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Showing content with the highest reputation on 04/11/16 in all areas

  1. 3 points
    good work KS/KC was very big and mature of you guys to publicly apologise ! Thank You!
  2. 2 points
    Hello all I am writing this to everybody within the StrayaGaming community. As many members may have noticed, KS (Originally KC) has deteriorated as a group over the last few months. Both our role play standards and standards of interactions with both the Staff and general community have severely declined. For this as a group we apologise to all as we have come to the realisation that our actions have not only affected our reputation on the server but also how other members in the community feel. Our group took a bad turn when we started lacking the interest as a cartel to other players, our standards dropped and we plummeted hard, we thought the change back to a rebel gang would solve our issues in interest but rather that providing a fix we instead created a catalyst for a much faster decline. Our new opening as a rebel gang was followed by an extreme lack of RP by both myself and other members, as this happened we started getting rough around the edges and we began to come into conflicts with the community. We completely ruined our reputation that we had earned. After hours of conflict and discussion we came to a decision to try wipe the slate clean, removing any members that may degrade our reputation further. We reformatted our ranks and went deeper into our issues which had developed over the previous months. We hope that we can stop the constant conflicts between us all and that our forthcoming months on the server will be accompanied by an extensive amount of role play and less of the blood hungry game play we once played for. I hope that readers of this text realise that our thirst for blood is over and it is time for the role play that we all desperately wished for when we joined the server to take its place. Sorry for what we have turned into and thank you for your time ~ Magix (Kendrick Gambino) Leader of Knave Syndicate
  3. 2 points
    I look forward to KS returning to its former glory, it will be spectacular to see you guys rise once again not only on the battlefield, but in roleplay. It takes a real man to own up to his mistakes as well as his group as a collective. I applaud you Kendrick and KS.
  4. 1 point
    Altis Life Update #7 Added: Gave Market a Fresh new look, with new Car park, Tables and Chairs, and Cover Areas Updated, Spawn Menu Updated, pad with a new refreshing background Updated, How you spawn in, with a birds eye drop down Added Gang Bases #1, #2, #3 Moved Weed Processing Further Back Moved Drug Dealer More north of Sydney Moved Heroin Field Near Northern Territory Removed Helicopters from Public Cops Updated Police Wanted+ List Moved Cocaine Processing, near Tasmania Thanks to All who helped this update, We thank you!
  5. 1 point
    There once was 7 vehicles with 7 people big and small. They once carried a truckload of sand and more. But one day the met to devise a plan. To do a glass run and get richer than. EVERYONE But at the end they tried something deadly and consequences of that were very unfriendly Show us your best run of anything. Next time we will try to make it bigger and better
  6. 1 point
    Im Back.....even though most of you wont know me haha. J17, Axle and all you guys will know me....remember Andrew? anyways its good to be back in the community after a good few months and i look forward to meeting everyone soon. Peace Out!!!!!!!
  7. 1 point
    I like it but it is a matter of bringing the towing script into Altis Life (maybe use the one from wasteland?) and then getting people to actually do it, bring a specific tow truck model i.e repair offroad, you then would have to design a white listing application for it. It would take a lot of work, I personally like the idea but it is a matter of the the developers having the time to create it.
  8. 1 point
    https://www.youtube.com/watch?v=sFFlLHquaww
  9. 1 point
    Yeah, I reckon it'd be pretty dope. Definitely an idea they should consider!
  10. 1 point
    It sounds pretty cool, I think they should add this! Who else agrees?
  11. 1 point
    Playing here since late 2014?! Damn, where have you been! Welcome to the forums mate.
  12. 1 point
    Well you ran off just before it went boom boom sooooooooooo... You could be the murder
  13. 1 point
  14. 1 point
  15. 1 point
    for training purposes. its the main training map we use because it has a large airfield for the RAAF and good areas for infantry. sometimes we train on altis tho
  16. 1 point
    Why are people wanting A3l. I dont like it that much. Takistan would be way better
  17. 1 point
  18. 1 point
    Wasteland Update #5 Added: R3F 3.1 - New building system and towing system. Object placement is now fully free and you can place it exactly where you want. Towing now requires the car to behind the towing vehicle to hook it up. New admin tools. Objects are automatically deleted around any mission in a radius of 300 metres. Watermark screen logo. Multiple new mission convoys added. Store movements - Vehicle store moved from Strogos Bay to Camp Maxwell. Gun Store east of Air Station Mike-26 moved to Kill Farm. One side mission - Resupply Mission - Find the laptop and it will call in a Huron lifting a crate. Changed: Sell Vehicle script changes. Updated Teamspeak IP on map. Mission changes Mobilised vehicle - Is actually damaged and sometimes needs to be repaired. Added listing of rules in diary entries on the map. Price changes - Attack helicopters and jet prices changed. Still subject to change Things to come: Redesign of player interaction menu. Coming Soon Bounty system. One Day More Tweaks of gun-store and gen store. More new custom missions and changes to mission convoys, including the Coastal Patrol. Extra skins for supporters. New Support system. R3F 3.1 Video
  19. 1 point
    Hi guys, I've added our towing system to a higher dev priority. The first improvements to the system have come today, to make it less buggy and more playable. To help with development, play around with it and suggest changes/improvements/etc here. Specifically: the act of towing has been smoothed out (no more setvelocity loop), the act of releasing a towed vehicle has also been overhauled (detects collisions), also switched to a system which uses the mass of the to-be-towed vehicle to determine if the tow vehicle can move it, instead of one which uses class names of the vehicles. How to tow: 0. Be an engineer 1. Use one of three tow-equipped vehicles: CRV Bobcat, HEMTT Mover, Offroad (Repair) 2. Back up to the vehicle or crate you wish to move 3. Use the Tow scroll action Current mass limits per vehicle: Offroad (Repair) - Max tow of 5100 kg HEMTT Mover - Max tow of 80000 kg CRV Bobcat - Max tow of 80000 kg As the roll-out of the FOB system nears, we want to have some well rounded logistics options for the soldiers to use, including ground-based, such as towing.
  20. 1 point
  21. 1 point
    Completely destroyed Blufor at Rogain once again in this shot...
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