Jump to content

Leaderboard


Popular Content

Showing content with the highest reputation on 12/27/16 in all areas

  1. 5 points
    I think the current PD we have is working well. The parking lot out the front has been used by medics, civilians and other guests and has been a place of some good role play. The current entry gate has promoted civilians to come interact with police in the "air lock" area while the second boom gate draws the line for trespassers or potential trolls. I say don't fix what ain't broken. I am pleased with the current map design done by Excel.
  2. 4 points
    I know this has been brought up before but can we get the SRT Base moved closer to Sydney? To be honest you're better off removing it if you plan on keeping it there... A Potential Spot This spot doesn't get in the way of drug runs or give the SRT an advantage over civ/rebels. @vizzN @Sam I Am @Leopard @ExcelForce @envy @Dusty_Stone
  3. 3 points
    This is a good idea, however something that is a big move like this I will have to chat to @Leopard about this one and see what he thinks
  4. 3 points
    This. In all seriousness, I'd like to see (with the approval of @vizzN) the police stations (or only just Sydney PD) become less like a military base and more like a police station. @ReaganB Airdrops are KOS, we just have to get around to changing the circle to the meshed red circle.
  5. 2 points
    LIVE IT, LOVE IT, PLAY IT, STRAYAGAMING YOUR HOME OF ENTERTAINMENT Video Made By Noordo ----------------------------------------­----------------------------------------­--------------------------- G2A: https://www.g2a.com/?reflink=strayagaming ----------------------------------------­----------------------------------------­--------------------------- Facebook: https://www.facebook.com/strayagaming... ----------------------------------------­----------------------------------------­--------------------------- Twitter: https://twitter.com/Straya_Gaming ----------------------------------------­----------------------------------------­--------------------------- Register here: https://strayagaming.com.au/forums/ ----------------------------------------­----------------------------------------­--------------------------- Come have a chat to us here at Strayagaming.com.au | Official TeamSpeak | ts.strayagaming.com ----------------------------------------­----------------------------------------­---------------------------
  6. 2 points
    +1 - Please consider doing what ever you can to see the use of boats happen more often.
  7. 2 points
    Oil Deposits - Move the current ones to somewhere I have marked on the map and make it an illegal run. (Stealing the oil?) Also make it so there is no way that a helicopter can be used. By doing this you make boats a necessity to doing the run and it being illegal would open it up to proper sea patrols for the cop units. Putting them in closer proximity to the main cities makes them viable for police to patrol. Making use of boats in altis opens up a lot more gameplay and actual making the marine corp useful would be sick. Dont forget the main reason people gather oil is to make weapons. @vizzN +1 for giving the M in AMSO a use?
  8. 2 points
    I would like to see the bank be on the land, not out at water. (Thoughts?)
  9. 2 points
    I reckon airdrop should be a KOS Zone tbh.
  10. 1 point
    Hi Everyone, I am very glad to see that everyone is enjoying the new Altis Life that we have had out for a while now, This post is similar to one I made before the Altis Life Revamp except in this post I want to see what still needs to be changed, added or removed in this brand new build. As you know there is always the room for improvement in everything. So what I ask is that if you think anything needs to be added, changed or removed on the map on the Altis Life map let me know by leaving a comment this can be anything from map objects, new buildings/places, potential changes with current features and anything along those lines. This is you can tell me what you want to see out of Altis Life and maybe get it put on the map! I hope that we can get some good feedback on this post and hopefully work to make Altis Life a better and more fun for everyone. Thanks -Excel *This post is only for the MAP. *This post is not for bug reports it is simply to let us know what you want to see. *Do not expect everything that is said here to be put into the Altis Life Map this is purely for me to see what is wrong or needs to be changed/added so we can make it a better experience.
  11. 1 point
    Note: We are now using a new update system, since our mission file has stemmed off from Altis Life 4.5 we are now adding our versioning system on top of that version, for example the mission is 4.5, we haven't done a full release yet so we are up to 0.4.859, we are going to add that 4.5.0 to make it 4.9.859, which is our new versions number. If you have any questions don't hesitate to ask below. Thank you for sticking with us and staying along for the ride, we are really close to bringing you a completed and very playable mission for your enjoyment, we hope you enjoy this update, so much has gone into this one! Added: Added a new fuel modifier. SPOON BREAKOUT MISSION, IT REQUIRES THE YOU TO BUY A SPOON FROM A DEALER AND DIG YOUR WAY OUT, BE CAREFUL THOUGH, THE COPS ARE ALERTED! Added the ability to piss on people, press Shift+5. Emergency lights to EMS vehicles. New list of controls on the map. Drug effects. MK200 mag to crafting LOCKER SYSTEM! Added EMS hummingbird skin. SKYDIVING! POLICE RADAR, PRESS THE / ON YOUR NUMPAD! THE ABILITY FOR ALL CIVILIANS TO USE COP SIRENS AND THE RADAR! AIRDROP MISSION! ADDED THE ABILITY TO SET A TIME IN WHICH A PRISONER SPENDS IN JAIL! SRT CLOTHING! Yelp for cop and medic. New Y menu texture due to the old one being to bright. Removed: The ability to remove crates until we fix the bug where it deletes everything that you own. The ability to sit on the jail equipment as it allowed players to glitch out of jail. Modified: Added scroll action to gang armaments. Medics are not tazable anymore. Sand processing. Glass trader. Wood processing. EMS CHECKLIST FINISHED! Gem trader. Dupe method has been fixed. Fixed cops being invited to civilian gangs. Mods being able to comp other players. Smaller ship wreck radius. Optimized message history function. Weather settings due to complaints about rain. Modified the settings tab on the Y menu. Fixed the team speak IP on billboards and the loading screen. A REALLY SMALL MISSION FILE SIZE! If there are any questions about the change log you can ask them below.
  12. 1 point
    The "air lock" has positives and negatives. Positives: - Greater interaction with civs and the like. - A place for visitors to park Negatives - It promotes trolls - This troll issue has lead to the closing of boom gates on cars leaving and entering the PD, blowing them up - The repeated breaking of VLR - Civ stand in the way of cars entering and leaving PD (they don't move and promote the running over of civs) Fixes - Move the "No entry" sign to the 1st gate and reword it to state that no pedestrian traffic may enter - Give more space to the parking area so that the two gates cannot be opened and closed by the same car passing in the "air lock" - Fix for the VLR: Create a kiosk for civ to come to which an officer can talk to them and not have to always move to cars etc. The kiosk could be on the in the same area as the car pack and use Arma 3 food kiosk like on the one found at the Syd pier. Thank you @ExcelForce for all the time you have put in to the map. @vizzN
  13. 1 point
    Having the firing range/training coures out of the way in a base nobody really goes to, is really good for; Making sure random civilians cannot interfere with trainings easily. Plus as @Leopard stated there's no room for such a facility.
  14. 1 point
    @Pizda There used to be a firing range, it got removed because it made no sense, took up too much space and was impractical. It would not make sense to add it back. I most definitely would not back the decision to re-implement it.
  15. 1 point
    Yeah, fences and boom gates are a bit much
  16. 1 point
    I can confirm I will be looking at all hovering objects and trying my best to fix them
  17. 1 point
    In Old Straya their was a bank on the small island near brisbane. This was a great spot for a bank and I would like to see this again. This spot is also good because their is less chance of getting glitch killed from assets as it is already part of the map.
  18. 1 point
  19. 1 point
    I can access the inferface of the locker system, althought nothing shows up in said inferface. This is at Sydney PD.
  20. 1 point
    Looks like a great area Jay
  21. 1 point
    As a Sergeant (lv. 4) I cannot access the locker system.
  22. 1 point
    When i was at a certain other server I did this for all the cop stations. They were a lot more pleasing to look at, more welcoming for civs to come in and report crimes, and no more trolling than usual. I know i dont play life so its not like this will effect me, just thought Id add my opinion as ever server keeps their police bases as bases, not stations. They should be stations that welcome people into a small portion of it to report crimes and whatever else.
  23. 1 point
    - Market needs a different parking facility. Replace all current parking with one row of parking in the same spot like the old market. - Westpac Bank needs to be a civilian friendly area. Remove all walls, remove the radio tower and anything at all that was placed by the developers OUTSIDE the building. Interior is fine. - Court house safezone changed to green not blue. Court house should be a public zone, all in all safezone. Not just for police. - Remove the Jail safezone. Jail isn't a safezone for anyone hence no need for a blue zone. Perhaps put a KOS cirlce on it. (Thoughts?). - Airdrop map marker needs to resemble KOS. Airdrop is KOS however it is currently a declaration required zone by map. - Casino needs a safezone added. A green safezone should be added to the casino, limited to the buildings perimeter. - Give Neri bank a bit of fine tuning. Neri is a bank, not a paintball arena. Why is there big radio towers? Remove them. Why is there cranes and construction sites and medical bunkers and houses? Not bank fitting at all. The towers on each corner yes, the long buildings that are used for vehicle stores on wasteland kinda fit in and were always there so they don't need removing. - PD less like a military base. A PD that doesn't look like a military base would be nice. The excuse that it would become more troll-able isn't one I believe in, there are plenty of staff who are capable of dealing with players who wish to cause grief to the PD if they so choose to. In saying this, it doesn't mean PD should have everything ripped down and clutter crap everywhere. Nice and simple.
  24. 1 point
    Westpac bank is a bit much useless fences everywhere just make it a normal looking bank not a shooting range
  25. 1 point
    Straussgaming, this your favourite German Arma community?
×