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Showing content with the highest reputation on 08/23/17 in all areas

  1. 2 points
    Hi all, I would like to discuss with you our next step for the Life mission. Here we will explain what decisions have been made and why. Firstly, our current life mission is unstable, which is evident by the daily mass kicks and crashes. As I have previously stated, we are not the only server experiencing these issues. Bohemia Interactive has acknowledged this issue and is working with BattlEye on a solution. However, there are still many servers that don’t experience these issues which shows we can fix the problem ourselves, it's just that currently no one knows what the cause is. We have spent most of this year so far trying to clean up and improve systems in the mission but the instability persists, and with other servers experiencing these problems as far back as July last year, we won’t be waiting on BI for a patch. We have a couple of remaining options: Start again: This would involve going back to base Altis Life and slowly adding our features until we are back to our current state, but hopefully without crashes. The problem is we did this at the end of last year, so chances are we would end up right back where we are now. Write our own mission: When I say this I don't mean take base Altis Life and rewrite some things, I mean write our own mission from scratch. It sounds like a time consuming task… and it is, but this will ensure we know everything that is going on in our mission. It will give us the opportunity to have our mission the way we want it, not confined by the limits of the Altis Life framework. After considering these options, we have decided to go with option two. The new mission will be named ‘StrayaLife RPG’. Development on StrayaLife actually started back in January, but as a side project, something for spare time. As the months went on we put more and more work into the Altis Life mission with little to no success on fixing the instability, so at the start of August we froze all future feature development to instead focus our efforts on StrayaLife as it has become a worthwhile endeavour. We have a few main goals for StrayaLife: Stability: This is obviously our first priority. Feature-rich StrayaLife will not launch as an empty/broken mission. We will release with many new features so that StrayaLife is an upgrade from Altis Life, not a replacement. Civilian Purpose: One of the biggest issues with Altis Life is that civilians have no true purpose. We intend on giving civilians the opportunity to choose their own purpose, something to achieve or strive for rather than just playing to get rich with nothing to spend that money on. Replay value: This ties in with the above point. Currently once you get rich you have no reason to play, there is nothing to do after that because you have achieved the only thing there is to achieve. With some of the planned new features we hope to provide some kind of replay value. We will expand on this point more down the line, once we can better illustrate these plans. With all of the above in mind there are a few important things to note: Altis Life: The Altis Life staff team has taken over the ‘development’ of the Altis Life mission, in the sense that they can adjust: shop prices, content, conditions (required online players for example) etc. We do have an update coming with Laws of War which includes the new Ambulance, among other additions like police and civilian Van variants, as well as some changes done by the staff team. StrayaLife: StrayaLife is a long way off, so don’t let this post stop you from playing Altis Life. We are still in the stage of adding key systems, which will be followed by adding smaller features to get us up to the same level as the current Altis Life mission. After that we will be adding various new features before we open the mission up for alpha/beta testing. There is no set release date yet, it is too soon for that. We will provide updates and release screenshots as we progress. Thanks for reading.
  2. 1 point
    Bring Back Stratis! Madlen is an ok map, but it will never be as good as Stratis. @LuckyB33f @Unit_3397 @Ya Mum @James32 @Dak Commstar @ALI @Lazy
  3. 1 point
    This is really promising news for StrayaGaming, and I hope that the team has the persistence to push through any obstacles that may present themselves. If you need help with anything, I'm happy to learn and see what I can do! :)
  4. 1 point
    https://twitter.com/ozzy3life?lang=en @Connor.
  5. 1 point
    I can confirm this is in the works and will be released once it is ready to go! Still have a couple of things to finalize due to having been busy with university lately, but it is our plan to have stratis make its return ASAP If anyone has any suggestions/feedback feel free to reply here or forum message me :)
  6. 1 point
    Firstly, the only successful rust server straya has ever hosted was made by me so your attempt at talking shit is invalid and almost as irrelevant as most of the trash videos and useless posts like this one that you make on a daily basis.... Secondly, you say it's free but it's very high intensity on the dedi which means if it's not made as a separate server by itself then the other servers are gonna have a cry because they'll start lagging Thirdly, you state you were some big dog on this community that had 60-110 players online but gave it up to come back to SG just to ask for a new rust server that's a fresh start? If you really just wanted a rust server regardless of the watermark/host-name you would've stuck to your server that was apparently quite successful or as Nova stated you would've asked to merge with strayagaming keeping the successful player base of the server as well as helping out SG at the same time, so the way you've done it here is you've either ditched that server in an attempt to use rust to make your way back into the staff team so you can probably end up having a sook and wrecking the youtube again or your apparent successful server was never existent and that's just your way of attempting to get some sort of praise and to make yourself look good in hope that the SG Leads will let you create there 4th and once again unsuccessful rust server :)... To conclude this statement, stop with the dropkick posts and pollution of the forums and stick to making your trash videos xx... Don't attempt to roast me when i haven't even started on you yet ;) much love. Yours sincerely, Brodie!
  7. 0 points
  8. 0 points
    what? The concept itself is very simple and wouldn't require any more back and forth than what already happens. I can't say if its easy to add to I&A though, I don't know how I&A is set up.
  9. 0 points
    It was copyrighted by me a few years back... You'll be hearing from my Lawyer soon. The reason for this is the way the API passes info to the game. They are 2 separate entities & once the chosen slot is passed to the game, the list ignores the game until you drop out, then the game passes a kill message back. This is why there is a delay. It would require a constant back & forth, that would take a lot of resources arma just doesn't have.
  10. 0 points
    Hello everyone, Tomorrow I will be starting a mini project for myself to improve my video editing skill but also to interact with SG community itself. I was thinking of making a COPS style video to showcase the APD. I think this would greatly improve roleplay on the server and it would just be so much fun to film, and who knows I might even release episodes every month. I am looking for a variety of police officers who love roleplay and also take the APD's protocols seriously. If you would like to be in the video, please comment on this thread and I will contact you via TeamSpeak. I am looking to start filming tommorow but I have a lot of spare time so any day this week is alright. Hopefully, we can get a few SYD units together and maybe make a 20min episode. I am looking forward to your comments. Thanks Guys!
  11. 0 points
    Smaller map = more suicide bombings = more mad opfor?
  12. 0 points
    @James32 Try keep the map as default as possible to help with the performance. still add in a few things here and there but don't go crazy like you did last time
  13. 0 points
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