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Showing content with the highest reputation on 09/19/17 in all areas
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6 pointsI have priorities, not excuses. It's already in the server anyway, just not at cop stations... no need to be all demanding about it.
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4 pointsThis thread is going to look into the cop vs rebel balancing and it will put aside any confusion or assumptions and hopefully be quite easy to read and clear things up WESTPAC Gearing Cops on GD use lvl 4 vests or lower are not allowed to wear helmets and roll with 5.56m or 6.5m depending on rank when a westpac is hit off they have to return to base then rebuy there gear or wait for a rank who has access to higher stuff to buy it for them (time consuming) they are usually sent to westpac with lvl 4 vests 6.5m if there lucky no helmet and a hunter Rebel usually wearing lvl 5 vest lvl 3 helmet and roll with navids , spmg , mk200 all with round capacity of 100+ they buy there own gear have access to everything and have no time limit to prepare prior to going to bank they usually roll with striders as well Who wins ? as you can see rebel has a clear advantage over cop in every aspect here Responding Cops need to drive 10km to westpac from sydney which takes roughly 5 mins not including gearing time or fly to melbourne then drive which takes even longer they have no time to prepare prior to a bank being hit off and the gearing process above easily points out the downtime and most of the time the ineffective gearing of a majority of cops when they respond they take hunters and are usually met with armor on armor by the time most police usually arrive to bank there is around 5 mins or less on the timer of bank which i believe is 15 mins this means 10 mins is usually spent simply preparing and driving before any combat at all Rebels have no distance to drive as they can start a bank whenever they are ready they aren't pushed by a timer whatsoever they have plenty of time to plan a strategy take positions hide vehicles block entries mark maps etc etc they can literally spend 2 hrs preparing if they wanted to ideally all there gearing is already done the only thing they wait for is the delayed cop response Who wins ? As you can see rebel has a clear advantage here once again Weapons Cops as mentioned respond with 5.56m or 6.5m most cops attend banks with current gear setups because its expensive to re buy gear each time just to respond to a bank and change your GD gear most of the time cops who have access to higher weapons aren't actually on and usually it consists of 1 -3 higher ranking cops a mostly inactive senior command team and various senior constables pub slots etc Rebel most of the time bring 7.62 / navids / spmg or mk200 every member has access to anything they choose Who wins ? rebel has no protocols or restrictions on any gearing or weapons Tactics Cops try to respond and go for teller however most of the time people rob the bank not for the measely 2mil but to simply slaughter cops this is blatantly obvious by the lack of protection put on the actual bank building / teller and how often gangs e.g SP chase people in striders up to 2km away from bank they show no regard for protecting the bank or teller and simply looking for frags this is 1 of the obvious issues of the bank as robbing it isn't even a objective or priority if there wasn't a rule saying they had to keep someone on teller they'd simply hit it off and then run round killing people (They used to do this until i kept finding someone not on teller and they kept saying they jumped off teller so they didnt die ... lol) Rebels drive around in striders out gun people with high capacity 100 round + guns spray hunters kill cops usually 3 v 1 or 4 v 1 Who wins ? rebel has no pressure on timers and has no incentive to actually focus on the bank Skill Cops there are some good cops but most are average and then we also have a constantly changing roster of varying ranks and pub slots which makes team building and working together difficult and ofcourse most of the time not all of us are on at the same time Rebels recruit only good players they work as a team because they play with the same people constantly they organise when they will hit banks or fed so they have every availiable man online and overall have a clear advantage in terms of teamwork and skill due to the nature of how the cop force works they can simply organise a day or time when they will rob something and everyone is on cops can't do that we have no idea when feds or banks will be hit and so its impossible to have say the whole SRT team on or have the high ranking cops on who can pull out stuff that makes our job easier Who wins ? Rebel obviously This is just 1 example its pretty much the same for fed cops are at a disadvantage in every aspect the only advantages cops do have is simply cheaper gear that's it and i have no doubt someone will come in here and say BUT COPS GET HMG'S AND GHOST HAWKS yeh we do we have some rubbish escalation graph that you simply go around and use rules to exploit us using these things and even when your dumb enough to allow us to bring them out we don't have anyone who actively plays as a high ranking cop to actually use them Most of the senior command team do not play the game at all and even if we had 1 high rank on having a ghost hawk or hmg with pub slots and low rank cops who don't know how to use this stuff is equally as bad rebels say oh ghosthawk or hmg is a instant win but its not i've seen first hand ghost hawks go down to a single navid and hmg's be disabled the same way it simply makes fighting cops a touch harder and more challenging but is nowhere in anyway shape or form a instant win if you think otherwise you are a legit idiot Next people say ok you've proven cops definitely do not have the advantage but all your doing is complaining so these are some ideas / proposals which may slightly help im not saying this will fix the issues but its better than what most do and just say get good and nah its balanced or nah it will never be balanced people keep saying cops have the advantage i dunno if there retarded or if they are even playing the same game as me Cops need a teleport flag pole for each spawn they have so when banks are hit off we can teleport from sydney to melb gear and drive like 5km instead of 10km this could also be implemented for medics to allow them to revive people in various areas of the map and also added for rebels / cartel for there spawns if they think there's any use for such a thing If the flag pole idea will not be considered at all then consider removing the rule that says we can't log off and respawn in another PD and allow cops anywhere on map that aren't in combat to relog as well Gearing wise cops need to be able to do GD with what u want them to respond to banks / feds with or at least banks so they don't need to re kit every time its hit off that's the only way otherwise its always going to be GD gear vs lvl 5 vests lvl 3 helmets and navids and various other better weaponry Possibly increase the timer for bank from 15 mins to 20 - 25 mins and increase the value of the bank so its more incentive to focus on the objective Bring in a rule that states they must protect the bank and teller not roam around externally hunting cops Bring in a rule that states once teller is dead they actually have to stop fighting and flee not camp the area and kill cops once they lose the bank or teller which is what currently happens there is an actual rule already but nobody enforces it and rebels just say we couldn't leave cops were there Remove armored vehicles from both sides and only allow SRT to have hunters or something which forces most cops and rebels to use normal vehicles this removes the stupid ramming combat shit that happens currently I'm open to any other suggestions and these are just ideas off the top of my head i just want something to actually be done that goes for both cops and rebels i was the 1 who supported a lot of rebel changes like putting KOS stuff into rebel shop / allowing take overs / giving hunters to rebels for cheap if we have them / giving them scopes in there rebel shop / allowing bank to have a bomb put down so they aren't stuck on teller 1 man down and removing city limits allowing rebels into sydney so if you have suggestions for either side add them Overall cop needs a big rework on protocols / gearing the proposed changes aren't anything massive so don't gime excuses about we aren't adding features its a 3 flag poles and 1 script it could be done in 15 mins @Connor. I would like to get the following people into a channel to discuss this openly @Lotza @martin @Wex @Mitch096 @Rhys Beckett @Vitale @Connor.
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4 pointstbh, why only Rhys from SP? #Bias ++++ As far as i'm aware, I didn't see Hitler complaining about losing WW2. #NotARealNazi
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4 pointsHonestly your still crying about this shit, don't act like cops are under geared, last fed we did cops had 2 navids, mk200, and 2 RPGs. Stop complaining and trying to get the whole server changed again, instead learn new tactics and strategys and use the shit you have properly when you joined sp you said that cops were over powered, and that HMGS snd ghosthawks are bs, now you back to cop sayin rebels are overpowered also level 5 vests got removed from rebel
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3 pointsMaybe just be better at the game? It's not hard really. When SP were in the Cop Force we could roll over people at banks with the same gear that we had now, with the gear you're complaining about. Stop bitching about us rolling you when it has nothing to do with gear, we've won banks with PDWs etc. It has nothing to do with gear its tactics and skill.
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2 pointsSo I keep hearing (and seeing) how the the strayagaming wasteland server population is in a very slow decline. At best these days on a Friday night we might get up to 50 - 60 people on Malden, back at Stratis's peak, on a Friday night it was normal to experience 80 or even a full server and you sometimes couldn't get on for like 10 minutes. I don't think merely changing the map will magically bring wasteland back to it's peak. Plus, map changing is a big job, so it's not a quick and easy fix. So I was thinking to myself, what else could be done to boost population. The best idea I came up with was Server Events. Run them monthly, or weekly if strayagaming admins are available. Some idea's for server events I came up with are: The Hunger Games Basically, admins wall off a big town like Latrinite or LaPort (north and south) and a bit of the surrounding area's. Players are placed within the "arena" if you will, starting around the outter edges. There's maybe 1 food sack and 1 water drum placed in middle. No vehicles in the town, (maybe quads) Very few weapons are available, you have to kill people, to get their money to buy more powerful weapons. Death could be permanent, after death you spawn outside and are out of the event. Winner is the last person or small group left standing. Malden LeMans This event is a race around the main highway of Malden. There could be several vehicle type categories (Quads, MRAP's, Civie Vehicles, Trucks). No armed vehicles allowed. But 'destruction derby' type bullshit is allowed. No cross country cheating, you gotta stick to the main highway, if you deviate to far from it, you are disqualified (Can monitor player positions on the map). Start and finish at the north airfield. Winner is the first person of each category to cross the finish line first, second and third. It's on for young and old This event is a team deathmatch where the two teams are made of up players 23 years old and under (The Young Guns) and people 24 years old and over (Over The Hill) No Holds Barred 2 Hour event Team with most kills by the end wins Event winners could be awarded decent cash prizes, or forum titles, or whatever else people feel is of value Other less developed ideas I had were: - Rocket launchers only in close quarters death match? - Refined area destruction derby - Veteran Guidance Day - Money Money Money! - Funny hat day? (j/k) I'd be interested to hear some of your thoughts on these and please provide any other suggestions for other events, or feel free to change my suggestions in any way you feel would benefit strayagaming wasteland.
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2 points
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2 pointsBut you're saying that Rebels are to OP but when they try and balance it by removing something you say it's something you don't support? They're doing the best they can and when they try and balance it all you do is criticise something?
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1 pointI didn't rush the cops just take so long to respond by the time they get there banks pretty much finished you've won then you sit there killing people breaking rules when you're meant to "Escape" which you never do i know you're not stupid and your very well aware of the rules as a moderator you just slip around them The other thing is i was being chased by SP egg i veered off road away from bank and got chased by 4 striders all the way to west side of shady doctor hill ? which is like 1km at least away now if you were actually robbing the bank and playing the objective you wouldn't send 4 striders after 1 hunter you'd be focusing on the bank / teller but we all know you don't do bank for money u do it to kill cops you've said it yourself multiple times Check the logs since your a moderator and check the time between when i died to when bank was successfully robbed then how many cops were killed after bank was finished and you will most likely see firstly bank was done pretty much as cops got there and then you proceded to kill them instead of escaping which clearly breaks server rules ? Yeah because you ain't doing the bank to rob it your doing it for the kills pretty obvious 4.1 Putting yourself in situations where the risk of death far outweighs the odds of surviving is considered to not be valuing your life. What would you call the entire police force responding to a bank or fed and being wiped ? I would call it not valuing there lives 9.7 Gangs must rob the banks for the robbery itself and must roleplay an escape once the bank is over. They can’t wait around for the pleasure of killing police officers. This will be seen as Fail RP. Well you don't rob the bank for the robbery itself that's for sure and you've never "roleplayed" any escape and you always wait around to kill all the cops so pretty much every bank SP have ever done and other gangs as well not just SP have broken that rule @Lotza @martin Would be great if you enforced 9.7
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1 point@Vitale , at that westpack before you rushed when no other cops were around ,what do you think would happen, SP ain't all that bad at the game. After you died all the other cops showed up , all the other cops had LVL5 vests (even the Pubslots) 2 cops had LMGs, 2 SP had LMGs, we had a couple 7.62s and our teller had a pistol. It aint an unfair fight , cops just get KILL HUNGRY AND GET THAT THING YOU CALL TUNNEL VISION AND YOU COPS JUST NEED NEW TACTICS, THATS ALL, EVERY BANK ITS JUST RUSH AND GET KILLED
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1 pointThe new update has brought the Spar 17- and Spar 16S for Senior Constables to buy and use in such a situation. I think it comes down to training over anything else, If the Higher ups trained GD with basic tactics and used they are able to use good coms i am sure many if not all Banks would end with a Police Victory. Rebels have far more to lose if they die when you compare it to the police which is how it should be, i think give it time @Vitale and things will be balanced but until then i think its best to focus on those Jr Police Officers to boost the chances of winning a bank. :Re Jacob Richardson.
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1 pointsome of the things you have said in your post are a bit iffy, you are parkticaly asking for bank not to be bank anymore a big park of it is the time to respond banks and feds are ment to take a long time and are ment to be hard. and your also asking for gd to roll arround with 7.62 and 9.3mm. mate your cops need to work on thier tactics getting out of your hunters when surround by rebels isnt a good idear, or going off by your self and getting killed. yes thier maybe some unbalced play but you can reduce the gap
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1 point
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1 pointThat wasn't aimed at you at you it was aimed at the people who constantly turn down any suggestion that's made and give the same generic answer you were tagged because you actually look at what people ask and actively try to fix things e.g wanted list Sorry if you thought i was having a dig at you not how it was intended
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1 pointRebel isnt Op tbh, we did a rebel uprising 2 days ago and cops pulled 5 GHOSTHAWKS in TOTAL...... X>D
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1 pointHow about an event where one weekend you get double money from mission and it will give incentive for players to compete and to complete all the missions, this double money incentive will also cause a lot of PVP, perhaps an entire weekend is a bit much but something along those lines.
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1 point18/09/17 Changes: Added database support. Work in progress. Pilot restrictions and other such things to come soon... Added AFK timer kick. GL flares are deleted when fired near HQ (like smokes). Minor Robocop fixes. Various other small changes and fixes.
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1 pointI like the way you think Mr Leet, I know Dak has been champing at the bit to do some special events. The few times I've participated it has been a blast. In terms of these type of activities bringing people to the server... who cares do them anyway they would be a great change of pace and a lot of fun. I do like the sound of the third option you brought up, I like to hear the squeakers squeak. So that'd be Justice and me on one side and pretty much everyone else on the other!
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1 pointFor the whole 27 seconds i was involved in the Rebel Takeover when SP smashed Sydney, was pretty rad. Also got to enjoy a birds eye view when the cops took it back. Personally i think it was a nice change from the usual Bank/Fed/Kicking the cops in the teeth at construction etc etc. Hopefully everyone enjoyed it and didn't get too salty. Look forward to more in the future ;)
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1 point
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0 pointsRebel takeover was actually fun and would prefer you to do that than a westpac because you can't just roll around with a navid and strider and destroy people in the open as for 5 ghost hawks no idea what your talking about lol
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0 pointsStop removing things from rebel to try to balance and start adding and losening the restrictions on cop that way rebels don't lose nothing or complain and cops have more freedom to fight differently with different gear
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0 points
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0 pointsI was at last fed and im like 99.9% sure there wasn't 2 rpgs and im also pretty sure there wasn't 2 navids there was however a lynx on both sides i had 1 rhys had 1 i believe also i died after killing someone nothing to do with new tactics and strategy's When i joined SP / rebel i said there was a lot of shit that was unbalanced e.g your vests which i supported giving lvl 5 to the scopes / guns from kos store being put into rebel and the pricing of the gear i also suggested giving hunters to rebel for cheaper don't try to twist my words i supported balancing on both sides i also didn't get into any situation while i was on rebel where a ghost hawk or hmg was used rip Something i also don't support being removed
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0 pointsHonestly we just changed to Malden due to a vote which now we're changing back to Stratis because Wasteland players dont want change...Therefore all future votes for a Wasteland map change should be ignored...Close topic on any further call for map changes....Dont fix what aint broke ppl.