in the building with the green roof. There are 3 individual processing rooms that comes with two chairs on each side of desk with a camera on the table. Processing Building: http://i.imgur.com/LWTW36E.jpg Processing Room: http://i.imgur.com/DJxNrs0.jpg Vehicle skins have been added and it's stated in the protocol that you use the skins appropriate to your duties. Example, if you're not on Highway Patrol or S.R.T., do not use those skins. COs for Sydney and Highway Patrol are encouraged to follow the patrol routes in the screenshot provided below. Some Patrol Routes may overlap but this is general what Patrol units should be doing. If there's not enough Officers online to fill up all the roles, then the CO may modify the routes. If Officers on Highway Patrol spot a rebel or any drug trafficking activity, they are to request backup and report to S.R.T. instead of taking on the rebels themselves. Sydney Patrol Routes: http://i.imgur.com/GC7vsRZ.jpg Highway Patrol Routes: http://i.imgur.com/YZBggnJ.jpg Civilian Contractors With the new update, Civilian Contractors now have their own licenses. To verify that they are civilian contractors, verify their licenses. However for now, they can simultaneously own civilian contractor license with rebel and cartel licences. Until that is fixed, all civilian contractors who have rebel or cartel licenses are not considered civilian contractors. This does not mean you can charge them for their rebel gear straight off unless they have been doing malicious activities with them. Give them a warning, grab their ID, and next time you see them they better not have rebel or cartel licenses. The list of gear that we can sell to Civilian Contractor is in the works, only Senior Sergeant and above at this time may authorise the selling of any weapons. Until the full list is out, the only weapons we can sell are Spar-16 and MXM with ammo but without any attachments. Any questions or discussions about this post, please message myself or reply below.
  8. 1 point
    i know you spent a lot of time researching an all but i really don't see the issue with the sniper classes being restricted to snipers. only autorifleman can use the .338 mg's. yes everyone can use the marksmen rifles but it isnt exactly over powered since most engagements are at long range due to the open terrain. 5.56 and 6.5 arent exactly ideal for that. i think that for the time being it doesnt need to be changed unless we have a smaller map with close quarter engagements.
  9. 1 point
    I think the new central needs to be all construction buildings
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