THE GUNS OF NAVERONE
ZEUS NOTES:
1- Designed as a night mission, usually start at 20:00. - not sure of the setting , but please "equip flashlights" to AI.
2- Environment -> post process -> "brown is real" or "Black and white"
MISSION OBJECTIVE:
HIstorical mission.
In the leadup to the modern conflict, we recall one of the first engagements that started this bloody conflict. CSAT had been antagonising us politically for months. As an act of defiance, and to spit in the face of the proposed peace treaty, they are setting up a battery of 3 bunkered naval guns on the west coast of Maldern. These Guns are set to cripple our trade routes when the Gun Guidance system come online. To engauge openly however risks all-out war.
1. Night HALO insertion. land at town and secure vehicles. Supressed weapons are essential.
2. Infiltrate Radar Guidance station and clear. rig explosives but DO NOT DETONATE. set the timer and move on with stage 3.;
3. Move down and Destroy 3 Naval gun positions. The enemy may have prepared for a larger attack, so stay off the empty paddocks as these are likly mined. Stick to the roads and destroy any enemy logistics traffic encountered. A heavy enemy response is expected if something happens with the guns, so co-ordinate the demolition charges. all three guns should be destroyed within 3 minutes from first charge to last.
4. Extract via boat.
MAP/LOCATION PREFERENCE:
MALDEN -> West coast. custom locations. will email over the mapfile on request
SQUAD SETUP:
3 assault squads.
1 engineering / demolitions squad
V-44 used for insertions, however no ongoing drone/ air support is expected.
WEAPONS\UNIFORM:
Historical mission so trying to keep things a bit old school;
1. No Thermals & No bergen backpacks
2. No NVG Prefered. Weapon lights tracers and flares encouraged
3. No grenade launchers except for flares. dumbfire rockets (RGP7 or RPG42) only.
4. MK14 w/ Iron sights should be standard issue rifle, Zafir for the MG/HMG role.