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Showing content with the highest reputation on 03/29/17 in all areas
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17 pointsHi All, Lucky B33f and I have been working on purchasing some new dedicated servers and upgrading all of the game server hosts. It's finally time, and I have purchased a new server. It's not the one that will be running Altis Life permanently, but due to certain circumstances we needed to purchase this one first. It will hold Altis Life temporarily while we move stuff around, and when the move is done we will work on Altis Life's more permanent home next. During this time we will be testing a few performance tweaks, and are hoping that they will fix the mass BattlEye kicks. Since we are dropping the current server for this new one I will need to turn all services off while I move them to prevent data loss, and to ensure all services are moved over correctly. The plan is for an afternoon outage today where Teamspeak, the database and AltisLife will be moved over, the sooner this happens the better for everyone. After Altis Life and Teamspeak are moved over and working correctly more of the back-end and staff tools will be moved over on Thursday night. Finally, all services will be down while I set it up properly on Friday, and come Saturday morning it should all be running as normal again. TL:DR Here are some estimated outages while we migrate the current Altislife dedicated server. Wednesday: 8pm - 2am Downtime for initial transfer. Services effected (Altis Life, TCAdmin, Staff Tools, Wasteland, Altis Life, All Project, Lab and Dev servers, Teamspeak, Website based tools, (Maybe I&A)) Thursday: 8pm - 12am Downtime for importing several services. Services effected (Altis Life, TCAdmin, Teamspeak) Friday: 8pm - 2am Downtime for anything not completed on Thursday. NOTES: All times are server time - AEDT. Please note that during these above times Lucky B33f and Red will not be contactable, except by Managers if critical.
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8 pointsUPDATE #11 In the event of any catastrophic errors or problems on initial release, we may revert back to the previous version. Please note that this will be the final 'official' update for our current version of wasteland (1.2b). Development will now be focused on setting up version 1.3b for use. Our server has been struggling with donations lately, please consider donating to keep the server up so you can continue enjoying and/or hating playing on our server ^.^ Development Tweak - Map overhaul* Tweak - Helicopter damage models* Tweak - Server Event: Jet mission* Tweak - Staff system Tweak - Main configuration Tweak - Vehicle purchasing delay down to 45 seconds Tweak - Fix for reward crates remaining locked after completing mission Deleted - Gunstore presence markers* Extra Details Map overhaul Major renovations have occurred across the map to produce new key areas, promote tactical gameplay, adjust spawn locations and to provide protection from air superiority Feel free to let us know how these changes affect your FPS. (Bad fps? consider changing your view distance to near for close combat engagements.) Helicopter damage models We are trialling a modification to Helicopter Damage Models but will continue to monitor its effects on server health carefully. Server Event: Jet mission Updated Sever Jet Mission Method of delivery and Reward location marker accuracy (Now spawns a crate when the jet is destroyed which parachutes down containing gear/money [100k+]) Gunstore markers Due to popular request, we have decided to trial the removal of the presence markers at gunstores to see how it changes gameplay tactics. Should the results of this trial be positive, we will port this feature over to our 1.3b version when released. Finding any Issues or bugs? Report your findings to our wasteland staff. Like what you see? Swing a thanks to our map-editor & texture Specialist: @Dak Commstar and our coding wizard @James32 for bringing you this update.
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5 pointsBackground Story Jake Spectre Transportations was a company formed in the Island of the South Pacific, known as Tanoa. We now operate on the Island of Altis. The company has since grown from the transportation of materials through the South Pacific islands to a worldwide transportation company. JS Transports anything, anywhere, anytime whether its high-value narcotics to low value fish. Anything you need they will get it to you. Company Overview Jake Spectre Transportations is a small business still finding its feet on the island of Altis, currently, we have a small highly trained team of six staff with aims of growing bigger in the coming weeks. The aim of JS transportations is to provide a reliable and environmentally friendly business with all round good service to our customers. Remember the customer is always right no matter how wrong they really are - Any queries about the business contact @Axle_Tiaky on the forums. Currently Imployed Staff. CEO's Matthew Edgely (Axle_Tiaky) Bruce Crane (Sam01) Managers/Operations Lyle Daley - Operations Manager/Recruitment Manager Jacob Richardson - Navigation Manager Donnie Brasco - Security Manager Aziz - Aviation Manager Frequently Asked Questions? How To Order? To Order Fill Out The Following Template And Submit it through - Then we will get in contact with you. https://docs.google.com/forms/d/1hnSzYARffwD4ztmezLAcDT0FSiqCNS5QvnkpiadJayQ/viewform?edit_requested=true What To Order? Jake Spectre Transportations Will ship anything. No matter how ridiculous the order if you want it we'll ship it How Much Does It Cost? Our Transportation services costs vary from order to order depending on what it is we are being requested to ship we also bring into account the distance of shipping and level of security/protection needed to successfully complete the order. On behalf of everyone at Jake Spectre Transportations thank you for taking the time to read about our company and we hope to be doing business with you shortly Signed: Lyle Daley - Operations Manager/Recruitment Manager
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3 points@Red is there any chance you can set it back from 10 to say 4 due to 4-10 being prime time
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2 pointsThis has been a long while coming. but first, lets take a little trip down memory lane: It all started in May, 2016. A young rookie named SOB stole a pubslot (while totally not lobby idling) to take his first steps on cop. what followed were months of late night shifts with @orgug, firefights against the various gangs but mostly SP, Drug dealer and house raids, blowing up countless vehicles and drug dealer buildings, role-playing the absolute shit out of most situations and plenty of good memories made and friendships formed both within the APD and around the Altis Life community in general. I rose through the ranks quicker than just about any other cop did two tenures as the Commissioner of Police. But all things must end, even good things and I've decided to hang up the MXSW and Gas Grenades. I have now formally retired from the APD and focus on other things in my life and to allow other officers the opportunity at advancement. I've enjoyed the privilege to lead the APD through highs and lows and massive changes and hope I've had a positive impact on the APD and the server as a whole. I'll drop by from time to time and make sure things are going smoothly, so to the cops of Altis...do me proud guys. @FlexGood luck in your new role and congrats on being made Commissioner -SOB going 10-9 for the last time.
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2 pointsPatch 11.1 In the event of any catastrophic errors or problems on initial release, we may revert back to the previous settings while we make appropriate changes Development Tweak - AI* Tweak - Welcome Dialog Tweak - Spawn beacons* Tweak - Server Event: Jet mission* Tweak - Increased territory hold reward (Per 30 minutes) Tweak - Various map objects that either caused significant lag or spawning issues Extra Details Server Event: Jet mission Longer duration for reward marker. AI Reduced aiming Increased intelligence Spawn Beacons Spawn beacon Prices have been dramatically reduced. Spawn beacons will no longer persist over restarts.
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2 pointsI will miss you !! SOB was my best friend in the police . From my first day on the police i knew he would be the best cop ! . I miss the days we was pubs and we go on patrol and you show me How to drive on the other side of the road Dont forget me and come visit !!!!!! @That Lucky SOB
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2 pointsStrayaGaming - Altis Life Rules All rule breaks are up to the server staff's discretion. What a moderator/administrator says is final. Recently changed rules are in yellow. 1 - General Rules 1.1 Use common sense when playing and reading the rules. 1.2 Any form of hacking, exploiting or cheating is prohibited. 1.3 Any form of racism or derogatory comments will not be tolerated. 1.4 Any use of macros are not allowed when on the server. 1.5 City limits are defined as anywhere inside of the Purple Ring around Sydney. 2 - Fail Role-Play (Fail RP) 2.1 You must at all times, stay within the narrative of your roleplay character. 2.2 Aborting the server while in restraints, roleplay, combat or while incapacitated/downed will be considered ‘Combat Logging’ (you must wait the timer out and respawn before, leaving the server). 2.2.1 You may however, quit the server if you were the cause of your own death and not in an active declaration (crashing your helicopter, falling off a building) 2.3 Any form of evading role-play such as killing yourself, being team killed to evade or breaking character will be seen as Fail RP 2.4 Storing or impounding a vehicle during an active declaration will be seen as Fail RP. 2.4.1 This also includes storing money, items and other amenities during an active declaration. 2.5 Any strategy, method or actions that are obtained by out of game means will be seen as meta-gaming. 2.6 Any actions that are done with the intention of interrupting or interfering with role-play or the actions of other people is trolling and fail role-play. 2.6.1 Don’t be a dick. (Don't do anything which could be seen as purposely annoying or interfering with the Roleplay of others. Things like baiting police, destroying vehicles and targeting certain people). 2.7 Civilians may not enter city limits with / or use any of the following ; concealing clothing (balaclavas, face masks), assault weapons (anything that cannot be purchased from the red civ gun store), explosives, armoured apparel and vehicles (clothing/vehicles with an armour rating) 2.7.1 Civilians that enter city limits with any of the above mentioned items may be met with undeclared lethal force from the Police within city limits. 2.7.2 Weapons / Gear picked up from dead bodies that are considered assault weapons (including police weapons) may only be used within that declaration, once declaration is over you must get rid of the gear or leave city limits. 2.7.3 Anyone in Qilins, Prowlers, Armed Land Vehicles, Armed Hellcats, Armed Orcas and Pawnees may not enter city limits. 2.8 Any hostile action direct towards medics will be seen as Fail RP. 2.8.1 Stealing a medic vehicle will be seen as Fail RP. 3 - New Life Rule (NLR) Classifications: Dead / Died / Killed / Death means you have been incapacitated and then respawned. Incapacitated / Downed means you have been shot, crashed, etc and have the option to be revived by an adrenaline shot, request a medic or wait out the respawn timer. 3.1 All information / knowledge / memories gained prior to respawning is lost unless revived by a medic or via an adrenaline shot. 3.1.1 The exception to this is owned houses and server marked map locations. 3.2 You cannot return to the situation which caused your death. 3.2.1 Even if the situation has ended, you are not allowed to go back to retrieve weapons, gear or vehicles. 3.3 If revived by a medic, you cannot attempt to kill anyone involved in the situation leading to your incapacitation until the situation is complete 3.4 You can still be restrained by civilians or detained by police after being revived so long as the opposing party member has not themselves, been revived or respawned. 4 - Value Life Rule (VLR) 4.1 Putting yourself in situations where the risk of death far outweighs the odds of surviving is considered to not be valuing your life. 4.1.1 Failing to comply with the demands of a hostile threat where your life is at risk will be considered to not be valuing your life. 5 - Declarations 5.1 All declarations must be done via email or direct communication, this includes voice. 5.1.1 Enough time (30 seconds) must be given to acknowledge a declaration must be given. 5.1.2 An acknowledgement must be a noticeable change in behaviour. 5.1.3 Direct communications cannot be used to declare on any vehicle. 5.2 All declarations must include the following: 5.2.1 An action for the person being declared on e.g. Hands on your head! 5.2.2 A consequence for failing to comply e.g. Or you will be shot! 5.3 A declaration ends when all ingame/online members of an opposing faction are incapacitated or 10 minutes after all hostile actions have ceased. 5.3.1 Upon death/incapacitation your individual declaration with the opposing party will no longer be valid. 5.3.2 5.3.1 is void if you are revived using an adrenaline shot 5.4 A declaration on one member of a gang/faction is a declaration on all members wearing the same gang tag/faction map wide. Note: Please see the linked announcement regarding the interpretation of the use of Gang Tags in Combat 5.5 Declarations on Police must be done by either direct communication (this includes voice) or by text to Police dispatch. 5.5.1 Declarations via Police dispatch must state a name and a vehicle (if applicable). 5.5.2 If a name is not applicable, a location must be used instead. 5.6 Registered civilian contractors must declare via text message before participating in an active contract involving a robbery 5.7 If the player has acknowledged your declaration and complied with your demands, you may not engage and must continue roleplay. (If you decide to kill them while they're complying, this will be seen as Fail RP). 5.7.1 Hostages may only be killed should negotiators fail in complying with reasonable demands 5.8 If you are outside city limits you cannot declare on any players that are within city limits. 5.8.1 If a player flees into city limits during a declaration you may follow them and continue the engagement. 5.8.2 If you follow a player in during declaration using rebel gear, you may not start a new declaration until you leave city limits. 5.8.3 After concluding a situation pursuing a player into city limits in rebel gear, you must immediately make all attempts to leave city limits. 5.8.4 If a declaration is initiated by a player inside city limits where both parties are inside city limits, rebel gear may not be brought into city limits. 5.9 The robbing of a house does NOT form a declaration between the robber and owner. 5.10 All civilian groups are to wear the gang tag associated with their group. (Example: [123] YOURNAME) Note: Please see the linked announcement regarding the interpretation of the use of Gang Tags in Combat 5.11 You must declare on a person before you can restrain or knock them out. An acknowledgement must be received before you can restrain or knock them out. 5.11.1 Police are exempt from this rule when restraining to check licenses or ticketing. 5.11.2 Police may use tasers or knockdowns without a declaration against players who trespass within Sydney, Melbourne or Brisbane PDs. This does not start a declaration between the player / player’s gang and the Police. 5.12 Anyone in an air vehicle within a “No fly Zone” can be met by undeclared force by police. 5.13 Any damage or deaths that occur from crossfire will not be considered a form of declaration. 5.14 Any combat taking place in a KOS zone is exempt from the above rules. Should a party leave KOS whilst in Active Combat, a declaration is formed between both parties 5.15 Anyone inside of the red border around gang bases will be met subject to KOS from the whitelisted gangbase members. 6 - Random Death Match (RDM) 6.1 Killing any player without a valid declaration (see declaration rules) will be seen as RDM. 6.2 The killing of EMS will be seen as RDM, however excludes EMS in KOS zones. 6.3 If you are caught in the crossfire of an active declaration, this is not RDM. 7 - Vehicle Death Match (VDM) 7.1 The usage of vehicles to cause harm, damage or gain an unfair advantage will be considered VDM. 7.2 Running someone over with the intent to evade/flee is not seen as VDM. 7.3 Players who become ragdolled will gain immunity for a short period of time, until the rag doll animation is over and they have been allowed to remount a vehicle or re-engage in a combat situation. 7.3.1 Immunity period only applies when the rag doll was caused by the opposition not teammates. 7.4 Armoured VS Armoured is permitted 7.4.1 Armoured Vehicles consist of the Strider, Ifrit and Hunter 7.5 Ground vs. Air Ramming is prohibited. 7.6 Unarmored vehicles can not be used to ram other vehicles. 8 - Safe Zones 8.1 There is to be no hostile acts within a safe zone. 8.2 When in an active declaration you can not flee to a safe zone. Police can arrest people from within safezones. 8.2.1 Police v Rebel declarations are called off when all members of either party reaches their safe zone (Police Stations or Rebel outposts). 8.2 is void in this situation. Cartels and civilian contractors must also return to the Rebel Outpost over their set outposts. 8.2.2 If a single member of either party returns to the safezone, the declaration is still valid 8.2.3 All above rules (8.2.1 and 8.2.2) do not apply for when a robbery is being conducted. Any players that are part of either the gang or police force and are present at the bank within the declaration area of a 2km radius will be considered active in the declaration. Anybody seen withdrawing to a safezone will not be permitted to return and is calling off their individual declaration. 8.2.4 Police may return to Melbourne, Brisbane, Sydney PDs during a bank only for the purpose of escalation and will not call off their declaration in doing this. Only in this case are they exempt from rule 8.2.3. 8.2.5 Police are exempt from rule 8.2 if they are bringing the individual back to a Sydney, Melbourne, Brisbane police safe zones for processing purposes. They may not re-join any active situations once processing has begun. 8.3 You can not steal any items/vehicles from a safe zone. 8.4 You are not to airlift a vehicle from within the city limits. 8.4.1 The only exception to this is vehicles you own or have keys to and can only be lifted from the air garage. 9 - Robberies Robberies - Gas Station robberies, Major robberies and Vault raids 9.1 You must declare on the Police when robbing any of the gas stations however, major robberies and vault raids are KOS on all cops involved within 2km. (Please see Section 11 - Vault Raids for more information on Vault Raids) 9.2 Touching off any robbery and running away for the benefit of baiting cops or annoying other players will be seen as Fail RP. 9.3 Gangs performing any robbery must do it for the robbery itself and must roleplay an escape once the robbery is over. They can’t wait around for the pleasure of killing Police officers. This will be seen as Fail RP 9.4 If you leave the server whilst spawned in or die for any reason during a robbery situation, you cannot return and engage in the situation. (This includes aborting to lobby or being kicked). 9.5 During scheduled server events (events with prior notice given more than 24 hours ago), no player may conduct any major robberies or vault raids. 9.5.1 Players, regardless of faction, may not rob or raid houses during these events. 10 - Major Robberies Major Robberies: Westpac Bank, AGL Office, Research and Development Facility, Federal Reserve. 10.1 All Major Robberies have a minimum requirement of Police online before the robbery can be commenced 10.1.1 Ten Police officers must be online to rob the AGL Office 10.1.2 Ten Police officers must be online to rob the Westpac Bank 10.1.3 Twelve Police officers must be online to rob the Research and Development Facility 10.1.4 Twelve Police officers must be online to rob the Federal Reserve 10.2 When a major robbery is hit off, all declarations that include the Police are called off 10.2.1 This rule is only applicable within a 2km radius of the major robbery area. 10.3 Declarations for all Major Robberies are only within the immediate area of the robbery. Any hostile actions to either the robbers or the Police responding to the robbery by an unrelated gang/third party will be considered RDM within 2km of the active robbery. Two gangs (Rebel/Cartel/Civilian) cannot commit to a single major robbery at the same time. 10.4 All Major Robberies have cooldowns before they can be robbed. 10.4.1 The cooldown between different major robberies is two hours, the cooldown starts at the beginning of the robbery. This can be checked by using the bot on the Strayagaming Discord or the Gangs Discord 10.4.2 AGL Solar Office and the Westpac Banks have a cooldown time of two hours. 10.4.3 Research & Development Facility and the Federal Reserve has a cooldown time of three hours 10.5 You may not randomly join in a major robbery or sneak around unarmed and act as a bystander then pull out a gun and assist. This is known as Third Partying. 10.5.1 Registered Contractor Gangs with an active contract approved by Senior Staff may assist in conducting a Major Robbery or assisting Police in retaking 10.6 After the detonation of the Federal Reserve vault, neither party (rebel or Police) may have any additional people join in to the active robbery. 11 - Vault Raids Vault Raids: Abandoned Bank, Abandoned Factory, Military Compound, Altis Shipping Yard, 9 Lives Headquarters 11.1 Eight Police Officers must be online before a Vault Raid may be commence 11.2 A 1km KOS Area is established around the Vault Raid when it is started. If any party enters this KOS Area during the Vault Raid, they are placed in a declaration with all parties involved. 11.3 Vault Raids have cooldowns before another one may be attempted. These are not affected by Major Robberies 11.3.1 The Cooldown between any Vault Raid being attempted is one hour. Only one Vault raid may be attempted “per hour” 11.4 Any Party may join in and attempt to take the prize for themselves 12 - Hostage Rules 12.1 A message should be sent to the Police requesting a negotiator for the hostage(s) prior to the start of the robbery 12.2 If you kidnap a player with less than six Police online, you cannot initiate a hostage roleplay scenario with the Police. 12.3 All negotiations must be done face to face in game and any money must be done on site NO wire transfers. 12.4 A declaration is formed with the Police & Hostage Taker(s) when negotiations are called off by either party face to face. The Police must wait 30 seconds or receive acknowledgement of negotiations being called off before any hostile action is taken. 12.5 Do not use a hostage that is playing with you. This will be known as fail role play. 12.6 The negotiator of any hostage situation can not be taken hostage. 12.7 There can only be one hostage situation declared with the Police every two hours. 12.8 You cannot take EMS members hostage. 12.9 The negotiator must value the life of the hostage as his own. 13 - Civilian Groups 13.1 Civilian Groups consist of Rebel, Gangs, Contractor groups in addition to ordinary groups / gangs 13.1.1 All Civilian Groups are to wear the tag associated with their group in front of your player name. (Example: [123] YOURNAME) Note: Please see the linked announcement regarding the interpretation of the use of Gang Tags in Combat 13.2 Civilian Groups are all their own separate force, therefore no team tactics between groups is permitted 13.3 No more than 15 members of a civilian group may be on the server under tags at any one time 13.4 Any Corrupt Roleplay must be documented. Corrupt Roleplay consists of turning a blind eye to drug trafficking and other illegal activities such as kidnapping and capture points. 13.5 When performing any robbery, civilian groups must ensure that the appropriate amount of time has passed between cooldowns. This information can be found by using the discord bot (See robbery rules). 13.6 Civilian Groups may apply to become a registered group. The benefits can be found here 13.7 Registered Civilian Groups have the ability to take over a major settlement, known as a rebel takeover. More information can be found here 13.8 Registered Civilian Contractor Groups may form contracts with any groups / faction throughout the server. 13.8.1 Any contract formed must be documented and made available to staff at any time. 13.8.2 Civilian Vehicles must be used in city limits. This includes donator vehicles and helicopters. Vehicles purchased from a rebel store are not permitted. 13.8.3 Contractors must be paid prior to any commencement of work. 13.8.4 Any gear purchased at Contractor Base that is not available at a civilian store is considered rebel, unless you hold a valid contract approved by the APD Commissioner. 13.8.5 Contractors are only allowed to operate with their specific contract parties or other contractors groups. If they are seen operating with groups not contracted with them, then AL Senior Staff may revoke their registered status. 13.8.6 Contractors can only participate in robberies should they have an active contract approved by AL Senior Staff. 14 - Additional 14.1 The Altis Police Department (APD) and the Altis Paramedic Service (APS) have protocols that govern each department. They can be found below: 14.1.1 APD Protocols 14.1.2 APS Protocols Contact the respective Command Teams for help regarding protocol breaches. 14.2 The Basic Laws of Altis can be found here 14.3 The Registered Civilian Guidelines can be found here 14.4 The Rebel Takeover Guidelines can be found here 14.5 The Gang Base Guidelines can be found here 14.6 Donation Benefits for Altis Life can be found here Rules written by the StrayaGaming AL Staff Team. Rules effective as of Altis Life Version 11.7 >> If any grey areas are found, please forward them to Altis Life Senior Staff <<
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1 point1,343 Hours On Arma. This is just some of my journey. I tend to make videos when I'm bored. This is just one of said videos. Thanks to everybody I've met, Between R.O.T (RIP, ded AF) and SG.
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1 pointIt is disabled for now as it is seemingly the cause of a mass kicking issue. Will be re-enabling it sometime on the weekend to see if the issue remains or not.
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1 pointwe have disabled it due to server issues. althought we found the issue so we might be able to add it back in @Fitz?
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1 pointHello everyone, is anyone else experiencing there truck blowing up at syd market. Every time I spawn my hostage taking truck [hemmet uncovered] it blows up. its seems to be anything zamack or bigger happening to anyone else?
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1 pointSo i am making this post because we get a lot of posts asking the same thing over an over. From now on, we won't go explaining why we chose to make that decision you will simply be directed here. Q. Hey you guys should add Task Force Radio to the server. It would add a more intense level of realism and increases squad communication by a lot making the experience overall better. A. While yes it would be fun and more realistic to have the Task Force Radio mod on the server. It would need to be a requirement to play because all the correct frequencies would need to be setup. This cannot be done without the modules that come with the mod. You might then suggest to make it an optional mod because yes, that would somewhat work. We tried this in a test with some players and it worked great. But there were problems where players in tanks couldn't communicate with their long range radios to other players because they were using vehicles from opposite factions, eg the Kuma (AAF). There would also be the problem where, some pilots would want to use the mods but others wouldn't. Communication with the pilots would become messed up as some pilots wouldn't be able to hear other pilots. Or the pilots using TFAR would need to be in a different Channel so they can comm with other TFAR users. Q. When are you guys making a Tanoa Invade an Annex? A. We aren't. For the time being. Why? Well the player base for Tanoa I&A is not present in the Oceanic Region. When Tanoa was first Released there was a server on Tanoa for I&A. Most people played it for a day and got bored and went back to Altis. Tanoa is also part of the Apex DLC and a lot of people do not have it as some believe it is not worth for what you get. Getting A Tanoa I&A would also cut out of the playerbase of the Altis I&A server. which decreases the fun for everyone. Q. When are you guys making a modded Invade an Annex? A. The Same Reason we aren't making a Tanoa I&A. because the playerbase for a modded Invade an Annex isn't present in the oceanic region. While yes there would be a somewhat consistent playerbase, many players would return to Vanilla I&A because that's where the rest of the players are. Its not fun flying 2 people back an forwards in a black hawk simply because its a black hawk. Q. Why don't you guys start a milsim/realism group thats like I&A? A. Because we have tried this in the past and it doesn't work. There are plenty of Milsim units around that do the job. If you have Further Questions please contact one of the I&A Staff Below @Fitz @InfamousNova @Rogmantosh @shift597 @Richard @Ora209 @Kyroe @M9' @BridTheAtl