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Showing content with the highest reputation on 05/01/19 in Posts

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    By far the most active cop I have ever seen when it comes to inductions and to top it all off he is a really good CO +1
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    Name: iwasmadeinchina Callsign: [K03W] Training Completed By: Jdawgz List all Pub Slot Inductions you have done: tyrone, Tony Kelly, Brodee, Yavuz, Lukey, Bigbenno, Burto, TheRiley, Carl Johnson, Bett, YeahTheBoys, Randall, Tally, Aaron, ArchAngel2557, Attics Mcbeath, Trigger, Nick Mcbeath, Fensuleyk, James, Dallas, Timothy, Isac, Vizzn, MoMo, Ckliv, Daniel, Tai, UndiS, Flance, Jordan, Elliot, Curse, Levia, Surey, Sheep, ioneo. Why do you deserve a promotion? (50 Words min) I feel that I deserve the rank of sergeant for a variety of reasons: those being experience, diligence, and my reliability. In the time that I've been Senior Constable, I have learned a lot from being CO, whether it be through the experience of being responsible for the wellbeing and effectiveness of GD, or coordinating roleplay scenarios at Sydney PD. I have shown constant time and dedication in the cop force, and others can attest to my reliability as commanding officer on General Duties, but I am also more than capable when in command at Banks, AGLs, and other roleplay scenarios like hostage negotiations. To conclude, the rank of Sergeant would suit me well as I am dedicated, experienced, and more than reliable. Who would recommend you for a promotion? Kmart, FarmerGeorge, MrHyde, Greeny, iamjack, Zarco and everyone who likes it
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    1/5/19 - 6pm AU/8pm NZ a Zeus Operation will be run on the events server. Operation Red Fang OPFOR INTEL: Last Sunday, NATO forces engauged one of our senior generals on Tanoa. In retaliation we are to Kill or capture 2 NATO VIP's.We have intel to indicate the VIP's are frequenting local towns with only small protective teams. You are to insert via helicopter, kill or capture the target and then extract. We have a captured V-44 VTOL on station as gunship support to defend from any NATO response. MAP/LOCATION PREFERENCE: To be advised - Note you will need RHS US and RHS AFRF mods SQUAD SETUP: 1x Armed V-44 VTOL 2x MI-8 Transports with ground teams WEAPONS\UNIFORM: CSAT Urban, Viper, or Russian
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    Unknown at this time. Probably will be hosted on the event server at some stage.
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    Ok plebs, ive done the legwork. see below and recoil in horror because it's all opinion and therfore you are wrong. note - Altis is 270km2. Stratis is 20km2, Tanoa is 100 km2 and malden is 62km2 Vidda - 400 km2 (20km x 20km) - 3.89gb This is set up as a northern scandinavian area with the map considsting of a number of valleys surrounded by high alpine plateu. the high plateu is snow covered and has little to no assets in the vast majority of this higher area. all of the detail has been put into the valley areas, some of which have come up ok, and have some interesting features such as an underground bunker. there are a number of unfinished roads that just dont lead anywhere. unfortunatly the map maker has used a "wet roadway" texture aswell which, along with ALOT of repeated rock textures as cliff faces, it really draws you out of the experience. the grassy textures and snow textures in the video above are great when viewed from a distance, but not actually detailed up close. theres also only really the one main airbase which you want as both the spawn and as an interesting objective. this also doesn't feel anywhere like as big as it claims to be while flying around. probably a 6/10 map. note that the makers say it is in development, and i agree it should be left until it gets to a better state i think there are better options out there. thumbs down. Lythium - 400 km2 (20km x 20km) - 1.43 gb + requries JBAD 1.91 gb Mountainous middle eastern / far eastern europe vibe. Two MASSIVE airfields, rolling hills, scattered towns with good sizes so you can include urban contact aswell as countryside. some big hills and terrain matching the vegitation to some degree. some areas have big distances to cover so vehicles and choppers will be a must. unlike some of the others, it doest feel deliberatly spaced out though to create a larger map. feels alot larger than some of the other maps. Jbad mod is a bunch of ARMA2 buildings that have been re-skinned and bought up for use in Arma 3 maps. not bad, but known history of glitchy doors trapping people Thumbs up, but door glitchy Bozcaada - 400 km2 (20km x 20km) - 171 Mb (small) This map is another island surrounded by water. the actual island is probably only about 50km2 (5km x 10km). island is very detailed using the current assets with a number of interesting locations. fits a gap somwhere between stratis and maldern. this map looks to be on par in terms of quality levels with the bohemia stock maps. Thumbs up, but probably to small. definate bonus is the small size and the lack of dependency on other mods CUP Terrains Map pack - CUP terrains -core (593mb) and and CUP terrains -maps (3.26gb) the good; Takistan - 13km x 13km - good application of a middle eastern terrain, and my favourity from this map pack. definatly a new fighting environment and Bystrica - 8km x 8km small map with hilly terrain. tanoa camo would work with the trees. good number of interesting locations, though river through 1/3 of the map shrinks usefull area. good but probably a bit small. the meh Sahrani - 20 km x 20 km . good mix of terrains, a number of interesting urban areas. uses arma 2 style buildings and walls so feels a bit out of place compared to the stock arma 3 maps Chernarus (summer/ spring / winter options) - 15km x 15km. familiar to alot of players, i would prefer somewhere new and different the rejects; United Sahrani - 20 km x 20 km. Identical to the above Sahrani, although a number of buildings and bridges are now blown up making it harder to get around. not much benifit over the original Southern Sahrani 10km x10km cut-down of the sahrani map above. Zargabad - 8km x 8km - interesting area, dominated by a large centralised airfield and town. really only has 2 different mission "area" so wouldn't suit an ongoing I&A server Takistan Mountains - 6km x 6km. interesting but sparce map. only 2 mountain passess, this doesnt have enough locations to and will get played out pretty quickly Rahmadi - 5km x 5km map, however island is only 2km x 3km. to small Porto - 5km x 5km map, however island is only 1km x 3km. to small Utes- 5km x 5km map, however island is only 2km x 3km. to small Desert - 2km x 2km - to small Shapur - 2km x 2km - to small Proving Grounds - 2km x 2km - to small Bukovina - 2km x 2km - to small Malden - rehash of the arma 2 malden map. we already have the stock malden map on rotation Falluja - 100km2 terrain (10km x 10km), 16 km2 of city in the middle(4km x 4km). 200mb, however, needs CUP terrains -core (593mb) and and CUP terrains -maps (3.26gb) to work You get a main airfield, a bunch of fields and large irrigation channels, and a massive city. sure would be fun for a couple of op's, but to me looks like it would get very same-y quickly. there is some diversty in the buildings, but they are still the stock assets. beyond roads and a couple of fences, the map makers havent made much of an effort to make the building feel like they belong there. very much just asset placed on flat area. some of the areas, particularly in the industrial area are literally just a bunch of crates placed randomly. i think there are better options out there. thumbs down. Iron front Map Pack- CUP terrains -core (593mb) + IFA3_AIO_LITE (3.96 gb) theres about 30 maps, i'm getting bored and sober, so I'm going to skip the winter maps, as only the csat guard infantry have anything close to winter camo.i'm also skipping anything smaller than 6kmx6km because f*you. The good Staszow, poland 1944. 16km x 16km. detailed rolling terrain. no big hills to hide on, but detailed farmland and lots of local towns mean good chances of interesting locations and events the not worth it Baranow, poland 1944 8km x 8km. detailed, but very little terrain height variation, Pella Region, Greece 10km x 10km. rolling terrain. too few locations. obviously made from an old google earth sat image so the ground colours are flouro where they shouldnt be. Tobruk, libya. 10km x 10km. rolling terrain. too few locations El Alemain - 10km x 10km. desert, very few locations of interest and some obvious glitches such as roadways suddenly going vertical down the face of a trench. good for a tank battle but not much else Montherme, Ardennes 1940. 10km x 10km. heavily forrested maps, but few real interesting fighting points. no airfields. some glitches like floating trees Volkhov Forrest, russia. 6km x 6km. too few locations Weferlingen - 20x20km Terrain of Area that came out with the DLC Global mobilisation today. 20GB! however includes vehicles/ equipement/men/ ect. NOTE - THERE IS A NEW DLC MENU IN THE LAUNCHER WINDOW, (SIMILAR TO THE MOD MANAGER)> GO HERE TO ACTIVATE THIS DLC ONCE YOU HAVE DOWNLOADED IT Obviously, this map looks similar to the ones in the Iron front map pack, but on a much higher quality and much larger scale. Large forrest areas, scattered with small towns, fields, occaisional canals and road. definatly big enough to create an I&A mission on. the problem here is that there is almost no verticality. no hills you can climb to get better view, or hide your helicopter behind. its almost completly flat. this also adds the problem, that now you have zero easily distinguishable visual markers for aircraft. there's a "borderwall" which cuts the map into two halves, however it's not highlighted on the map, and there are no road crossings across it? alot of roads just end. why wouldn't you add something interesting like a checkpoint? the map has a bunch of small towns, but no real "set pieces". there are no airstrips, helipads, industrial sites, military bases, or any other "interesting sites" worth fighting over. Having a quick skirt round in the editor with the folage disabled (ctrl+G) shows there isn't even anything interestign hiding in the large forrest areas. I'd probably look at spending ~ 20 hours adding buildings / places of intereste before you could use this as an I&A map. Thumbs down TLDR / Summary in order of go suck your drum: Lythium Takistan Bozcaada Staszow, Poland 1944. Bystrica mind you this is probably logrythmic preference, with lythium being better than the others by a long shot
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    // ACCEPTED @Jack Fallen Welcome to the APD! As a Probationary Constable you will be placed on a 1 week probation period in which you must use your taser rifle. Any breach of protocols will result in a removal from the APD. [30/04/2019] It may take up to 48 hours to be whitelisted to your new rank on Altis Life. Junior Officer - Citric
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    We have and do encourage CO's to do this, and from time to time it does happen. The problem is usually there are not enough cops on to sustain both stations effectively. Ultimately it is at CO's digression if they want to do it or not, so if you feel that there is enough cops to cover Sydney adequately then feel free to ask if you can go CO the other station. Alternatively if you are CO you are more than able to authorise a bunch of Officers to head over to Brisbane or Melbourne, however make sure u have enough cops at BOTH stations or else it will fail and end up with everyone being slaughtered
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    // PENDING @Jack Fallen Please join the Interview Waiting Room on ts.straya.life for an interview. Interview Checklist 1. A Positive Attitude 2. Your Application Link 3. Your Ticket List, 10 Codes & Protocols 4. Be Prepared To Explain Roleplay Situations 5. Your Knowledge of Basic General Duties Processes You have 7 days to show up for this interview. Failure to show up will result in the denial of your application. If you have any issues with the above please contact a member of Academy. Senior Academy - DreadScythe
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    Reintroduce burying of dead enemies - 2k was a fair price Gen & Gun store in central Move carrier closer to landmass so it can be attacked via launcher to stop Tigris spammers Fix the issue regarding weapons bugging out on death being irretrievable for the player who died Killfarm heli spawn location needs fixing Remove some of the useless headgear in gen store no one buys them just makes me need to scroll further for a pilot helm Bobcats free rearm again - 90k price tag Mortars reintroduced Vehicle storage cool down so sandstorms can be stored just not immediately pointless having them so expensive if you cant store them. Night vision on the Verona and AA Launcher idc about compact Verona spamming is much nicer Remove the water @Nunny More staff that can run events and stuffs
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    // ON HOLD @Jack Fallen Unfortunately your application has been placed on hold for the following reason(s) Needs to complete Maturity Standards Test Please Complete your given task within 7 days. Failure to do so will result in the denial of your Application. If you have any issues or questions with the above please contact a member of Academy. Senior Academy - Bill Props
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    It's sad some things never change.
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    Nah i'll just dec on you or a lethal wielding cop, **** dem pubbies man way better than command or cabinet.
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    It- Add standard night vision to Titan and Verona. Remove the thermal offline notification for these and the designator. - Leave thermals out of drones and launchers. - Rotate the carrier 90°. The current landing approach is right over a gun shop, which is daft. Could consider placing it a bit further out, to cancel the bombardment from sea using tanks. - Tokens from 100 AI kills. I have posted in that thread. - A variety of helicopter load-outs such as perhaps: - 'Pawnee AT' 14 x Shrieker AP $30k - 'Pawnee OP' 1 x Scalpel 12 x DAGR $50 - 'Pawnee AA' 2 x ASRAAM $50K - 'Orca Auto-cannon' 20mm cannon $40k - 'Hellcat AT' 2 x Scalpel and miniguns $50k - 'Hellcat OP' 4 x Scalpel 12 x DAGR $75K 1 Token - Fix funny looking shop counters. Limeri bay, kill farm, Camp Maxwell. - Fix armament delivery at camp Maxwell gun shop. Static launchers spawn in tree or wall and blow up. - Variety of colours for vehicle spawns. Not every off-road should be red, currently they are. - Jet load-outs that are in between 'gun only' and fully loaded. As an example the black wasp is horrible for CAS with its high minimum speed and 20 mm cannon and the fully loaded version is OP, hence the 5 token price tag. A version with an intermediate load out would be ideal to include. Examples follow. - 'Black Wasp Bomber' Cannon, 2 x ASRAAM 2 x GBU $125k 1 Token - 'Wipe-out lite' Cannon 2 x Falchion, 7 x Shrieker AP 7 x Shrieker HE 2x GBU $125k 1 Token - 'Black Wasp Cluster' Cannon, 2 x ASRAAM 2 x CBU $125k 1 Token - 'Neophron Lite' Cannon 20 x Tratnyr HE 20x Tratnyr AP 2 x RBK-500F 2 x Sahr-3. $125k 1Token. Note the absence or ATGM on these loads. Those would require buying the fully loaded version. Regards, LameSlayer, aka James
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