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Showing content with the highest reputation on 03/05/17 in all areas
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11 pointsWe will be making some changes. Please feel free to discuss these changes. COP SIDE - Moving Police Checkpoint towards Sydney. (Current location too close to Gang Hideout 1) - All cop items, clothing, weapons and vehicles with cost 25% more. - The Ghost Hawk will be removed. - Introducing the Mk20 with knockdowns for GD within capital cities. - Mk20 will be accessible by Constable+. - When raiding only illegal items will be allowed to be taken. - Removing SPAR 17, Titan MPRL, Mk200 , Cyrus 9.3, Navid, MK-18 Tan and ASP-1 Kir 12.7mm. (All guns will be comped $$$ value) Including all rebel guns being removed - Speedboat Mini to removed. - Removing the 3 life rule SRT REBEL SIDE - Mk 20 will be removed from rebel store. - Armed offroad will be removed. - Kajman is being is being removed. - Removing RPG 42, Cyrus, ASP-1 Kir 12.7mm, Spar 16, SPMG .388, all MX Variants, CMR-76, and Mk1 EMR. (All guns will be comped $$$ value) Including all cop guns being removed. - Crafting to be simplified over time. - IED to be craft-able. - Fed timer to increase to 10 minutes. CIVILIAN SIDE - All legal runs to go up 20%. - All items, weapons and vehicles to go down 25%. NOTE This post may be edited and changed before the release date. So make sure you check in to see any other changes that come up. These changes will be taking affect WEDNESDAY 22ND MARCH 2017. On release we are going to open up a shop where you will be able to sell the guns and vehicles that arn't available in game anymore. After two weeks the shop will be removed and we will be deleting the rest of the guns. SO PLEASE MAKE SURE YOU SELL THE GUNS AND VEHCILES WE WILL NOT COMP YOU FOR THEM!
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7 pointsWe put up a few Blackwake servers late last week and they have been doing crazy good: With all these players, there has to be some funny screenshots or videos laying around. If you have any post them here, I'll start us off.
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3 points@Blackout It's just some adjustments to each side. -BOTH GET M320 AND LYNX -REBELS GET NAVID, COPS GET SPMG -CYRUS COMPLETELY REMOVED -REBELS HAVE MK200, COPS HAVE LIM Could list every single change made for balance, but I don't have to. That's what this patch is for, instead of complaining about it before it's even in effect, wait and see how it is.
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3 pointsif you can build lego, you can build a pc. *dodgeball voice* seriously, be calm, take your time, do your research and be confident. if you're not sure, check again.
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2 pointsWhat started the 189-2kill run was me being shitalked after i died 2times by a indi group calling me a noob. Needless to say they wernt happy with me destroying them.... and the rest of the server with them
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2 pointsWhen blufor control the runway and opfor controll south gunstore and you need somewhere else to land.
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2 pointshmm. Is it really a great idea to remove all this gear that people have worked had for and expect them to be happy with $??
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1 pointI like Tanoa, it just feels like a far more diverse map, plus it has more than 1 airfield which would help with jet/vehicle balance since it would be harder for a few people to reliably camp stores since there can be far more/they can be further apart
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1 pointbig boy, i think apd get rkt because they are not as good as most rebel gangs,
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1 pointI don't see this change as the best move for the server, considering what's been occurring recently. Let's be frank about it; -Cops have been getting steam-rolled. Only 1 in every 4 firefights will result in a positive outcome for the APD. This comes down to many reasons, but mostly; i) APD is understaffed ii) APD has insufficient senior-ranking officers online iii) APD has inadequate gear and weaponry to deal with the threats posed to them and the public. (You don't go up against AK47's and MK18 ABR's with Knock-down rounds. It's simple math - a 7.62mm will outgun and outrange the 6.5mm and 5.56mm weapons we have. Every time) -Further to that, the shuffling around and inconsistency in the APD causing a domino-effect through the APD and , by extension, affecting the population of Altis. Having a strong, consistent and most importantly, present senior ranking structure will have a tremendously high impact. Furthermore in the issue of the Commissioner - whilst Martin has my support, I'm aware there's been some shakiness at the top level; and i can hope that we see some consistency now. Changing , or worse, outsourcing the APD Commissioner - will create more problems that it would solve. -These changes to police-gear access will almost nullify the utility of SRT and Intel. -Without proper representation at a staff / admin level by APD Senior Command, there will be a sever lack of support for the APD every time staff-related issues arise - which they will - between rebels, criminals and the APD. My concern is that things will get worse - much worse - before they get any better. I fear that by reducing the capabilities of APD when , it is already painfully evident every single time a bank happens , we're going to our certain doom. This also holds true every time Sydney is invaded by rebels. The current issues in the server don't just arise from the APD, or just rebels , or staff - there are issues at every level that need to be addressed. I know there isn't a magic wand to fix it all, but we can't ignore it either. This post may seem like it's just attacking staff, but i'm speaking plainly and directly and giving feedback. After discussing my opinions and views with other police, i can say safely that much of what I've said here is shared by other police officers.
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1 pointThere is already a rule in place not allowing SRT members/ASIO or whatever it may be if they are inspector or above. Any police officer ranked Inspector (Command) or above, or that is apart of the Special Response Team (SRT) or ASIO and is commiting any rebel activites (Bank, Fed or robbing other officers/taking them hostage) will face disciplinary action within the police force. If they are to break this rule- bring it to helpdesk or the COP command team.
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1 pointWhen you become James Bond at Neri #Rip2SRTMembers <3 #FarensiksVid @TrueBlue @TheMagician @Farensik. @Vertigo @Rory @SmO @Seal
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1 pointYou can't expect people to be a cop all the time, and there shouldn't be a limit. Yes Ik that I don't play enough cop atm but that's only when there's like 17 cops online at once vs like 20 Civs... It's almost a 1-1 ratio when it's better for it to be around a 3-1 ratio civs to cops. Me and dog have organised an SRT training for tonight and after that I'll probably start to play mainly cop anyway coz I'm getting fairly bored of civ. The main reason I go civ is to balance out the cop to cig ratio. Civilian should be another life not the same as your cop life. Kicking them or demoting them shouldn't at all be for playing rebel instead of cop but it's fine if it were due to a lot of cop inactivity. I play at least an hour or so of cop at the moment a day but also play rebel as well.. If I were to only play rebel I'd agree with this completely. Anyway Ik this doesn't only regard me but I'm part of it. So due to this I'll do my best to play more cop then I currently do.
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1 pointSorry Coen I understand your frustration but you can't tell people to come cop all the time because Altis Life is about flexibility and people should be able to play as who they want and how they want. If everyone went as a cop which has happened in the past the game would be boring since their would be no action and cops would be patrolling the streets all day doing nothing and just driving around with nothing to do. I dont know about you but some of the cops thrive on the action aspect of the game and therefore always want something to do. However if you think there are not enough cops in the SRT while the bank is getting robbed then I recommend poking or sending a message to someone who isnt robbing the bank who is also an SRT member to help you out or you could ask me I'd be more than happy to help you out. You probably already know I am Nathan by now so poke me or whatever and I'll join you no dramas man.