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Showing content with the highest reputation on 06/14/17 in all areas

  1. 3 points
    CIVILIAN CONTRACTORS With the recent talks with the members of each civilian contractor groups you guys have express your thoughts and concerns with the faction. this is what was discussed at the meeting (or most of it) regarding you gents. the future of the Civilian Contracting. AGENDA Stipulations and questions Robbing - should not be going on unless your conducting an inspection because it goes against morals as a contractor. FEEDBACK: This is to be set in stone. Communicate well with the police FEEDBACK: For the both parties to enjoy themselves and to be highly successful, participation is required by both parties (so guys try not to dick each other around). Clothing - Individualised clothing?? FEEDBACK: with the adding new business areas there is a chance to add clothing Just for Civilian contractors Clothing planned to be added: Suits that are retextured to suit more serious areas and nice black and white casual and tie military type uniforms for the intended use to identify by eyes people to deal with only two types of clothing are really needed. Vest simple vests: the new pilot crew vest = Level 2 Certain weapons for Civ Contractors?? FEEDBACK: If this was to be added it would not be major maybe just a few assault rifles (Spars and Cars) and handguns Tasers for Civ Contractors FEEDBACK: assigned to faction cannot be done same with knockdown rounds / Martin talk to devs? most likely answer No. Asked for Revive FEEDBACK: Martin said no Civ Contractors asking for unarmed Hellcat / Strider that doesn’t look rebel. Skins???? FEEDBACK: The unarmed hellcat might be added with a custom texture and same goes for the strider. 13.2 Don’t agree with 1 contract can this be changed or looked at? FEEDBACK: Discussing with B33f however I’m pushing to get this changed to you can either have unlimited number of contracts OR having 1 per gang, Business, Cartel, etc. ( ß I like this one) Current Civilian contractor RULES (kind of): Civilian Contractors will consult ONLY with the commissioner where an individualised document will be written up with procedures and guidelines for their roleplay. Document needs to be agreed and signed upon before that group can conduct the duties. 13.1 Contractors can only help the police during bank and federal robberies, they cannot do police activities. FEEDBACK: ALL G. 13.2 Civilian Contractors can organise a contract with any faction on the server, however the strict caveat to such activities is they must only manage one contract at a time. (Contract with Cartel to provide full security detail for their respective field, that’s there only contract and cannot be altered unless the contract ceases). FEEDBACK: Discussing with B33f however I’m pushing to get this changed to you can either have unlimited number of contracts OR having 1 per gang, Business, Cartel, etc. [EDIT: Having having 1 contract per gang, Business, Cartel, etc. Was the intended rule was misinterpret] 13.3 Contractors must be paid in full prior to any commencement of work. FEEDBACK: ALL G 13.4 Contractors may buy approved weapons from the commissioner only through the forums. (Template to fill out). FEEDBACK: Ask the commissioner to see approved firearms 13.4.1 Commissioner is required to reply to document within 2 days FEEDBACK: ALL G 13.4.2 Deputy Commissioner in the absence of the Commissioner if on holidays or leave may represent and take authority of weapons contract. FEEDBACK: ALL G ADDED: 13.5 Civilian Contractors can’t ‘rob’ players, they can perform a ‘inspection’ these inspections can only be legit if the Contractors have a RP reason behind it following the respected authority and (if applicable) the contract. 13.5.1 Civilian contractors cannot rob for the reason of gaining another players Gear. 13.5.2 Gear can be seized for reason of it been illegal or an active warrant has been placed on that player then gear may be taken (Check the police BD for what’s illegal). BASES: The bases for civilian contractors should be focusing on looking like a business (a proper one) the bases can hold and should hold a few facilities, a few that should be included are. 1. The HQ – for the main area to buy you equipment and to plan with future business partners. 2. Garage- equipped for Trucks and Cars and a helipad. 3. Compound for storage and parking of vehicles. 5. (maybe) a storage area for equipment and items taken, received and rewarded by the business to be stored here. Now those are what there is nearly everything to discuss. I do highly recommend leaving your thoughts and other ideas for the staff and the server to look at. The gentlemen who are related to Altis Life directly any inquires Message me or one of the follow gents (the best on top and the second best on the bottom) @Snowwie @Lotza @LuckyB33f @ExcelForce @Sam01 @Seal @SmO @surey @TH3GamingBanana I do wish you a G’day Gentlemen.
  2. 2 points
    FOB Kekistan FOB PEPE FOB Shadilay
  3. 2 points
    There will be a post coming up sometime this week about it
  4. 2 points
    One FOB has GOT to be called "Fobby McFobface"
  5. 1 point
    Would you guys be interested in having forum updates ( post ) just like the servers? Just plays with my head when things just disappear and we don't know what happened to them! Again, not sure how often it gets updated, just a thought @insanD
  6. 1 point
    about the gang Bases they have always been you have to have an outstanding reputation and to earn them, and the most recent change was reputation and the cost of 50 million if u wanted one and currently only 1 gang base is being used, so instead of re-purposing them maybe adding in smaller bases for the contractors which could include garages and a whitelist only contractor shop which they can only use those items whilst on a contract.
  7. 1 point
    Inb4 the FOBs are all named after Memes...
  8. 1 point
    Have a look at what i was thinking.. I maybe wrong but I hope i'm on the right page as everyone else? If you like where its going then thumbs up... 11 - Cartel Rules 11.1 Cartels can control 1 drug picking area and one processing area. 11.2 If a cartel want to take over a different picking or processing area, that another cartel owns, they must declare a gang war via the forums (https://strayagaming.com.au/forums/forum/251-gang-wars/) 11.3 Cartel gang members are able to conduct the following activities with Police. 11.3.1 Corrupt Roleplay eg Turn a blind eye to drug trafficking (Validated document stating what took place for tracking purposes) 11.3.2 Blind eye to kidnapping of Rebel or Cartel associates 11.3.3 Cops must investigate if they believe it is civilian personnel (Includes Civ Contractors working with Police) 12 - Rebel Gangs 12.1 Rebel Gangs are not to enter city limits without a roleplay narrative 12.2 Rebel Gangs are all their own seperate force, therefore no team tactics/cohesion between the groups is permitted. 12.3 Any Rebel vehicle found by police will be destroyed 12.4 All Rebel Gangs are to wear the Gang tag associated with their group. 12.5 No more then 15 Members of a Rebel gang are to be online at any time. 12.6 When robbing any bank Rebel members must 12.6.1 Adher to all cooldowns in relation to bank and ensure the time has elapsed before robbing. 12.6.2 Deliberate Hit and runs on bank from Rebel Gangs will incur the Bank cooldown penalty 12.6.3 Overthrowing the APD and Government of Altis 12.6.4 Rebel gangs are to ensure to successfully conduct a takeover that they conduct the following set of questlines. 12.6.5 Successful Neri or Westpac bank 12.6.6 Successful Federal Reserve 12.6.7 Successful Hostage situation (Hostage must remain alive and be handed over to APD) 12.6.8 News Broadcast stating intentions to the Altis public which must include ( Date,Time, City and a roleplay narrative of some sought). 12.6.9 Message sent to Police stating your gang is overthrowing the APD and Government 12.6.10 BEFORE ANY RESISTANCE ROLEPLAY IS INITIATED PROOF MUST BE PROVIDED OF YOUR GANG SUCCESSFULLY COMPLETING ALL TASKS AFOREMENTIONED ABOVE 13. Civilian Contractors Civilian Contractors will consult ONLY with the commissioner where a individualised document will be written up with procedures and guidelines for their particular roleplay. Document needs to be agreed and signed upon before that particular group can conduct the duties. 13.1 Contractors can only help the police during bank and federal robberies, they cannot do police activities. 13.2 Civilian Contractors can organise a contract with any faction on the server, however the strict caveat to such activities is they must only manage one contract at a time. (Contract with Cartel to provide full security detail for there respective field, thats there only contract and cannot be altered unless the contract ceases). 13.3 Contractors must be paid in full prior to any commencement of work. 13.4 Contractors may buy approved weapons from the commissioner only through the forums. (Template to fill out). 13.4.1 Commissioner is required to reply to document within 2 days 13.4.2 Deputy Commissioner in the absence of the Commissioner if on holidays or leave may represent and take authority of weapons contract.
  9. 1 point
  10. 1 point
    Altis Paramedic Service APS Forums Site This new update void the old APS forums section (EMS Member Area) with this brand new iteration. It brings with it many more features, including content moderation (No, we aren't communitsts, but then again, how would you know? ), specialised forum sections accessible by only certain ranks and most importantly, a fancy feature for medics. Now thats unheard of! I duly hope that you will enjoy this new median of communication as much as I do. Nevetos, Chief Executive Officer Altis Paramedic Service
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