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Showing content with the highest reputation on 01/27/19 in all areas
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9 points
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5 pointsHey Everyone, Today I am advising everyone of several changes/additions to the community, across various services which are being rolled out following this post. Changes to our main discord New Categories Upon joining the server users will now get the ARMA3 tag, this allows them to see into all of our ARMA3 categories. (They will be hidden if they don't have a role now.) Users can then remove this role and add themselves to each servers role (e.g '?role Altis Life' to see the AL channels). This is the give users some control over what categories they want to be a part of and which ones they don't. Primary Servers will be setup as an Opt Out system, with additional secondary games/areas of interest setup to be Opt-In. We will keep an updated list of the possible games/roles that have discussion channels in the discord. Currently it is relatively minimal and only includes existing games that we have on the discord, but we are always willing to expand it. If you have any suggestions, let us know. Community Contributors Management and Lead staff have decided on the first batch of community contributors and will be handing the ranks out in the next few days. If you need a refresher on the Community Contributors, see the community update posted by @M9' here: https://strayagaming.com/topic/20766-november-2018-community-updates/ Congratulations to our list of community contributors, decided on based on past/current contributions before this point If you are on this list please contact a member of the management team to receive your tags: Persona (I&A Guides) Kev (Community Podcasts) Chadd (Community Podcasts) Bouda (Made significant contributions to improving the server and worked with staff extensively to represent civillian interests) Nevetos (provided a significant amount of documents and maintains support documents) Ryan King (Made the Rubio staff tool for us) Other Discord Servers We have quite a few Discord servers that various factions and groups on Altis Life use, they are all public and we encourage Altis Life players that are interested to join them. Here is a complete list along with invites to each. Primary Discord: discord.straya.life AL Police Discord: discord.straya.life/apd Gang Discord: discord.straya.life/gangs Medic Discord: discord.straya.life/ems Judicial System Discord: discord.straya.life/judicial Altis Life Veteran Today marks the addition of our new Altis Life Veteran tag. This will work similar to the other servers within StrayaGaming with the requirements for the Altis Life Veteran being listed below. If you believe you meet these requirements please contact the AL Manager and provide your playerID, Teamspeak ID and link your forum account. Your eligibility will then be reviewed and you will receive notification of the decision. Requirements: Have never been Community Banned or Staff Banned for any period of time. Does not have a combined time banned longer than 1 month. Has more than 1000 hours played on the server. (As per BattleMetrics: https://www.battlemetrics.com/servers/arma3/550483/leaderboard?filter[period]=AT ) The Altis Life Manager or Senior Management + can void any/all of these requirements in exceptional cases at their discretion. Changes to Some Staff ranks and Responsibilities Discipline, Punishment & Appeals Policy Senior Moderators and Administrators can authorise bans for up to 3 Months, they must acquire approval from the Management team for any ban above 90 days (3 Months). Additionally, Senior Moderators and Administrators can place indefinite bans that are to be reviewed within 1 week of placement by the Management Team. Senior Moderator Senior Moderators are the senior point of contact for ban appeals, and other issues relating to their server. Senior Moderators are responsible for designing and managing server rule-sets and procedures with the guidance of the Server Manager. Senior Moderators are also expected to assist Trial Moderators and help them out in helpdesk. Lastly, Senior Moderators are responsible for dealing with appeals relating to bans placed by other non-management server staff members. Server Administrator Server Administrators are the senior team members for their server and work closely with the manager to discuss and agree on changes to the server. Additionally they work closely with Senior Moderators to ensure that other staff perform to the best of their abilities. Server Administrators are also responsible for the organization and hosting of server events and faction events.
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4 pointsHello Liberators, Strayagaming Invade & Annex will be hosting Zeus Operations regularly on Sundays on an independent Dedicated Server. Server Launch time: 12pm AEDT Mission Start Time: 12:30pm AEDT Location: Strayagaming.com.au | Invade & Annex: Events (139.99.153.147:2322) The server will start early for players to organise themselves, squads and zeus's to arrange the mission. Each mission will be advertised at least 3 days in advance including a mission brief and some discussion. The Event Calendar will also display information related to Server Activities. A Calendar Event and a linked post will be posted with any relevant information. Calendar can be found here: https://strayagaming.com/calendar/23-ia-calendar/ Suggestions for missions can be placed here:
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3 pointsIMHO, The mission was a complete flop. We had a pilot crash in the Loiter area. Probably took another 10 minutes to get everyone back on a chopper. We had people from other teams trying to jump in our Ghosthawk. Half the team decided to go off and do their own thing and jump in a hummingbird. While loitering, SGT.Drake decided to 40mm our Ghosthawk. We had randoms join our team asking what the plan is, when he was a pilot and nothing to do with us. We had these idiots continually asking what the plan was, even though Swordstar explained it 10 times already. Those same idiots went and did their own thing anyways. Took an hour to actually get on the ground. The rouge team went off to do their own thing and all got wiped out. I had to go to them to revive. I get shot, other medic gets shot. Game over. Was a fun 8 minuites on the ground I guess. Hats off to Swordster for being so patient, even though people purposely set out to ruin everyones fun. Yes, I know it is a public server. Just giving you a review of what happened.
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3 pointsI've just got a couple: Let us know thoughts and I can adjust as necessary because my imagination can often get the better of me. Operation Iron Ryder MISSION OBJECTIVE: CSAT are attempting to break the deadlock in the conflict for control of Altis and Stratis. A new platoon of enhanced T-140 Angara K5 tanks have been discreetly inserted through the port in Kavala/Pyrgos/Research Facility (depending on server AO loc). They’re being stored in a warehouse nearby, alongside their support vehicles – waiting until we are weak to strike. Task Force Straya is to secure at least two of these tanks, and one repair Tempest and return it to the NATO Airbase for extraction and research. Other targets of opportunity may be seized. SQUAD SETUP: This operation will comprise of: 2 x Light Infantry Squads 1-2 x NATO Tanks 1-2 x NATO Helicopters for insertion CAS\FSG STATUS: CAS will not be allowed to engage the facility itself during the securing of the tanks, however can provide support for the return journey to the NATO Airbase WEAPONS\UNIFORM: NATO Issue Uniform/Headgear. Weapons are at individual preference. NOTES: The key is to secure the tanks, without destroying them. Speed and Violence of Action is key, otherwise the tanks may be crewed and used against us. Operation Mako MISSION OBJECTIVE: CSAT Naval Forces have moved two destroyers into the bay north of Altis in order to interfere with our air and naval operations. These destroyers are mirrored off the USS Liberty – they need to be recaptured to clear the airspace, and to see how far advanced the CSAT reverse engineering of our ships is. Task Force Straya is to clear these ships of all hostiles and return to the NATO Base. SQUAD SETUP: This operation will comprise of: 2 x Dive Squads transported in SDVs CAS\FSG STATUS: CAS cannot engage the destroy targets WEAPONS\UNIFORM: Diving Equipment SDARs are to be brought, as enemy divers are assessed to be protecting the undersides of the vessels. Additional weapons may be brought if space allows in backpacks. Operation Chariot II MISSION OBJECTIVE: CSAT have used a set of civilian trawlers to land a large cache of supplies at Lijnhaven/Any Port. Due to the significant enemy force, including AA, sited along all land approaches to the port – this assault will have to be amphibious. You are to destroy the following targets: 1. Supply Cache 2. Transport Vehicle Park 3. CSAT Logistics Commander CSAT will likely counterattack swiftly, so as soon as you are done fall back to the boats and withdraw. SQUAD SETUP: This operation will comprise of: 2 x Infantry Squads CAS\FSG STATUS: CAS cannot engage the destroy targets, however it can be used to slow down the counterattacking CSAT forces. WEAPONS\UNIFORM: NATO Issue Uniform/Headgear. Weapons are at individual preference.
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2 pointsIn future, could we use a FOB as a staging area for operations? Because, you know, that's what a FOB is usually used for. You could have Zeus spawn in any ground vehicles needed for the op. Would also separate us from the people playing I&A. Just have a infantry blackfish transporting people to the base. Server restarts at 12. Last flight to the FOB is at 1230. That gives people half hr to organise themselves at the FOB, mission start at 1pm. Miss the 1230 flight, too bad.
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2 pointsI said a bit of this in Teamspeak, but I'll repeat for those that missed it. I was in Angel squad. I thought the loitering part wasn't the greatest idea. I understand why we had to wait south of the objective in the helicopter, but in this environment, it's really testing people's patience - most people are keen to start shooting stuff or, at the very least, get to the mission area. The crash certainly didn't help and frustrated the squad even more. If I remember correctly, 45 mins had passed and our squad was still at base, trying to figure out which chopper to get into. Then we still couldn't go further than the loiter point for quite some time. The pilot also landed on the main pads, so players that weren't apart of it were getting in. Helicopters should probably pick up passengers from the Side Base next time. When we got there, we followed the road even though CSAT was in the trees and hill to the left of it, so by the time we got to the church, we had enemies in front and on our flank. The recon team certainly didn't communicate the presence of these units or any other units or vehicles to us, we only found out when they were standing on top of us. The extraction was a mess as the initial evac point was between us and the enemy. Blue smoke was thrown and the evac was marked while we were still taking fire from that direction. The Huron landed at the church for some reason, in clear view of an active AA team. He then turned his engine off, even though he had no damage and half a tank of fuel, so his flares had no effect. I think the LZ should've been behind us, south of the church where we knew it was clear, or back at the LZ we inserted at. After the LZ was changed to the initial insertion point, we didn't hear anything from the squad lead and most of us didn't realise that some people had fallen behind or were incapacitated until we were half way to the LZ. The downed heli AI couldn't be commanded and had to be moved by Zeus, but I think by the time that was communicated they were already dead No idea what happened to the General, didn't hear anything about him and he wasn't at the crash site. As you said Swordster, I think you should definitely stick to fireteams next time, instead of buddies - easier to organise and people remember where to go because of the squad colours. Yeah, I think it did feel like that in some areas and I agree with all your points on Zeus/reinforcements. However, only Orion and Webbie were Zeusing for that mission. Noskire doesn't have it, and I was just playing it out normally. Anyway, we're all learning, the squad leads and Zeus operators put in a good effort and hopefully the feedback you guys have posted will lead to improvement for next time ?
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2 points
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2 points
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1 pointStrayaGaming Community Team Rainbow Six Siege Giveaway Hey guys, today we're giving away one copy of Tom Clancy's RAINBOW SIX SIEGE To Enter Like ? this post and reply with: Remember, efficiency is just clever laziness The Draw The Giveaway will be drawn on the 29th of January at 8PM AEDT. Please note that you will require a Uplay Account to redeem this giveaway.
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1 pointYeah this is definitely something that needs to be fixed. If any air is going to be involved in missions, especially if it's going to be transporting troops, it should really be arranged by staff running the mission before the briefing occurs, allowing us players to move straight to the aircraft instead of stuffing around like what happened on this mission. I'd say it would be better to do everything at side base, doing things such as briefing and sorting vehicles right at the base is kinda a crappy idea as it has a high chance of people not involved running in and being disruptive.
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1 point(This part isn't directed at you, sword, just using that as the headline) From what i noticed, enemy forces were placed and selected specifically to counter our expected strategy, which seems completely ridiculous. I have to say i was not impressed when i learnt that our one zeus had turned into four. The enemy force needs to have specific and measurable resources, when we destroy all the enemies, we win. Not a random LAV coming out of the woodwork behind us the moment we look away, and certainly not 40x paratroops dropping on top of us. When the enemies just keep appearing out of nowhere for no reason it just gets annoying and no one (Besides zeus) has fun. Where did those reinforcements come from? I know obviously on the I&A server you can't have them take off from half the map away, but i'd suggest in future you prepare a list of enemy assets beforehand, and stick to it, ticking off assets as they're sent into the AO, and when you run out, well you've run out, no more reinforcements. Walking away from this op it seemed like zeus was specifically trying to stop us from achieving our objectives providing perfect counters to our efforts, and not promote a fun mission. A mission can be both fun and challenging without viper teams. Both zeus's and our objective should be for us to win, right? The lack of armour was partly my fault and partly because of a miscommunication to the men. We got the order to hold off our advance after arriving near the AO, i thought it would be a great idea to park all three vehicles next to eachother right next to the petrol bowser, i told the men to disembark, as enemy AI do not attack empty vehicles, so i assumed they were safe. One of the men did not get this message and a missile hit one of the vehicles, detonating all three. I did think we'd cleared the area and there wasn't any further infantry though, but there just conveniently happened to be an enemy AT squad right ahead of us outside of my vision cone. I don't suppose the other squads encountered any AT squads because they didn't have armour. We did manage to capture a Qilin, which we sent your way when you needed assistance though. I'm not sure how my squad ended up with so many people in it, i was actually expecting to have the least people in, but ended up with 12 people. And i'll say this, for everyone, gearing up and driving to the AO in light armoured vehicles takes 20 minutes, telling us to hurry doesn't make it go faster. Just because you're ready to jump in your chopper and leave for the AO, does not mean we are, it takes time to load the vehicles with ammo, work out who wants to do what vehicle role and then get everyone else split into teams.
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1 point
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1 pointANGEL Actual/Commander Report Actions (Recollections of the Events) Briefing: Took time for players to get into the PLT1 Channel to Set-up, a couple that where present did miss it, but guardian helped them be assigned. Set-up: 3 New Recruits at different times arrived after briefing that taxed me causing me to repeat my briefing multiple times, gave up on fireteams that I started to set up prior and focused on buddy system feeling under the clock to get going. Loitering: Apache our Pilot had a graphics card problem and crashed at our first Loiter, confusion occurred going in and out choppers caused frustrations in the ranks of which helo to go, when after Apache Returned and another Helo was given to the bigger squad headed to loiter while adding another pilot and Soldier Andy, the former I kicked kindly since we had one, where Drakes Friendly Fire incident occurred. Size of Group prior to drop 11-12. AO-Moving to Objective: After Landing 3-4 players split from us and went over the hills running holstered, ignored instructions to stay on road asked for staggered column, only half managed to stay on the road, contact was made told them to focus on the road, this compromised intent of plan to clear the buildings along the road (Failed to relay that approach, forgot), relented and ordered the rest to join up, mass casualties occurred bar one, was taken town by ifrift that turneds its turret to me as I lined up launcher on it, revived by medic from demons group, those that respawned at base no attempt to communicate instead went on vehicles and drove, status unknown didn’t care, focused continued with half strength group to church. AO-Church: When secured there were initial instructions to move the pilots and blow up the helo if it couldn’t be flown but then where told to hold position instead and have demon go through the town, ANGEL contacts we dealt with EI West and North, 2 paradrops and spotted BTR-K, visually confirmed at the west of the castle? Reported it to Hades, Squad took it out. However we were down to 3 with no medic, not helped with 3 of them out in open outside the church and graves stonewall and me yelling at a AR charging the enemy by themselves, the rest alive instructed us to fall back into church, asked Hades twice if the pilots could be moved into the church since I couldn’t command them and there just standing up in the open, hoping they could be teleported inside by zeus, but I don’t think my intention was understood, the pilots would stand for last time, their fate one killed by ei the other during a cross fire with the reinforcements from Demon. AO-Extraction: Upon Requests to extract. Squad Proceeded north of the church to extraction dropped smoke only for the pilot to land at the church just as we called it in as instructed by Hades then dashed back only for the Hurons engine to quit and jumped out in times missiles from the West of church took it out, then we where instructed to head west to our AO, sure why not, there were casualties one papa(forget his full name) in the rear of our withdrawal that no one was handling, so I asked if the medic could come back and help me with the casualties with no reply, I still rushed back up spotted MANN combat lifesaver from a different squad told him to help them up as I covered, however after one was revived they both withdrew, as I yelled them to comeback in direct I then later got shotdown, later another team came up and revived the casualties and I took rear guard with papa as we withdrew I informed Hades of comprised team friendly fire of blackfish, in my mind concerned of another friendly fire and/or downed helo, Persona now a pilot in the blackfish arrived then withdrew. Performance Assessment Hades Performance: Decent, nothing critical communication good Phantoms Performance: Non-existing, to our efforts contributed little to ANGEL provided little or any intelligence of hostiles, unknown if they or just overall commander spotted the crashed helo? Angels Performance: Our conduct was embarrassing, little to no comms, little contact reports to work with, none where checking flanks or covering, Commendations to Andy for being the only soldier that stayed alive when all of us were down in the initial, tough even when directly instructed half followed others went on the offence, even when told to hold, got no chance to breath or take stock, also failed to speak with demon on alternative evac on organizing withdraw too a rush of soldiers, this delayed our withdraw, thanks to those that stayed with me and followed. Demons Performance: There contributions to Angel is to be commended to help in our times of need, though surprised no armour and had more numbers then even our group full strength. Zeus Performance: Questionable, overestimated the teams capability I’ve consider, if team better players involved it could’ve worked, placements of units and strengths where strange(Refer to question) Summary OP Primary Mission: Unknown ANGEL didn’t find or extract HVT at crash site (General Atwood), mission transferred to Demon, status unknown. Secondary Mission (Protect Pilots): Failed Secondary Mission (Destroy Crash Helo): Failed, too many friendlies about to tell the squad to blow it up. What I need to do next op: Priority 1: Get a 2IC (Second in Command) Credit Persona for suggestion Priority 2: Have the fireteams set up, don’t be worried about time compromising Set-up Priority 3: Get a SMEAC list prepped designed for Zeus operations so I don’t forget my approach, including a list of do nots, to get them outside the casual I&A mindset on operations. Priority 4: Try to test out players before brief, if I can even if it’s just the basic spacing then diamond and staggered column formations, finished with Leapfrogging. Feedback: Provided from the After action If server has a restart briefing is to occur an hour after to allow setup. Squads are to close their groups after the briefing. Have a Dedicated Pilot and Back-up in the loop setup by Overall Command for Ops to be on station for Transport of Personal and Assets. Have PLT1 Channel used as placing mission markers and contacts or Allow contact reports on side and to communicate with pilots rather then putting pilots in one of the squads for Overall Command to ask a squad commander to send a helo. Question: Could we instead of calling him Overall Commander, just call it commander, and the other squads something else such as ANGEL Actual/Lead it seem weird in writing and talking? Was the Commander and Zeus intentions and Expected strength of forces Shared? I’m still confused with what was said about zeus after OP about being only the enemy commander separate from our Commander to me it sounds like in D&D saying that a DM and Players should be living in their own worlds rather than one world, what I’m getting at is this: Did an accident or intentional placement of the forces that contradicts and breaks the immersion for the sake of challenge? And/Or If Commander and Zeus aren’t providing intentions and Expected strength of forces there making assumptions made on both ends to the forum briefing of the how the operation was to be handled resulting on conflicts with each other (living in their own worlds). [Am I thinking too deep on this point?] Example Commander Briefing Summary: Phantom Position your position is too keep an eye for infantry coming from the NE road to the town while Demon will repel vehicles and armour from the South. Actual Op # 1 Before Secure Church 1xIfrift then after church 1x BTR from the North? Why was an APC deployed north instead of the south? Where did the vehicles come from, did they come from the castle road east? Then how did Phantoms, and Persona(UAV) miss them [Thought Bubble when reading this again came to mind: There is no way His Excellency, The UN Deputy Undersecretary Persona non Grata, missed it, something else must be wrong] and not warn us prior and during the operation? Actual OP # 2: Squad told me mines where in the AO saw mine markers, did you place some in the town, and why? Actual OP # 3: Infantry ‘some’ with suppressors coming from the North and West of the Town, not East, was there any hint by UAV of an enemy camp in the forest or are they grown from the ground? Actual OP # 4: What happened to Nato Forces? “NATO, with the assistance of Task Force Straya, will be deployed to the area in order to secure the extraction of the Major-General stranded on the ground.” Actual OP # 5: Paratroopers!!!??? Thanks for the compliment, that account is accurate, I would say I wasn’t entertained, nothing from any of the Squads Managed to do what they where intended to do, Phatoms being wiped at the get go didn’t hear they managed to do what they wanted to spot they became infantry, Demon couldn’t get a pilot for vehicle drop, lost vehicles at the gas station and reinforces us as infantry squad in the end. And us I assumed light resistance of infantry in the town and at least a squad west, we clear all the buildings, one find the crash site we set up a defense perimeter, move the HVT and pilot in the center of AO ‘ANGEL HQ’ depending on size I set fireteams in 2-4 buildings and the EI come from N and S roads only any that go through Phantoms and Demons line but it didn’t happen some on my shoulder and some situation that even if we able to move the pilots which we couldn’t and I did tell the group multiple times the team wouldn’t have stayed put I think it’s something I should have expected from when we defended the church, let’s hope we have better success next time. Anyway, thanks for the OP, see you next time.
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1 pointTakes a while to run out of ideas and theirs plenty of different spins you can put on them. And the more the community contributes the more that can be added to the queue.
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1 pointNow that CBA is live on both servers, could we possibly be allowed to use enhanced movement?
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1 pointunlikely as it would show people floating around for those that dont have it loaded CBA is only on the server for achilles for zues
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0 pointsFitz, you say Noskire doesn't have Zeus. But with Achilles, you can make anyone Zeus. Not saying that happened, just that it is possible for people not whitelisted, to become a Zeus
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0 pointsAh, i didn't realise, sorry. Someone said there was four at some point and i just took it as fact. As for what happened with the general, Demon was asked to come in and sweep the town and secure the general, i personally never saw the general and by the time i actually got to the crash site (Got caught up deactivating some mines), his objective had failed (I'm assuming he was killed).
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0 pointsyou just get 1 tapped in brisbane all day thats why u pussy