Wasteland 1.3b Version 1.0.0 UPDATE In the event of any catastrophic errors or problems on initial release, we may revert back to the previous version.
Today we are switching over to the Wasteland 1.3b Template as the basis for our server, we have ported all our existing server specific features over to the new version along with a host of new features Our server has been struggling with donations lately, please consider donating to keep the server up so you can continue enjoying and/or hating playing on our server ^.^
Development
N.B. This list of changes is not everything, it’s just what we felt were the most significant changes
General Changes -
Added -1.3b Wasteland template Version by Agent Rev then Modified for StrayaGaming
Added -64Bit Server/DB Support
Added -Sticky Charge Script
Added -Flip Script
Added -Added Vehicle locking and ownership system
Added -UAV Side Persistence
Added -Heli Cannons on dual pilot vehicles now auto-allign when you take controls from pilot seat
Added -Reintroduced the Falcon UAV Drone for All factions with a modified payload (cost $55k)
Added -Added M5 Sandstorm for purchase for 2.5mil, send a global hint notifications to all players on server when purchased
Added -Added significantly more items to general stores
Added -Added vehicle and item storage to the map, indicated by purple and yellow markers respectively (can store max 5 vehicles at once, costs 5k to withdraw a vehicle from storage)
Added -Money Mission rewards adjusted (sunken treasure 50k, Money Shipments: 25k,37.5k, 50k, 75k)
Added -Heavy towing and airlifting
Added -Fatal Headshots now instakill instead of allowing revival
Added -Various New Admin Functions and features
Added -New Loading Image
Added -New Gunstore at Central
Tweak -Map overhaul
Tweak -Locked server flight model to simple to prevent flight model switching abuse
Tweak -Significant price overhaul on various Guns/Vehicles/Gear
Tweak -Player Class Adjustments (See below for details)
Tweak -General Spawn Loadout Changes (See below for details)
Tweak -Spawn Beacon spawn height adjusted to 1km
Tweak -Players can now carry 2 Spawn Beacons on them at once
Tweak -Hostile Jets missions now have a chance to spawn Buzzard AA’s
Tweak -Reduced AI difficulty slightly
Tweak -Adjusted crate rewards for various missions
Tweak -Allowed some gear to be bought/used by other factions
Tweak -Various map/Performance Optimizations
Tweak -Many Map adjustments
Tweak -Adjusted spawn chances of map easter-eggs
Tweak -General GUI Changes
Tweak -Misc Main configuration changes
Tweak -Vehicle purchasing delay reduced to 30 seconds
Tweak - Assorted Bugfixes
Deleted - Player Bank Accounts/Gear/Money
Extra Details
Player Class Adjustments:
Engineers now spawn with a repair kit, and an engineer carrying a toolkit can use a single repair kit infinite times without consumption
Snipers now spawn with a Laser Designator (opfor Version) instead of a rangefinder
Player Spawn Loadout Changes:
Removed suppressor from spawn pistol
Players now spawn with an equipped GPS unit
Opfor now spawn with Officer fatigues (which have no inbuilt Kevlar) to bring the number of pistol shots required to kill a fresh opfor player to the same as Blufor/Indi
Finding any Issues or bugs? Report your findings to our wasteland staff.
Like what you see? Many Thanks to @Dak Commstar for his amazing map editing and @Unit_3397 for his coding & Managing