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Showing content with the highest reputation on 05/23/16 in all areas

  1. 3 points
    Alright guys so we went a weekend with no events and to be honest my weekend felt empty. We spend the week stealing killing breaking the law or standing by the law. I didn't get that excitement of looking forward to the weekend events that the Admins have been planning for us. I didn't get the awesome feeling of Rebels Cartels Cops Medics Staff coming together to have a couple of hours out the week to take part in a server event. Look I'm not saying everyone feels the same and i'm not starting a thread to argue whether we should bring them back or not. What I'm saying as someone that has been with the server before there was server events and when there were server events, I missed them. So here it is a poll. A simple yes or no. You can even comment on how we as the staff can make this work better for you guys, the community. I really want to make this work for all.
  2. 3 points
    Welcome to the first, of many development update edition-threads. I'm CAKE, I've been working closely with @Kerry for quite some time behind the scenes with the Altis Life map, I've seen what needs to be changed, what is changing, the upcoming changes and also assisting him with the build of the map. (Thanks Skype for making it possible to share screens to see what he's done vice-versa. You da REAL MVP). "Cake" you're not a developer or anything, why post this if you're not involved? - You're right, bingo.. Ding, ding. I'm not, but I'm been extremely lucky and extremely privileged to have Kerry let me help him. I've also posted this thread so you all have an insight of the road-map with Kerry, you're Map editor. I'm want the community to know the Map developer that puts in a serious amount of time to create a map you all enjoy playing on, as well as all other Altis life developers. (Scripters, Texture designers etc..) What is "Development road-map"? - Lovely question. I will be posting many of these of the course of the road-map we've placed down. @Kerry and I will be working closely with the community to gather ideas, expand the possibilities, open the gates to more role-play as well as keep you all up-to-date on what happens behind the screen. We want each and every one of you Altis life members to feel like you're apart of something that is forever changing for the good. We want you to know the upcoming changes, be hyped for them, talk about them and discuss things. I will be posting many road-maps towards the official release. In these threads you will find all the information you need to be prepared for the update, know the change-log as well as any unfinished things that you should be aware of / bugs. I will be posting these to keep you all up-to-date to know we haven't forgotten about you all and are always working on bringing out new and exciting things. Now, as you all know we're always changing things for the better, updating and enhancing things to the best we can. Kerry and I will be working alongside each other for quite some time to push out new and exciting things for the members of Altis Life to enjoy, there is no ETA given by him or myself of when things will start to be released, and to be brutally honest we have yet to discuss when we'll actually finish this project. What I will say is it's going to take an extremely long time (Not too long of course.) to complete. We ask for everyone's patience, not to rush us, annoy us, continue to question us on what could be added / will be added / won't be added / will be removed. They're all secrets, you are all to wait until we release it to find out what actually happens. The Development road is long, extremely long. We've got things in the works that could be implemented in a few months time. That being said we have things we want to push out as early as possible. Unfortunately having things rushed causes bugs and errors, which we all don't want. Kerry and I want to make all updates as smooth as possible, for that to happen we're going to have to test everything several times and have other eyes look over it (B-b-beta testers.). Once everyone and everything is approved to be placed in that's when we schedule and update for you Ladies and Gentlemen. Now, of course we are attending to the most important matters on our list first, from there we'll implement minor things as well as just general detail around to make things look prettier and more.. right. Now, we want to have the community suggest things to be placed into the server, now.. WE DON'T want to be bombarded with useless suggestions that will have no RP cause and such, so have some serious time to think over what you want added and fill out the form (HERE) from there it'll be automatically added to a list for both Kerry and I to visit. (HERE) keep in mind that this will only be public for about 2 weeks, then it'll be going private this is so you can't see what we complete and know what's added to keep it secret. We want to keep everything quiet with no word getting out. For the first 2 weeks that those two are public you will be able to see what we're going to complete and such. This is a small thank you to the community of Altis life for keeping it active and enjoying it, so if you're one of those people that enjoy watching the development or knowing your updates first, I'd watch that and check that daily, things will change. For those that suggest, if your idea is liked by Kerry or I we'll try and make it work, we'll spend countless amounts of hours, days and or even weeks to try and make it work with role-play. Unfortunately Kerry and I have both extremely urgent matters to attend to and fix first on the map which will cut down the time we get to fiddle around with your lovely suggestion. But I promise we will get around to it, that's without a doubt. All suggestions will be looked over and considered by both Kerry and I, if we like the idea we'll see it to be approved if needed by our higher-ups and go from there. As stated above in the Dev road (Development road) we've got two pages set up for suggestions as well as the spreadsheet it is placed on. For the 2 weeks it's posted live for all players to see is what could possibly be seen an in upcoming update. NOTE THE *POSSIBLY* it's not 100% sure it will be added to add the suspense of what will and won't be added. We don't want all our players knowing what we'll add, we want them all surprised and shocked of what's changed, for that to occur we need all lips sealed with no hints dropped by anyone. That's tough. Eventually when we're confident we'll release screenshots (Teasers if you please) of things that have been added without showing off too much, just enough to get you excited. So for the upcoming for this post is basically nothing, Kerry and I have nothing to share of what is upcoming. Watch the spreadsheet (HERE) if you want a little knowledge of what could be possibly added. Watch over the next couple of weeks for Kerry and I's name to see if we've released anything about upcoming things. Unfortunately, and sorry to disappoint but nothing for this edition of the Development road map. Conclusion - For 2 weeks, the spreadsheet is public to see other's suggestions of what could possibly be added. Huge updates to come into place. Kerry and I are going to decrease our life-span by working on this nearly 24/7. Extremely long road-map. Keep calm, keep patient.. This is going to be huge. More Development Road-maps will be added. That's all for this edition of the Road-map, it was a general introduction of what these are, and for you all to get a little understanding of how it's set out. Many more will be posted as stated throughout this thread, I'm aiming to push one of these out weekly on a Friday-night to give you all a little general update. If a Development road-map thread is not posted one-week this is due to no development changes to the road-map and we're continuing with last's week's addition. Thanks for tuning in and taking interest, Thank you @Kerry for the extreme amount of hours you're about to put in. For the spread-sheet with the suggestions - CLICK ME To put a suggestion in - CLICK ME End.
  3. 2 points
    https://www.youtube.com/watch?v=LTLZ5LTix3Q
  4. 2 points
    The banter on TS needs to stop, it shouldn't be too hard to work professionally, if your going to chat with your partner that's fine, the police don't expect you to be RoboCop, it is normal to have friendly banter, just do it in vehicle chat, talking over the TS is the equivalent of constantly chatting over group chat, it is very irritating.
  5. 2 points
    I've seen that sub before... but in different circumstances on the I&A Server a long time ago... like back when the I&A was server was just starting up
  6. 1 point
  7. 1 point
    So I've noticed that not many people do any form of paradrops. There are parachutes in the game and they are a great form of insertion. How many people actually do paradrops and do you agree with the idea that they are a great form of insertion and can be quite fun at times?
  8. 1 point
    @Smoziee gotta love that first one you put up
  9. 1 point
    Its true. I think that anyone waiting for a slot should take priority after restart. (People actually waiting in the queue channel that is), only after they are in the slots can the other people in the pilot channel actually battle it out for the remaining slots.
  10. 1 point
    Backpack on chest mod. Would be nice for Paradropping
  11. 1 point
    I am going to have to second this, after seeing many different communities in my long time on Arma, this has to be the most organised and Professional police force I have seen in any Arma Community. Keep up the good work boys.
  12. 1 point
    I am very proud of all the boys. We can tone the banter way down, for me when they do it I let it slide between situations sometimes, depends on the mood of the night. But a lot of the time recently we are REALLY on our game, good comms, good teamwork. The Crime we stop is sometimes minor, but it all help things stop piling up. Some really great cops on the team now, SRT up and stomping, and all in all I am pretty happy.... BUT Work to be done. We have a blue print of what it all looks like in a few months. For me, its not Robocop, but its prep, practice and patience. Once we got onto that, and work on it more well we will see a Golden Age of Policing. Strap yourselves in, its going to really ramp up.
  13. 1 point
    The cop force is going really well, if we take a back look at it a couple months ago, There was no commands, besides marc who was over loaded, training was rarely done, and teamwork was a taboo Looking now, People know what there doing, we have people in positions such as Superintendent and Assistant Commissioners as well as captains and sergeants all helping out, one step at a time nothing rushed because it will not turn at good. teamwork is going very well, listening and people thinking tactically and thinking about ROLEPLAY will make this cop force great
  14. 1 point
    RBT's are actually one of my most favorite things to do when wanting some extreme RP as a cop, whenever I am not doing that you will find me doing RBT Traffic Stops, (sorry if I waste your time but I find the RP just too fun )
  15. 1 point
    Its not like Wasteland is some massive roleplay server its for killing other people and having fun doing so it doesnt need weather and all sorts.
  16. 1 point
    **cough** 1172 **cough** Jk. I like the memes thread.
  17. 1 point
    Keen to knock out the weather for good, seems to destroy everyone's frames. As for the day and night cycles, I think we could keep them for difficulty sake.
  18. 1 point
    Hate the rain.... But i like day/night cycle
  19. 1 point
    Trying to halo drop in is fun and brings a different type of immersion to the mil sim. Only bad part is you loose your backpack space, which can be mission critical for some classes that require lots of equipment.
  20. 1 point
    hi all So ive been playing the I&A server that we all enjoy, with all the missions you have put in and how it plays out is fantastic. this topic isnt a complaint but is really a question. say you have a group of people who want to do secondary missions and play as a team with comms. then you decide that you need a pilot in your group so you have a pilot join the group and call out targets, do transport and if shot down DECIDES to fight it out and help untill the mission is complete or he is killed ( instead of just killing himself and respawning at the base for the heli ). Now should a pilot like that be BANNED because he is playing as a dedicated team player for a group of people !!!!!!!!!! if no then can you please have the admins understand .. because we had our pilot banned for that exact reason. im not saying the admins are bad but im sure that situation is perfectly reasonable
  21. 1 point
    Jeez, these guys have class.
  22. 1 point
  23. 1 point
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