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Showing content with the highest reputation on 11/28/17 in all areas

  1. 1 point
    It is important that banks remain relavent on a life server and I understand it is hard to find that medium. From a rebel perspective: 1: B 2: C (This is a heavily debated topic but the fact of the matter is that there is just not enough money to go around for everyone considering the amount of people you need to actually do a bank successfully.) 3: C, E (Strider warfare) 4: B (Just no teller sniping spots.) 5: A (With one major choke point like Neri or Sydney bank. This is not a game breaking addition but would force cops to be more coordinated and use better communication.) Tbh you can't just assume that rebels are the problem with role play. On numerous occasions rebels have negotiated, and proceeded to leave just to be backstabbed by the cops at the last second. Unfortunately this never works out for the cops. If I'm not mistake, APD command is aware of this behaviour and I'd love to see a change in mindset from both parties to role play more.
  2. 1 point
    1. Cop 2. - cop 3. F 4. I'm torn between C and E - It needs to be possible for robbers to get themselves into emplacements that they can actually defend, but there also have to be downsides OTHER than losing gear to robbing bank, alternatively there needs to be more variety for cops 5. e - I'd like to see less focus on external and more of a "Robbers are held up in the building, cops are stationed outside" sort of thing - this naturally gives way to negotiations, if cops can stand outside and yell at the robbers inside, they can negotiate before breaching - as it is now, if you even think about going up to the front you will be shot. So instead of the fight encompassing a 3k area, more like just the 1 building with maybe the ones across the street involved. The bank building should be a more complex one with multiple rooms and not just empty floors. I'd also just like to flag that with a bank re-work make sure you re-work the rules and police protocols regarding them
  3. 1 point
  4. 1 point
    Kinda what it says in the title. Increasing the number of AI that are in the 'clear X' radius, especially in buildings and other places- such as churches and outlying sheds. this is coming from a side mission that myself and a group of others did that had -to me- a higher than normal count of AI stationed in the buildings, making the experience of clearing the town a lot more enjoyable and tense as we didn't know what to expect the experience went from normal building clearance techniques -kick door in, charge through rooms, take 1 AI down, the building is clear. to something more like: -Sneaky breeki, creep in the building, take 2 or more AI out in one room, move upstairs and there are 2 more AI to greet you then the building is clear. Not sure how difficult this would be to implement in the game, however it would make the experience of clearing the buildings a lot more tense than it currently is.
  5. 1 point
    *insert someone lift my MBT meme here*
  6. 1 point
    I definitely agree the current process of clearing buildings is a bit lackluster, however i'm not sure how much can be done towards the goal that wouldn't affect performance.
  7. 1 point
    .............................................................................................................................................................. Name: Lachlan Callsign: 025W Date of Disciplinary Action: 24.11.2017 What Disciplinary Action was placed against you: I have been suspended for a unknown amount of time. Who were you Disciplined by: Smokey (Many people in the channel, but smokey mainly.) Reason for Disciplinary Action against you: "went against orders", by using lethals when when my life was in danger, when told to use knockdowns. Why the appeal should be accepted: I believe my suspension should be lifted for many reasons. I was responding to westpac bank. When i hit city limits, [Deputy Commissioner] Mitch, called out "Knockdowns are to be used only". I followed that order until the point of time where i was sprayed apon by a fully automatic. I was hit multiple times, been put down to 10 health. I had no other option at that time been out in the open but to lethal the robber, hitting him once in the head with a MX 6.5 rifle. Bank finished, me killing the teller. We all headed back to Melbourne Police station, for me to be dragged into the Cabinet Office, with 4-5 higher ups in there (Inspector - Dept. Commissioner). I was proceeded to be talked to, mainly by smokey, telling me that my life does not matter, i went against orders by using my lethal, and this would not go unnoticed. I tried to explain my side of the story, but Smokey kept interrupting to fight back with what i was saying. I apologies Mitch that i had to protect myself, and I apologies that I have now been suspended since my life was in danger, and i used a lethal. It is not acceptable, to be suspended because I, as a police officer had to protect myself in another way then knockdown rounds. That I got yelled at by higher ups that my life does not matter, and should not protect it with the measure i used. Any other information: I believe the APD is at a great stance in its current state, but I believe some people are becoming unfit for there roles, and need to be retrained or talked to. But my rank will not make any of that happen. .............................................................................................................................................................. I ask that you do NOT change my suspension time because of the remarks I have made in this, because I the right to make a comment. I also thank you for viewing my appeal. I ask if anyone would like to mention something, or talk to me about this, they talk about it in teamspeak with me, besides wex of course. Thanks for viewing, and i hope someone manages to fix the unjust suspension that I have recieved. [Suspended] Lachlan,
  8. 0 points
    Id love to have it this way, not sure the robbers would be so fond of it
  9. 0 points
    Hi all so I was doing some research to see if the vehicle blackfish can carry boats (which I never found :( ), I found out something really interesting is that the vehicle blackfish can carry all variants of the zamak, now I know that adding all of them would make it a little OP but adding the infantry transport one would be good for large squads that can't all fit in a ghost hawk be able to drop in as one in one vehicle and carry all there supply's with them. I feel like this would be a great addition to the server and if adding the others in would make it OP but I feel we would see the FOBs fully activated due to players being able to get dropped there via blackfish vehicle. I am willing to make the skins for it so that it isn't in independent colours
  10. 0 points
    I'd be keen to play, though I doubt there'd be a big enough player base for this with PUBG and other similar games around.
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