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4 pointsHello People, Myth are currently looking for new members you have to have at least 50 hours on Straya gaming Altis and 600+ on Arma, You need to have a solid income on the server, we are always fighting and we don't want you to run out during a fight. Please message Me on discord If u wanna Join(Hamme#6969). We are also not accepting Sydney rats so don't bother messaging me. Hamme#6969 *R.I.P SRT*
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3 points
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1 pointgood on you guys - be good to see new members and solos who havent been in a gang being openly invited to try out for your gang. maybe hit up some ingame chat/broadcast messages is there a rebel or cartel TS lobby where people can sit and wait for a gang recruiter to come talk to them? @bouda118 i remember there was a contractor phone but cant remember if the there was a gang lobby?..
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1 point
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1 pointChanges to the armour meta Today we have fast tracked some changes into the content patch set to go live at 3pm with hopes that it will reduce the overall use of armoured vehicles on the server while promoting other vehicles and foot combat. With the BI patch to Ifrits shortly after the wipe and the removal of the door animation along with player concern, we feel now is the time to push for change as the armour on armour meta has existed for too long, has grown stale and delivers bad combat. Changes Striders added back and to become the primary rebel vehicle moving them away from the overuse of Ifrits. Ifrits are now priced at 3m for police and 4m for rebel. Slight price increase to Strider/Hunters. Drastically increased fuel consumption for all MRAPS. Increased chop prices of all MRAPS This will be a 2 week trial, everything listed on this post is subject to change. The initial phase is to see how striders hold up as they are an overall weaker vehicle (in both damage resistance and speed). We don't want to remove armoured vehicles, they are both an integral part of gameplay for police and rebel factions, current Ifrit prices are to promote the use of Strider over Ifrit (we are NOT wiping Ifrits from garages), After 2 weeks we will reassess and make changes based on feedback. Prior to commenting on this post, please take a look at damage charts to understand why we feel these changes are needed, (borrowed from Reddit) DAMAGE CHARTS Here Please use this thread to provide VALID feedback on these changes, anything deemed not valid will be hidden. Be sure to check out the devblog for all the new changes and contact DLC content added. Thanks, Bouda & Kat.
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1 pointSergeant Expression of Interest Note: By placing this expression of interest you are not entitled to the rank Sergeant and it can be denied as well as issued a non-apply period of no less than 1 week. Do not bother anyone about your EOI, if you do it will be denied. Name: Home Callsign: K07W Assignment: Academy Training Completed By: DreadScythe List all Recruit Inductions you have done: Sebastien, PaulFoxtrot, Jordy, HAMME, OneForrest1, Kerro_Master, †onic, ExDee, Amber, oinkoink, JJ_ROOOD, Oiwhoshotme98, DeonBRUH, Logan Stewart, Jamie Why do you deserve a promotion? (50 Words min) Firstly, I believe I deserve a promotion because of my activity on cop; Not only am I active on duty, but I also tend to adding data to the Altis Police Department Database and Enlisting Recruits. In my time as a Snr Constable I have assisted with people on teamspeak who require assistance, whether it is someone asking a question about trainings, in-game scenarios or even just rule clarifications. Secondly I believe I deserve a promotion because I have the ability to successfully take charge and take the role of commanding officer, when in the time of need for one. In my time as a Snr Constable I have taken the role of CO on countless occasions to better sort GD into effective units so they can, themselves act responsibly and effectively on General Duties. Therefore attempting to better utilize the APD's resources so the officers can be at their best. Overall, I believe because of my ability to do all of these I have the capabilities to further improve my effectiveness, my responsibilities and my outcomes by being promoted to Sergeant. By being promoted to Sergeant I believe I can also help assist lower-ranking officers by pulling out Hunters for them at banks, and also adding charges to criminals when no other officers are available (as this is a common occurrence). I believe by becoming a Sergeant I will have the chance of becoming a more valuable asset to both Academy, and the APD as a whole. Who would recommend you for a promotion? @Citric, @Harry.Wasabi, @Fraz, @AceWinchester, @DreadScythe, @Hamood, @Holski., @Bill Props,
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1 pointanyone else confused? like why are ifrits 4 mil and striders like 300k???? i just don't understand
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1 pointWe have an option to go on SRT GD so we are expected to go on GD thats why we have the role. I am unsure of the specifics but I believe your rank is chosen because of how you apply yourself and act in all areas of cop, where as in the division you have specialty roles and they are chosen off of your interests in game and how you act in the division. So GD does actually play a big role in SRT, so I don't think its wise calling us out for supposedly choosing not to do GD. end of.
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0 pointsHowdy. In the spirit of the weekend I decided to make some general guides for playing Wasteland. Before I start I would like to thank: Joshua and Leeseven, staff members of Wasteland for assisting me in creating these guides. Without further ado, let's begin. WHAT IS WASTELAND? Wasteland is a PvPvE survival gamemode for Arma 3. It is essentially a faster-paced DayZ without having to worry about zombies, food or water. The StrayaGaming Wasteland server is set on Stratis. It is hosted at 103.212.227.139:2302. CONNECTING When you first connect you'll be greeted by the lobby. There are three sides that can be joined; NATO (BLUFOR), CSAT (OPFOR) and AAF (INDE). Players on either NATO or CSAT are on the same team, Independent players can either lone-wolf it or join a group of other players (this will be explained later). The three teams can be seen on the top right hand corner. If General Zodd were on BLUFOR we would be in the same team, same if I was on OPFOR. Independent players are on their own. There are four specialties that you can join as. Combat Life Saver: Medics. They spawn with a medikit and can revive other players. Sniper: Read the name. They spawn with half-ghillie suits respective to their faction (OPFORs have CSAT half-ghillies for example) and rangefinders. Engineer: Vehicle repairers. They spawn with a toolkit and can repair vehicles without having to use the Repair Kit. They can also unlock vehicles without a lockpick. Assault Diver: Underwater people. They spawn with diving gear. JOINING After selecting a slot and joining, the spawn menu will appear if you're a first connection or if you've died beforehand. Pressing Random will spawn you randomly in one of the blue transparent circles on the map. If there was a teammate in one of the circles, you would be able to spawn on that circle provided that your team is not being overmatched by opposing players. Congratulations! You have connected! SOME OF THE BASICS The text blurb that pops up explains team rules. Your HUD. In the bottom right: Top most: Your banked money. This is the money you have that you are not carrying on you. Fresh players automatically start with 100K as a startup. Second: Your physical money. This is the money you are carrying on you. You can buy weapons, vehicles, uniforms and whatnot in sufficient amounts, but if you die you will drop this money. Third: Tokens. These are a special currency that are gained by killing five enemy players in one game session. They can be used to buy special vehicles and spawn upgrades. You cannot lose them by dying, only by spending them. Fourth: Health. This is the amount of health that you have. Can be fixed by first aid kits and medikits. Missions and objectives around the map will appear as the black box at the top right corner of the screen. For now, go into your map (M by default). You can see all locations of both stores and objectives around the map. Firstly to the stores. GUN STORES As the name suggests, gun stores are a place where you can buy weapons of all sorts and some of the static weapon mounts like mortars. There are five gun stores around the map. From north to south: Camp Rogain Airfield Gun Store Central Camp Maxwell Agios Cephras A unique feature of gun stores compared to others is that they will light up on the map for everyone to see when they are occupied. In the above image you may notice that Rogain is green and says Gun Store (Allies). This is because I am in it. For anyone else the gun store would appear red. A key to these colours: Yellow: Unoccupied Green: Friendlies Orange: Friendlies and enemies Red: Enemies The Gun Store interface. Categories of weapons are on the far left, with the actual weapons in the centre and their relevant ammo on the right. In my GPS tab you can also see an example of the gun store going orange due myself and an enemy player being in the detection radius. GENERAL STORES Kamino Settlement General Store. One of the AI missions is directly next to the complex. No, you CAN'T buy food at a general store. Instead, you can buy uniforms, headgear, vests, bags, utility items and building structures. There are six general stores (indicated by blue dots saying General Store), and once again from north to south they are: Agia Marina Kamino Settlement Central Limen Bay Girna Jay Cove Unlike gun stores, general stores do not have an automatic detection radius for players so you'll have to keep your eye out for enemies in the vicinity. The General Store interface. Different categories of equipment are on the left, with specific pieces in the centre. The right hand tab shows the virtual equipment in your inventory. VEHICLE STORES Kill Farm Vehicle Store. Also note that there is an ATM in the building complex underneath the Kill Farm text blurb. You can buy vehicles from vehicle stores. (Hmm, I wonder why...) They are the most common store currently in Wasteland as there are eight of them (marked by orange dots named Vehicle Store). Again from north to south, they are: USS Freedom Aircraft Carrier Kill Farm Stratis Air Base Kamino Firing Range Air Station Mike-26 Cape Cod Airfield Strogos Bay USS Liberty Destroyer Like general stores, vehicle stores do not have a detection radius around them so keep your eyes open for enemy players. The Vehicle Store interface. Vehicle categories on the left, specific vehicles in the centre, vehicle skins and paints on the right. You might notice there are different categories of vehicles. Land: Unarmoured, unarmed and generally fast vehicles. These include cars like the Hatchback, SUV, Offroad, Prowler and Quilin. Armoured: MRAPs, more heavily armed vehicles and some APCs. Ifrits, Hunters, Striders and Gorgons are examples of vehicles in this category. Tanks: Proper tanks, anti-aircraft vehicles and heavier APCs. Slammer, Varsuk and the Bobcat are examples. Helicopters: Rotary-wing aircraft. Ghosthawks, Pawnees, Orcas and Mohawks are examples. Planes: Fixed-wing and VTOL aircraft. Cessnas, Buzzards and gun-armed versions of fighter aircraft for example. Boats: Watercraft and submersibles. The SDV, Speedboat Minigun and RHIB are examples. Token vehicles: 'Special' vehicles, so to speak, that require tokens to purchase in addition to regular money. They encompass most categories of vehicles; heavily armed aircraft, tanks and UAVs are examples of token vehicles. Buying any of these things requires money. Which leads on to our next topic. ECONOMY Money can be gained in a few different fashions. Small (25K), Medium (50K), Large (75K) and Heavy (100K) Money Shipments. These are a mission that spawn periodically on the map consisting of infantry and armed vehicles that drive around the map. They are completed by killing all AI related to the mission. Small Money Shipments spawn with three or four armed MRAPs. Medium Money Shipments spawn with two or three armed MRAPs and a light APC. Large Money Shipments typically spawn with an MRAP, two APCs and a tank or anti-aircraft vehicle. Heavy Money Shipments spawn with a combination of tanks and anti-aircraft vehicles. Capture points. These are strategic zones placed all over the map that teams and players can 'capture' to get a small sum of money (between 400-5000) both instantly and every 10 minutes. The money gained per 10 minutes is relative to how many zones a player owns. To capture a point, you need to stand in its zone (marked on map) for three minutes uncontested. You will be informed if the zone is being contested because in the capture message it will say Territory Capture Blocked. While you can tell if a player is in the zone by being in the capture radius, they do not highlight on the map for everyone like gun stores. However, once the point is captured, the zone's colour on the map will change to the team colour of the player who captured it and a server-wide announcement will say that that particular zone has been captured. Colour codes: Yellow: Uncaptured Blue: Captured by BLUFOR Red: Captured by OPFOR Green: Captured by Independent Solid colour fill instead of a hex pattern: Captured by whatever team you're on. Air Station Mike-26 capture point. Note that in the top-left it says territory capture started while it is coloured OPFOR on the GPS. The latter indicates that it has been captured by another team due to the fill pattern. Now that the point has been captured, it has now gone green on the map due to me being on Independent. A server announcement has also gone out informing everyone of this. Captures will be of a solid fill if captured by your team. Money can be stored and withdrawn at ATMs. These are large yellow dots with a dollar sign in them marked on the map. A picture of one can be seen in the Vehicle Store section of this guide. INTRODUCTION CONCLUSION This marks the end of beginning in Wasteland Guide. More advanced guides to follow.