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Showing content with the highest reputation on 10/13/18 in all areas

  1. 5 points
    Hello everyone, I'd like to first off say hello to this community. Many of you won't know me as I used to go by the name Tulgieth, I played Wasteland mostly and never used the forums, mostly a lurker. But I've been working on an idea and below I'll explain as much as my 5:00am morning brain can remember.. I'm making this post, in the hopes it grabs the attention of @LuckyB33f @Connor. @James32 @Red @Fitz @Lotza @jacob potty @M9' for something new and fresh, while maybe not a long term game-mode it could turn into one with a lot of replay value. My proposal is a game mode called "Predator". Yes it's exactly what it sounds like, a game mode based of the iconic movie. The way the game would work, is there would be a total of 20-30 players, 1-4 Predators (with a load-out designed to replicate their advantage in the movie), 16-20 Survivors who only have an empty pistol with a flash light, and 1 player whom we would call "Arnold" He would spawn with a relatively simple load-out allowing him to assist the survivors but not totally threaten the Predator. (no GPS or compass for the Survivors, Arnold could perhaps have a compass) The game is set at night time (on the Tanoa map) with very thick fog, giving a challenging atmosphere, over time (roughly 30 minutes per game) the fog begins to clear to give you around 30-40m of clear viewing distance. The end goal for the Predator is to kill all Survivors and Arnold, the end goal for the Survivors and Arnold is to escape the small island (Likely a scripted helicopter landing) The Survivors will be able to loot various areas for useful tools and small arms weapons to help fend of any Predators but this loot will be fairly rare. If anyone from StrayaGaming would like this idea looked into by higher ups please make it known on the forums so maybe this could end up being a real thing. I would love to answer any questions and take ideas. Below I will post a few concept ideas, and various island designs I've been working on so far. PS: This game mode would be totally vanilla using the Tanoa map, requiring no mods. (Game is set at night in heavy fog) (Concept art / loading image) (Custom ruins) (Small ship wreck used by the homeless of the island) (Small homeless cave) (Top down view of the island) (Scale view of the island)
  2. 2 points
    Ring Of Elysium (ROE) ╔══════════════════ஜ۩☢۩ஜ═════════════════╗ Welcome StrayaGaming ╚══════════════════ஜ۩☢۩ஜ═════════════════╝ LIVE IT, LOVE IT, PLAY IT, YOUR HOME OF ENTERTAINMENT ----------------------------------------­----------------------------------------­-------- Video Made By: DJ_JoozBrorg Edit By: Video Production Team ----------------------------------------­----------------------------------------­-------- STEAM GROUP: https://steamcommunity.com/groups/SGAUOfficial ----------------------------------------­----------------------------------------­-------- Facebook: https://www.facebook.com/strayagaming... ----------------------------------------­----------------------------------------­-------- Twitter: https://twitter.com/Straya_Gaming ----------------------------------------­----------------------------------------­-------- Twitch: https://www.twitch.tv/SGAU ----------------------------------------­----------------------------------------­-------- Come have a chat to us here at Strayagaming.com.au | Official TeamSpeak | ts.straya.life --------------------------------------------------------------------------------­----------------------------------------­-------- Comment Below And Let As Know What Type's Of Video's You Would Like To See.
  3. 1 point
    StrayaGaming Altis Life - Shaping the Path Forward Hi all, As you are undoubtedly aware, our Altis Life server has just undergone a full economy wipe. With the wipe, a variety of changes were applied to help balance all factions, and to reduce the daily occurring chaos in Kavala (Sydney). You can read more about the wipe in the changelog here. Altis Life is perhaps the most successful StrayaGaming server, and as such we owe it to the players to ensure that their voices are heard on the direction we take the server moving into the future. We acknowledge in the past that people have felt like they were unable to have a direct say in the direction of the server, so through this new initiative we hope we can correct this and allow everyone to feel like their voices are heard and they're able to contribute in a positive way. The Polls To ensure that the changes being made and features being added align with player interests, a series of polls every fortnight will be held on the forums to determine what features are being added, removed or changed. The poll content will be determined by the staff team, based on commonly received feedback and suggested changes covering all areas of AL gameplay. How can I get involved? Getting involved is quite simple, all you need to do is make your voice heard! Talk to those whom you play with, and share your thoughts on the forums, discord or with a staff member. If a staff member hears a good idea they will propose it for addition to the poll. What will be in the polls? At the end of every fortnight in the lead up to the each poll staff will culminate the best ideas they've heard over the previous 2 weeks for use on that fortnight's poll. The questions on each poll could be on everything from the location of a bank, to what guns are included at the gun store! They will be entirely based off of the suggestions put forward by the players. Do I have to vote, and are they anonymous? You are not required to vote, however if you wish to have your say counted in the direction of the server we suggest you do! All polls are anonymous, so feel free to vote honestly. Are previous forum suggestions being taken into account? Yes. Any good suggestions we have already noticed from the past will be taken into account. If you're unsure if your previous suggestion was taken into account and feel it is still necessary then feel free to make the suggestion again on the forums or talk to a staff member. How long will this be running? In the beginning we will be trialing this idea to gauge how it works and the contribution it makes to the server. If all goes well we hope to continue with the polls indefinitely. I have more questions. Who can I talk to? Altis Life Staff would be more than happy to answer your questions.
  4. 1 point
    Name: Colgate Toothpaste Player ID (If Blacklisted): 76561198120568768 Date of Disciplinary Action: 3/6/18 What Disciplinary Action was placed against you: blacklist Who were you Disciplined by: Daywalker Reason for Disciplinary Action against you: Joined Sydney LAC when i wasn't cop. Why the appeal should be accepted: The case that Daywalker blacklisted me for was for that reason, I understand that the punishment is justified due to rule breach but at the time I thought it wasn't that big of a deal. In my previous blacklist appeal it was said that I "attempted to deceive us (police) by pretending to be a command team officer" which i do not remember doing at all. Any other information: I stopped playing a couple days before the wipe for the fact of losing everything, since the wipe has happened I've only been on the server twice for under a hour as a civilian and its gone stale. This blacklist if accepted would not only mean I get to play cop and as it would be a completely different experience to how i use to play at Sydney bridge but also would mean I don't leave the community due to lack of interest since the wipe.
  5. 1 point
  6. 1 point
    i understand this is a suggestion and all but how is turning the trader into a small safezone going to do anything at all? it takes 30 seconds to sell items to traders and the player would be robbed as soon as they left the safezone. if anything the player has a much higher chance of being robbed at the processor simply due to it taking 100 times longer to process items then it does to sell them. personally not a fan of this idea although i agree that something does need to be done for the solo players who dont want to join a rebel group but still want to do runs etc (without cramming the map with safezones), what that something is, i have no idea
  7. 1 point
    too bad 1 rocket would destroy it anyway
  8. 1 point
  9. 1 point
  10. 1 point
    Pumpkin Eater
  11. 1 point
  12. 1 point
    A weapons convoy mission is something I could see working, the police being alerted when one begins and the trucks location every few minutes. The mission would be high risk high reward with it taking a hefty amount of cash to begin. I also like the sound of @Jays idea.
  13. 1 point
    I personalty dont agree with adding back navids and SPMG's. i also think we should remove the APDS Lynx as well. but everything else i like. Keep up the good work
  14. 1 point
  15. 1 point
    Bring BACK MALDON enough space for everyone!
  16. 1 point
    Name: Robert Hill Callsign: K38B Rank: Senior Constable Training Completed By: @Michael Steiner List all Pub Slot Inductions you have done: @Anton Creed, @Chips, @DEAD, @Mark, @AXTIONGOD, @harry0man, @Donkey @Puncher, @Critters, @Flynn, @Omiua, @dense, @Jimmy Blackman Why do you deserve a promotion? (50 Words min) Because I believe it would benefit the department and myself because it gives me the chance more responsibilities and giving me the chance to help the lower ranks with anything that needs to be done. Some other reasons why I deserve promotion is that I’ve dedicated all of my time to the department and it gives me extra powers on ts3 which I desperately need since I’m currently in the academy division and really enjoy giving inductions to the new players which would allow me to properly give the lower ranks their tags correctly. Who would recommend you for a promotion? @FarmerGeorge98, @geera, @Mr Hyde
  17. 1 point
    StrayaGaming - Altis Life Rules All rule breaks are up to the server staff's discretion. What a moderator/administrator says is final. Recently changed rules are in yellow. 1 - General Rules 1.1 Use common sense when playing and reading the rules. 1.2 Any form of hacking, exploiting or cheating is prohibited. 1.3 Any form of racism or derogatory comments will not be tolerated. 1.4 Any use of macros are not allowed when on the server. 1.5 City limits are defined as anywhere inside of the Purple Ring around Sydney. 2 - Fail Role-Play (Fail RP) 2.1 You must at all times, stay within the narrative of your roleplay character. 2.2 Aborting the server while in restraints, roleplay, combat or while incapacitated/downed will be considered ‘Combat Logging’ (you must wait the timer out and respawn before, leaving the server). 2.2.1 You may however, quit the server if you were the cause of your own death and not in an active declaration (crashing your helicopter, falling off a building) 2.3 Any form of evading role-play such as killing yourself, being team killed to evade or breaking character will be seen as Fail RP 2.4 Storing or impounding a vehicle during an active declaration will be seen as Fail RP. 2.4.1 This also includes storing money, items and other amenities during an active declaration. 2.5 Any strategy, method or actions that are obtained by out of game means will be seen as meta-gaming. 2.6 Any actions that are done with the intention of interrupting or interfering with role-play or the actions of other people is trolling and fail role-play. 2.6.1 Don’t be a dick. (Don't do anything which could be seen as purposely annoying or interfering with the Roleplay of others. Things like baiting police, destroying vehicles and targeting certain people). 2.7 Civilians may not enter city limits with / or use any of the following ; concealing clothing (balaclavas, face masks), assault weapons (anything that cannot be purchased from the red civ gun store), explosives, armoured apparel and vehicles (clothing/vehicles with an armour rating) 2.7.1 Civilians that enter city limits with any of the above mentioned items may be met with undeclared lethal force from the Police within city limits. 2.7.2 Weapons / Gear picked up from dead bodies that are considered assault weapons (including police weapons) may only be used within that declaration, once declaration is over you must get rid of the gear or leave city limits. 2.7.3 Anyone in Qilins, Prowlers, Armed Land Vehicles, Armed Hellcats, Armed Orcas and Pawnees may not enter city limits. 2.8 Any hostile action direct towards medics will be seen as Fail RP. 2.8.1 Stealing a medic vehicle will be seen as Fail RP. 3 - New Life Rule (NLR) Classifications: Dead / Died / Killed / Death means you have been incapacitated and then respawned. Incapacitated / Downed means you have been shot, crashed, etc and have the option to be revived by an adrenaline shot, request a medic or wait out the respawn timer. 3.1 All information / knowledge / memories gained prior to respawning is lost unless revived by a medic or via an adrenaline shot. 3.1.1 The exception to this is owned houses and server marked map locations. 3.2 You cannot return to the situation which caused your death. 3.2.1 Even if the situation has ended, you are not allowed to go back to retrieve weapons, gear or vehicles. 3.3 If revived by a medic, you cannot attempt to kill anyone involved in the situation leading to your incapacitation until the situation is complete 3.4 You can still be restrained by civilians or detained by police after being revived so long as the opposing party member has not themselves, been revived or respawned. 4 - Value Life Rule (VLR) 4.1 Putting yourself in situations where the risk of death far outweighs the odds of surviving is considered to not be valuing your life. 4.1.1 Failing to comply with the demands of a hostile threat where your life is at risk will be considered to not be valuing your life. 5 - Declarations 5.1 All declarations must be done via email or direct communication, this includes voice. 5.1.1 Enough time (30 seconds) must be given to acknowledge a declaration must be given. 5.1.2 An acknowledgement must be a noticeable change in behaviour. 5.1.3 Direct communications cannot be used to declare on any vehicle. 5.2 All declarations must include the following: 5.2.1 An action for the person being declared on e.g. Hands on your head! 5.2.2 A consequence for failing to comply e.g. Or you will be shot! 5.3 A declaration ends when all ingame/online members of an opposing faction are incapacitated or 10 minutes after all hostile actions have ceased. 5.3.1 Upon death/incapacitation your individual declaration with the opposing party will no longer be valid. 5.3.2 5.3.1 is void if you are revived using an adrenaline shot 5.4 A declaration on one member of a gang/faction is a declaration on all members wearing the same gang tag/faction map wide. Note: Please see the linked announcement regarding the interpretation of the use of Gang Tags in Combat 5.5 Declarations on Police must be done by either direct communication (this includes voice) or by text to Police dispatch. 5.5.1 Declarations via Police dispatch must state a name and a vehicle (if applicable). 5.5.2 If a name is not applicable, a location must be used instead. 5.6 Registered civilian contractors must declare via text message before participating in an active contract involving a robbery 5.7 If the player has acknowledged your declaration and complied with your demands, you may not engage and must continue roleplay. (If you decide to kill them while they're complying, this will be seen as Fail RP). 5.7.1 Hostages may only be killed should negotiators fail in complying with reasonable demands 5.8 If you are outside city limits you cannot declare on any players that are within city limits. 5.8.1 If a player flees into city limits during a declaration you may follow them and continue the engagement. 5.8.2 If you follow a player in during declaration using rebel gear, you may not start a new declaration until you leave city limits. 5.8.3 After concluding a situation pursuing a player into city limits in rebel gear, you must immediately make all attempts to leave city limits. 5.8.4 If a declaration is initiated by a player inside city limits where both parties are inside city limits, rebel gear may not be brought into city limits. 5.9 The robbing of a house does NOT form a declaration between the robber and owner. 5.10 All civilian groups are to wear the gang tag associated with their group. (Example: [123] YOURNAME) Note: Please see the linked announcement regarding the interpretation of the use of Gang Tags in Combat 5.11 You must declare on a person before you can restrain or knock them out. An acknowledgement must be received before you can restrain or knock them out. 5.11.1 Police are exempt from this rule when restraining to check licenses or ticketing. 5.11.2 Police may use tasers or knockdowns without a declaration against players who trespass within Sydney, Melbourne or Brisbane PDs. This does not start a declaration between the player / player’s gang and the Police. 5.12 Anyone in an air vehicle within a “No fly Zone” can be met by undeclared force by police. 5.13 Any damage or deaths that occur from crossfire will not be considered a form of declaration. 5.14 Any combat taking place in a KOS zone is exempt from the above rules. Should a party leave KOS whilst in Active Combat, a declaration is formed between both parties 5.15 Anyone inside of the red border around gang bases will be met subject to KOS from the whitelisted gangbase members. 6 - Random Death Match (RDM) 6.1 Killing any player without a valid declaration (see declaration rules) will be seen as RDM. 6.2 The killing of EMS will be seen as RDM, however excludes EMS in KOS zones. 6.3 If you are caught in the crossfire of an active declaration, this is not RDM. 7 - Vehicle Death Match (VDM) 7.1 The usage of vehicles to cause harm, damage or gain an unfair advantage will be considered VDM. 7.2 Running someone over with the intent to evade/flee is not seen as VDM. 7.3 Players who become ragdolled will gain immunity for a short period of time, until the rag doll animation is over and they have been allowed to remount a vehicle or re-engage in a combat situation. 7.3.1 Immunity period only applies when the rag doll was caused by the opposition not teammates. 7.4 Armoured VS Armoured is permitted 7.4.1 Armoured Vehicles consist of the Strider, Ifrit and Hunter 7.5 Ground vs. Air Ramming is prohibited. 7.6 Unarmored vehicles can not be used to ram other vehicles. 8 - Safe Zones 8.1 There is to be no hostile acts within a safe zone. 8.2 When in an active declaration you can not flee to a safe zone. Police can arrest people from within safezones. 8.2.1 Police v Rebel declarations are called off when all members of either party reaches their safe zone (Police Stations or Rebel outposts). 8.2 is void in this situation. Cartels and civilian contractors must also return to the Rebel Outpost over their set outposts. 8.2.2 If a single member of either party returns to the safezone, the declaration is still valid 8.2.3 All above rules (8.2.1 and 8.2.2) do not apply for when a robbery is being conducted. Any players that are part of either the gang or police force and are present at the bank within the declaration area of a 2km radius will be considered active in the declaration. Anybody seen withdrawing to a safezone will not be permitted to return and is calling off their individual declaration. 8.2.4 Police may return to Melbourne, Brisbane, Sydney PDs during a bank only for the purpose of escalation and will not call off their declaration in doing this. Only in this case are they exempt from rule 8.2.3. 8.2.5 Police are exempt from rule 8.2 if they are bringing the individual back to a Sydney, Melbourne, Brisbane police safe zones for processing purposes. They may not re-join any active situations once processing has begun. 8.3 You can not steal any items/vehicles from a safe zone. 8.4 You are not to airlift a vehicle from within the city limits. 8.4.1 The only exception to this is vehicles you own or have keys to and can only be lifted from the air garage. 9 - Robberies Robberies - Gas Station robberies, Major robberies and Vault raids 9.1 You must declare on the Police when robbing any of the gas stations however, major robberies and vault raids are KOS on all cops involved within 2km. (Please see Section 11 - Vault Raids for more information on Vault Raids) 9.2 Touching off any robbery and running away for the benefit of baiting cops or annoying other players will be seen as Fail RP. 9.3 Gangs performing any robbery must do it for the robbery itself and must roleplay an escape once the robbery is over. They can’t wait around for the pleasure of killing Police officers. This will be seen as Fail RP 9.4 If you leave the server whilst spawned in or die for any reason during a robbery situation, you cannot return and engage in the situation. (This includes aborting to lobby or being kicked). 9.5 During scheduled server events (events with prior notice given more than 24 hours ago), no player may conduct any major robberies or vault raids. 9.5.1 Players, regardless of faction, may not rob or raid houses during these events. 10 - Major Robberies Major Robberies: Westpac Bank, AGL Office, Research and Development Facility, Federal Reserve. 10.1 All Major Robberies have a minimum requirement of Police online before the robbery can be commenced 10.1.1 Ten Police officers must be online to rob the AGL Office 10.1.2 Ten Police officers must be online to rob the Westpac Bank 10.1.3 Twelve Police officers must be online to rob the Research and Development Facility 10.1.4 Twelve Police officers must be online to rob the Federal Reserve 10.2 When a major robbery is hit off, all declarations that include the Police are called off 10.2.1 This rule is only applicable within a 2km radius of the major robbery area. 10.3 Declarations for all Major Robberies are only within the immediate area of the robbery. Any hostile actions to either the robbers or the Police responding to the robbery by an unrelated gang/third party will be considered RDM within 2km of the active robbery. Two gangs (Rebel/Cartel/Civilian) cannot commit to a single major robbery at the same time. 10.4 All Major Robberies have cooldowns before they can be robbed. 10.4.1 The cooldown between different major robberies is two hours, the cooldown starts at the beginning of the robbery. This can be checked by using the bot on the Strayagaming Discord or the Gangs Discord 10.4.2 AGL Solar Office and the Westpac Banks have a cooldown time of two hours. 10.4.3 Research & Development Facility and the Federal Reserve has a cooldown time of three hours 10.5 You may not randomly join in a major robbery or sneak around unarmed and act as a bystander then pull out a gun and assist. This is known as Third Partying. 10.5.1 Registered Contractor Gangs with an active contract approved by Senior Staff may assist in conducting a Major Robbery or assisting Police in retaking 10.6 After the detonation of the Federal Reserve vault, neither party (rebel or Police) may have any additional people join in to the active robbery. 11 - Vault Raids Vault Raids: Abandoned Bank, Abandoned Factory, Military Compound, Altis Shipping Yard, 9 Lives Headquarters 11.1 Eight Police Officers must be online before a Vault Raid may be commence 11.2 A 1km KOS Area is established around the Vault Raid when it is started. If any party enters this KOS Area during the Vault Raid, they are placed in a declaration with all parties involved. 11.3 Vault Raids have cooldowns before another one may be attempted. These are not affected by Major Robberies 11.3.1 The Cooldown between any Vault Raid being attempted is one hour. Only one Vault raid may be attempted “per hour” 11.4 Any Party may join in and attempt to take the prize for themselves 12 - Hostage Rules 12.1 A message should be sent to the Police requesting a negotiator for the hostage(s) prior to the start of the robbery 12.2 If you kidnap a player with less than six Police online, you cannot initiate a hostage roleplay scenario with the Police. 12.3 All negotiations must be done face to face in game and any money must be done on site NO wire transfers. 12.4 A declaration is formed with the Police & Hostage Taker(s) when negotiations are called off by either party face to face. The Police must wait 30 seconds or receive acknowledgement of negotiations being called off before any hostile action is taken. 12.5 Do not use a hostage that is playing with you. This will be known as fail role play. 12.6 The negotiator of any hostage situation can not be taken hostage. 12.7 There can only be one hostage situation declared with the Police every two hours. 12.8 You cannot take EMS members hostage. 12.9 The negotiator must value the life of the hostage as his own. 13 - Civilian Groups 13.1 Civilian Groups consist of Rebel, Gangs, Contractor groups in addition to ordinary groups / gangs 13.1.1 All Civilian Groups are to wear the tag associated with their group in front of your player name. (Example: [123] YOURNAME) Note: Please see the linked announcement regarding the interpretation of the use of Gang Tags in Combat 13.2 Civilian Groups are all their own separate force, therefore no team tactics between groups is permitted 13.3 No more than 15 members of a civilian group may be on the server under tags at any one time 13.4 Any Corrupt Roleplay must be documented. Corrupt Roleplay consists of turning a blind eye to drug trafficking and other illegal activities such as kidnapping and capture points. 13.5 When performing any robbery, civilian groups must ensure that the appropriate amount of time has passed between cooldowns. This information can be found by using the discord bot (See robbery rules). 13.6 Civilian Groups may apply to become a registered group. The benefits can be found here 13.7 Registered Civilian Groups have the ability to take over a major settlement, known as a rebel takeover. More information can be found here 13.8 Registered Civilian Contractor Groups may form contracts with any groups / faction throughout the server. 13.8.1 Any contract formed must be documented and made available to staff at any time. 13.8.2 Civilian Vehicles must be used in city limits. This includes donator vehicles and helicopters. Vehicles purchased from a rebel store are not permitted. 13.8.3 Contractors must be paid prior to any commencement of work. 13.8.4 Any gear purchased at Contractor Base that is not available at a civilian store is considered rebel, unless you hold a valid contract approved by the APD Commissioner. 13.8.5 Contractors are only allowed to operate with their specific contract parties or other contractors groups. If they are seen operating with groups not contracted with them, then AL Senior Staff may revoke their registered status. 13.8.6 Contractors can only participate in robberies should they have an active contract approved by AL Senior Staff. 14 - Additional 14.1 The Altis Police Department (APD) and the Altis Paramedic Service (APS) have protocols that govern each department. They can be found below: 14.1.1 APD Protocols 14.1.2 APS Protocols Contact the respective Command Teams for help regarding protocol breaches. 14.2 The Basic Laws of Altis can be found here 14.3 The Registered Civilian Guidelines can be found here 14.4 The Rebel Takeover Guidelines can be found here 14.5 The Gang Base Guidelines can be found here 14.6 Donation Benefits for Altis Life can be found here Rules written by the StrayaGaming AL Staff Team. Rules effective as of Altis Life Version 11.7 >> If any grey areas are found, please forward them to Altis Life Senior Staff <<
  18. 0 points
    https://image.ibb.co/b9cGdp/Arma3-x64-2018-10-13-11-12-39-540.jpg Metal Slug tank reporting Sir!
  19. 0 points
    Now i'm pretty sure that everyone who does copper/iron runs, will/have dealt with people (better would of been used, but in a couple of swear words) camping the trader, and you comply to their demands. But the Question is why could we just put a safe one there. Positive Well it could help new people or old time players, who dislike gangs or like to solo themselves. It will make those robbers think better to wait till there leave to safe zone to get there money It could force them to engage the person en-route to the trader or leaving the Copper/Iron mines and make them processes the metal themselves Give people a chance to earn some money who are new to the server More fun and better role play Will stop trolls and what-not Negatives There will people running to a safe zone to save there gear or money Could be a influx of more money on the streets (more cars, helicopters, guns, etc.) Some other server side things that may impact on the server People camping outside of Trader Maybe more people coming to help desk with people breaking the server rules etc. Now those are good points and all (could added more but couldn't think of any) and the safe zone doesn't have to big just enough to encase a small area to give people a chance to have fun and play without trolls always there camping cause there to lazy to go out there and role play with people
  20. 0 points
    The Community Video Team is going to be experimenting with a few different games and content types. Got an opinion on this video? Comment below and help us make the videos you want to see.
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