I think its more so that if you do want to fly jets, once you get the Fighter Pilot slot it takes a couple dozen minutes to find a somewhat coherent player who can lase targets for you (let alone call the targets in side chat). With the current state of I&A, I think that its fine to have them, but I do think they need some tweaks.
I'd much rather we have 2 jets (2 (or separate) Fighter Pilot slots to accompany them), with only 2 "variants":
One of the 2 jets would be CAS, with a Nephreon from 0-29 Transport Score, and a Warthog for 30+.
Second of the 2 jets would have an AA loadout, with a Gryphon from 0-29 Transport Score, and a Blackwasp for 30+.
In a perfect world, I'd love for jets to be gone, and for us to get a Blackfoot (Still keeping Enemy Jets/CAS (And to counter said foe, permanent base AA controlled by UAV OP). But really, from a server's perspective I feel like this would be a stupid decision due to the now "lack" of jet play (Which some players would feel strongly against).
Don't take this as me being opposing to the idea of jets going (Quite frankly I'd love them gone) but I don't think its the only option there is.
I don't even see the massive problem with how CAS is currently, it's already been nerfed millions of times (No longer being able to kill AA without having to get ground/UAV unit's permission, the engagement range of vehicles outside of AO being upped (I think it went from straight outside AO to 2km or so), the addition of the Fighter Pilot slot and 3 jets per restart). I think this is the best CAS/Jets have been in multiple years..