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Showing content with the highest reputation on 05/20/17 in all areas
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2 pointsI'd like to propose a set of changes and additions to the current FOB system in order to make it a bit more player friendly and usable. I'd like to get as much feedback and input on this as i can. Under the current system, spawning at an FOB has too few advantages. To make it more interesting and spawning at the FOB a viable option i would propose these changes: Have spawning at the FOB enabled by default Add an arsenal crate and a Huron Medical crate to the FOB Change vehicle spawns to: 1x HEMTT medical, 2x Hunter and 1x Offroad There are also several changes to the way FOBs are activated and supplied that will keep the hastle of using the FOB to a minimum To fully set up the FOB, it will only take two trucks, with one additional truck for adding more spawn tickets The first truck will enable player spawning(+25 spawn tickets), vehicle spawns and player ammo and medical services. (This truck would be the already present HEMTT Box) The second will enable vehicle ammo, repair and fuel services. (This truck would be any of the vehicle service trucks (Fuel, Ammo, Repair) or the Bobcat CRV if it's on hand) The third truck will deliver a number of spawn tickets(25 probably) to the FOB each time it is delivered (This truck will be a HEMTT Transport or Medical) Also, to go with these changes i think the addition of an FOB leaderboard would go a long way, with players getting points on it for activating and supplying the FOB. I would greatly appreciate any and all input you have aswell as further suggestion. @Fitz@InfamousNova@Tracuer
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2 pointsAlrighty I'm here to complain again. If you say your bringing back old straya actually bring it back how it was, NOT MODIFIED! 4.2 mill for a lynx, 2.7 mill for a navid. This is just shit keep the prices as they were or the server no doubt with be as active as a monks vag.
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1 pointI myself love the CAS jets and i tottaly agree with the current rules and respect them however i had an idea of how having one single multi-pupose fighter would be a great option instead of having both the CAS jet and AA jet. Having one single fighter thats able to play both roles is brilliant. The perfect jet for this would be the knewly inttoduced F 181 Black Wasp. With the way radar works and how less effective ATGM are now, limiting them to an extrmely low range due to terrain it allows the abilty to use the ATGM as a quick lethal and highly accurate drop weapon however exposing your jet to heavy AA fire due to the close proximity required now. As the Wasp carries both AA and CAS capabilties it makes it alot more suitable for the current enviroment, as the A - 164 Wipeout is a bit too OP with how insanely accurate the cannon is and the amount of bombs it carries. The Wasp propses are more balanced role as a multi role fighter. As mentioned before ATGM would need be unlocked however to maximise the Wasps effectiveness since they is only one jet, and how ATGM are alot less over powered than before. Also this proposol would mean this Jet requires alot more co ordiantion and frees up a pilot slot to do transport as most of the time the CAS jet currently takes out the enemy AI jet anyways. It will also make both pilots and infantry realise how much more important having the air supperioty is in the sky and how much more valuable this asset truly is. Edit: Could utilse the carrier and spawn the F/A 181 Black Wasp II on that which will be even cooler Well thats my thoughts at least and i reckon this would be a great implementation.
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1 pointLads, As we all know I've been in the commissioners office this past week. Working on the cop force is my number one goal. We have started to put together SRT team again and our air units (Polair). Over the next week we will start to run drills and get us all working as a team for fed and the big raids. I have noted a few things that will be changing and I miss the good old days. So fuck it lets bring back the old days... What am I changing to bring back old straya? Big guns shops... I have gone around asking street pricing of current big guns so yes they will still be expensive. It wont be open 24/7 tho aiming for a population cap before u can open it. Moving a bank out of Sydney Moving court out as it was chaos the other night Jets Shop Cop force training Events (by myself I will do 1 a week) Staff I will be spending some time retraining the staff. There will be a set day that we go over player interaction. How to use there guide correctly as its a guide and more as a correct judgement call. This will have less people to the help desk over small issue. Over the next month I will be relooking suggestions to see if it will all fit in... I am also looking for some suggestions on events and if your dedicated to running them. Cheers LuckyB33f
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1 pointNot sure how this would work, Maybe something like planetside 2? Where your team slowely captures the map but can't capture something unless it connects with another area you own. Not sure how this works for an event, however maybe it could be a week long event. idk just trying to help spark ideas
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1 pointHi lads, This topic has been created to address a few grey areas; Both the direction of our wasteland server and to give you lads a response to this topic. Note I'd like to apologize for the presentation of this information but it addresses key information that wasteland players need to know. Group/ team sizes Let’s say most of the veterans suddenly decided they were going to stop playing on our server. Most of the ‘balance’ related issues brought forward would significantly decrease. I say this because you fellas have invested more time on arma and therefore have a significant advantage over the other players. Take this example: having a group of 6+ veterans (that are mates, can coordinate, know the best practices, places and glitches etc…) regardless of what team they are on are going to bleed our player base and cause uproar. It doesn’t matter what way you try to spin this, it's the simple truth. You can argue that “oh, if players won’t bother to team up and use teamspeak to coordinate like us then that’s their fault, but how can they get the chance too if you're slaughtering them all? I'd like to think it's not just the responsibility of the staff but also the members (especially veterans) to help with these complaints about 'balancing'. We have been giving key players subtle hints to try and break this chain of mass hoarding vets in the one team/ group/ channel, but apparently these individuals aren’t getting the message. Even 3 vets teamed together may level the battlefield or at least prove a great threat to new players or people with less skill/ less money than you. The fact that you're all mates, teaming up together and causing mayhem on the server shows me that you're not interested in helping us improve the server, but only interested in being about to kill everyone. Shouldn't the veteran players be helping making the server a more competitive and enjoyable experience? All I continuously see is you murdering literally everyone and doing the exact opposite. So it doesn't matter what team or group you go to, it doesn't matter what limit we set the group size too, the fact that you constantly group up together means the server population is gonna bleed, so naturally it reduces the fun for other players. Most of the complaints and issues are coming from key players, so my answer to them is why not try and help us better the server by using your initiative. Help level team balance. Check the veterans on each team and choose the team with the least. If there are many vets in the one team, don't all group together. Try to limit the amount of vets per group/ channel. We have numerous channels available in our teamspeak, yet all we constantly see are you fellas all whoring in the one channel. Spread out, go for different objectives, and instead of grouping all up together, branch out, make new friends, create new veterans. Don't you want to have more challenges and face off against more skilled opponents? FBI, your argument for raising the indie group size limit from 5 to 6 does not change the fact that some of your mates will still get left out. I want you to know we do actually have an interest in making the server enjoyable for everyone, it's just these key veterans & individuals that instead of helping us figure out ways to improve the server for everyone, rape/kill/plunder and then cry when we have to make a change that limits their power to completely decimate any pitiful form of resistance. So when I say we're trying to make the server a fun environment, we are trying. It just happens that this (your) grouping problem is a major factor that is affecting our player base and we are purely trying to seek ways to manage it (while you may not agree with the methods done to achieve this, it is in the best interest of the majority of the community.). We see a game breaking issue/ problem we will try and manage it, simple. Going on with your internal protests (like stacking opfor) in an attempt to force us to change our mind will not work because if we see that happen, we can and will simply kick you to bluefor and back to indie. There have been many people before you try to come up with ways that will piss everyone off and force them leave resulting in us changing our mind back to the way it was. Its not gonna role So sounding one sided? Don't like what you're reading? Then I want you to consider if our server is really for you... But, If you generally want to see this server thrive better than it has & is, throw us ideas, and we will consider them. Make the effort to swap teams up, to group up with new/ players that aren't as coordinated than you. Use your initiative to help us make the server a great place of gathering and fun, not purely to benefit your group of mates or a select group of friends. Yes not all ideas can be implemented, in fact many may be rejected, but that doesn't mean you shouldn’t bother to keep throwing us ideas. Chances are you already have an idea that will help us with our vision of making the server a fun environment for all comers, but as you haven't stated it, nothing can happen. A few of you have stated you wish to see more skilled players appear on the server, as to make the gameplay more challenging for you, I couldn't agree more. The only issue with that is what i've repeated over and over here, change your grouping circles, help others see what fun it is to coordinate and achieve objectives; break into smaller groups and vs each other or go for different objectives. A general vibe for wastelands direction. Please keep in mind that information below here in regards to the development of wasteland may not be final, so naturally some of the information and features below may or may not make it into a future patch. Also note that we aren’t providing any eta for anything, as we will work on ideas when we have time. Sandstorm complaints: I am aware of current sandstorm issue that is plaguing all of our less experienced and financially broke playerbase. So as a temporary solution, we will be disabling the ability to store sandstorms in private parking. What this means for players that currently have them in storage is, when you withdraw them, you will no longer be able to park them again. Donation system overhaul: We have been looking into overhauling the current donation system for wasteland for quite some time now. Here is our current system as those who have donated will be familiar with: 1 time donation of $10 : unlimited usage of the ability to change both player and vehicle skins on the go. We aim to change this into a tiered system to offer more content to our player base to thank them for helping with our server upkeep costs and supporting the server. This is the new donator perk system we have envisioned for the future: Tier 1: Donator tag level in TS Access to tier 1 skins (this will include most of the default skins) Tier 2: Donator tag in teamspeak (dependant on amount, next level of donator tag) tier 2 level skins Tier 3: All of the above + tier 3 level skins Private teamspeak channel Custom kill messages Access to special map locations* *Locations to be decided We are also looking at implementing a donation goal which when met, applies a bonus to all players (if donation goal is met at end of month) Global discount in stores Better starting loadout New server events: If you haven't already guessed by the title, we wish to add more server events for our player base to give our them a challenge. The chance to fight for major objectives & rewards etc… Heres just a small list of ideas that we have been contemplating. steal event (steal a percentage of all online players banked money) admin/ player gone rogue hardcore day (locked to first person) explosive truck (Ever see a fireworks barge explode? Well this truck has the payload to make the show a lifetime) kings of the radius (capture and hold area for x time? [group/ team based?]) "staff grab" (staff protect item on map, players have to retrieve it and move to selected zone to win [free for all?]) Again, there is no eta or certainty on when you can expect such events to be implemented, so just keep an eyeball out for patch notes. Knuckling down on the trolls: If you haven’t taken a gander at the rules, I’d advise you do so. Wasteland staff will no longer be tolerating individuals that continuously spam in chat or teamspeak, or individuals that constantly seek ways to bypass/ get out of trouble. We will act upon what we consider to be a violation & threat to what we are trying to achieve here. The retaliation will vary depending on the staff member, the incident, and several other factors. Do you need to know these other factors? No, because you shouldn't have been breaking the rules. Trying to use what I have stated in this section to advance your personal interests may in fact land you in trouble yourself. Been banned or caught out lying/ breaking rules before? Well, lets just say there's levels of trust that have been compromised over the years, so this may also influence the outcome any incidents involving you. Will we see jets dlc in the game? the Jets DLC is arrived and your new vehicles are now purchasable in game Bringing this post to a close: I hope after reading through all of this content you are able to obtain a better idea of what’s going on with our wasteland server, the expectations and goals we hope to achieve. We appreciate your feedback & support in helping to make our server a better place and we humbly ask that you continue to do so. If it fits in with what we hope to achieve, and if it's possible for our team to implement, chances are your idea will appear in future patch notes. Just note there is a difference between what we consider “positive” feedback and not so positive… In answer to the question in getting the limit raised for indie groups, unfortunately i can’t see increasing the limit will in any way reflect what has been mentioned in here, so the limit will remain at five for now. Wasteland staff are gamers just like anyone else, we’d rather have fun and play the game, but as staff we are also tasked with protecting the servers interests (a task that may have fallen short of its meaning until now); and that will now be enforced by any means necessary. If we can see a group or team that is leveling the battlefield, we may intervene and give the receiving end a ‘leg up’ to help combat the issue that is you. Oh i'm sorry, is this statement not fair? Well, lifes not fair… Welcome to the real world; welcome to world of what it feels like for “noob” players trying to face off against the devils horde. There's no question that your skill or team work is anything but a wonder to witness, but you have to meet us halfway… Until you can give us alternative methods that we consider will help manage the overall servers direction; and until it becomes apparent that you guys start making changes, we will continue to change features of the game in an attempt to limit your ability to wreak havoc on the server. So, after reading all of this, have some reflection time, because If you can't agree with what has been stated in here, I’d like you to consider moving on from our server. You came, you definitely conquered, but it's time to find another server to utilize your “abilities” in. “We will intervene with what we consider to be the right approach per situation.” Have a nice week. Peace out @LuckyB33f @Ya Mum @ALI @Dak Commstar @James32 Don't bother to try and counter what I say here @Dymium & @BulletL. I'm aware of your discord group content and i'm not amused. You must also be aware that your so called private discord group is not that private. Trying to manipulate the server into your ideal environment and stuff like "oh i'm gonna get rid of this staff member" because you have it in for them isn't going to stand. Frankly actions and comments like this ingame message shows me your immaturity and again i ask myself, why are you here? We aren't going to change this server to better your cause, and if members of your discord team dislike that, same question, why are they here? In no way have I seen any of you support our server. Maybe it's time to move on to a server that better suits your personnel “standards?” because keeping this attitude and behaviour up is a sure fire way to getting removed from our server for good.
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1 pointCan we get rid of the pissing animation? It was funny for the first 10 seconds of it being in.
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1 pointHi guys, i floated this idea with j17 and he said to put it on the forums. Recently i was on an asi (i think) invade and annex server and there were CSAT slots though it said admin only. Like how pilots are i think creating 5 or so CSAT slots would be a great idea, there should be a small CSAT base and the class should be able to access all weapons. From here they can gear up and maybe teleport or travel to the ao or even the airfield to attack soldiers and helicopters. They will also pose a fun challenge to the players as they can inflict more damage than the ai and also the option of them dressing as nato and infiltrating the ranks could be fun.
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1 pointSo how about it guys. Imagion a wprld were we had a zues specified no fly time, and run small convoy groups to the main AO instead of flying peeps out there... As this would be a "event" it would only come into effect for something like 1 AO, have it display as something like: CSAT has negotiated a strick no fly zone around ................ (specified town or AO). You could also set up hidden active tigs around the target location to restrict air traffic. Any thoughts?