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Showing content with the highest reputation on 01/08/18 in all areas

  1. 3 points
    Bring back the short sleeve black cop uniform for pub slots but anyone could wear anyway XD
  2. 2 points
    I was going though one of my oldest hard drives and I came across this image. This is a piece of StrayaGaming history. It was used as your loading in image for Altis Life. Server pop of just 23 in peak hours... and yes the market was that busy... so busy we could setup a screenshot without anyone around in the market... Something don't change... the swag car is a classic... We have come a long way from there and I would like to thank everyone for been apart of this community.
  3. 2 points
    1. Civilian AI already spawn at most AO's, adding vehicles and aircraft would just cause confusion for the players. 2. I've never seen an AO get leveled or even 1/10th destroyed in the manner you're describing, i don't think such a system is needed at all. Try to remember this is a casual server, we don't need all manner of hindrance and restrictions placed upon players.
  4. 2 points
    Hello, SOme of u may know me back 1/2 years ago. I used to be active on here and stopped due to me getting bored of altis life and the whole arma 3 scene. But since my man Denis had screenshot on here, I was like, shit, why not come back? So I guess you will see me around with the name "Shrood" Thank you :) PS: Previous gang: SP Used to be an constable but went inactive rip.
  5. 2 points
    Old Dance Party At DJs House 2016
  6. 2 points
    @sirgeneralj @d0nk both things in the one photo haha
  7. 2 points
    Bring back long sleeve blues for cop tbh
  8. 1 point
    Hey All, Against my better judgement I've decided to comment on this thread to offer my own opinion and response to everything that has been thrown around regarding this issue. I had been trying to stay away from it in favour of more useful pursuits but after reading this thread i feel obliged to express my sentiment in at least some capacity. My opinion on the issue has always been that as a function of the time dedicated to staffing/working on the server staff should be entitled to some perks, however there is a line where use of "perks" drifts into the world of abuse and becomes detrimental to the server as a whole. The fundamental backbone of pvp servers (or indeed servers in general) is fairness, a fair go. The players need to be able to feel that their experience in the game passes a minimum degree of fairness, that's why we ban hackers instead of letting them run loose and we stop teamkillers because they undermine the competitive integrity of the server and ruin peoples enjoyment. We can now consider the idea fairness when applied to the issues red addressed in his original post/comments here, namely the way some staff utilized the tools supplied to them. Used in moderation these tools are fine, like any good thing, in moderation people tend to be understanding and okay with it given the work people put in. But if people use them all the time players very quickly feel like the staff team is cheating to win, which undermines community faith in the staff team and server as a whole and makes players feel like the server is rigged against them/fundamentally unfair in a way that makes them quit/leave. Then we have leadermarkers, for leadermarkers I cannot/could not ever see a justification for the level of use that they saw. Leadermarkers are about as close to literal cheating as a tool can get when used in a competitive setting outside of administration duties. I acknowledge that it can be useful in server event situations or when spectating player, but when you are actively killing people with leadermarkers on and spawned gear I can easily see how players might feel that staff are cheating. It brings into question the integrity of the whole server. I dont think anyone could argue with a straight face that someone both seeing them on the map/through walls and shooting at them with spawned in gear at the same time would not make players frustrated to the point of leaving. Because it is unfair, despite what rationalizations anyone can come up with. That is not a "perk" that is cheating. To anyone who has/would contend that staffing does not play a role in the perception and popularity of a server I could not more strongly disagree. When players feel staff are cheating/abusing powers or are having heated arguments with them in chat it does not make the server feel like a welcoming environment or a place they want to be. I acknowledge our server has other problems, which i am working on fixing as best I can! However, staff integrity and actions can easily make or break a server and should not be downplayed like it has been in a few comments above. Because when players see staff continually using powers in a way that tips the balance beyond any reasonable perception of fairness for no reason except personal enjoyment it WILL drive people away, especially when it continues over the course of months even the most loyal players will leave, feeling hopeless and like the deck is stacked against them The players on the server should not be our enemies, the community and loyal players are what ultimately makes a server great/long lasting. To treat players with disdain and disrespect is not just unprofessional, it is suicidal for the server. Staff arent better than players, we are there to ensure the server runs fairly and smoothly. I think at some point this fact was lost sight of by some people. As i see it our role now is two fold, a) to re-establish faith in the integrity of staff, b) improve the server (performance and gameplay wise) to make it more enjoyable again. To anyone who has been away, You are most welcome back with open arms and if you have any feedback or wants for the next update let me know! We can all make WL great again together :) Anyway I've said my piece now, I hope it helps shed some light on everything.
  9. 1 point
  10. 1 point
    omg i remember the plissken brothers. I reckon this gang should be rivals with Aobe. It would be an interesting battle to be honest. Welcome!
  11. 1 point
    it is when you have someone who is trash and needs that crutch whilst also using leadermarkers.
  12. 1 point
    Hey @Baden, get back to us when you eventually crawl out of that grave red just put you in.
  13. 1 point
    Only 272 times... Everyone knows you need 300 before it's considered unfair
  14. 1 point
    Just thought i'd throw this in since spawning 16 kits a day is not so bad. This is the usage of leader markers for each staff member that has ever used them. Leader markers are essentially a wallhack for the player that is acting as the 'leader' of each squad in-game. Keep in mind this is only going back to August 1st, and this feature has been in the mission file for much longer. I have also included my SQL query so you can see how I am getting these results.
  15. 1 point
    I am not sure where you got 3 years from, you have never had access to view the database. That's alright though, i'll include it here for you. The logging for this began 2017-07-31 20:49:12 With the first kit being spawned in by ALI, you can see this below. So taking that into account the actual usage is 15.89 kits per day, a very different story than what you believed it to be. I could pull up the archived logs before that date where I reset them but I don't think that is really necessary to get the point across.
  16. 1 point
    Can't say this was a surprise about Ya Mum abusing his powers. When we questioned him about his sus ability to come back to the same spot with a lynx, he abused us and banned me for 24 hours. Report got dismissed of course even though the logs were there, what a joke. Slowly stopped playing that server after that incident. It is quite ridiculous that this went on for so long and only recently he got removed.
  17. 1 point
    how unfortunate that nobody can see the good these fantastic moderators brought to the server
  18. 1 point
    Couldn't agree more with this. I had multiple run ins with that particular scumbag. His day finally came.
  19. 1 point
    i called this abuse of power out MULTIPLE times March last year and it either fell on deaf ears or Ya Mum Denied it resulting in it being ignored. im glad this injustice has finally ended and wish you all the best in restoring Strayagamings Wasteland to its former self.
  20. 1 point
    StrayaGaming - Altis Life Rules All rule breaks are up to the server staff's discretion. What a moderator/administrator says is final. Recently changed rules are in yellow. 1 - General Rules 1.1 Use common sense when playing and reading the rules. 1.2 Any form of hacking, exploiting or cheating is prohibited. 1.3 Any form of racism or derogatory comments will not be tolerated. 1.4 Any use of macros are not allowed when on the server. 1.5 City limits are defined as anywhere inside of the Purple Ring around Sydney. 2 - Fail Role-Play (Fail RP) 2.1 You must at all times, stay within the narrative of your roleplay character. 2.2 Aborting the server while in restraints, roleplay, combat or while incapacitated/downed will be considered ‘Combat Logging’ (you must wait the timer out and respawn before, leaving the server). 2.2.1 You may however, quit the server if you were the cause of your own death and not in an active declaration (crashing your helicopter, falling off a building) 2.3 Any form of evading role-play such as killing yourself, being team killed to evade or breaking character will be seen as Fail RP 2.4 Storing or impounding a vehicle during an active declaration will be seen as Fail RP. 2.4.1 This also includes storing money, items and other amenities during an active declaration. 2.5 Any strategy, method or actions that are obtained by out of game means will be seen as meta-gaming. 2.6 Any actions that are done with the intention of interrupting or interfering with role-play or the actions of other people is trolling and fail role-play. 2.6.1 Don’t be a dick. (Don't do anything which could be seen as purposely annoying or interfering with the Roleplay of others. Things like baiting police, destroying vehicles and targeting certain people). 2.7 Civilians may not enter city limits with / or use any of the following ; concealing clothing (balaclavas, face masks), assault weapons (anything that cannot be purchased from the red civ gun store), explosives, armoured apparel and vehicles (clothing/vehicles with an armour rating) 2.7.1 Civilians that enter city limits with any of the above mentioned items may be met with undeclared lethal force from the Police within city limits. 2.7.2 Weapons / Gear picked up from dead bodies that are considered assault weapons (including police weapons) may only be used within that declaration, once declaration is over you must get rid of the gear or leave city limits. 2.7.3 Anyone in Qilins, Prowlers, Armed Land Vehicles, Armed Hellcats, Armed Orcas and Pawnees may not enter city limits. 2.8 Any hostile action direct towards medics will be seen as Fail RP. 2.8.1 Stealing a medic vehicle will be seen as Fail RP. 3 - New Life Rule (NLR) Classifications: Dead / Died / Killed / Death means you have been incapacitated and then respawned. Incapacitated / Downed means you have been shot, crashed, etc and have the option to be revived by an adrenaline shot, request a medic or wait out the respawn timer. 3.1 All information / knowledge / memories gained prior to respawning is lost unless revived by a medic or via an adrenaline shot. 3.1.1 The exception to this is owned houses and server marked map locations. 3.2 You cannot return to the situation which caused your death. 3.2.1 Even if the situation has ended, you are not allowed to go back to retrieve weapons, gear or vehicles. 3.3 If revived by a medic, you cannot attempt to kill anyone involved in the situation leading to your incapacitation until the situation is complete 3.4 You can still be restrained by civilians or detained by police after being revived so long as the opposing party member has not themselves, been revived or respawned. 4 - Value Life Rule (VLR) 4.1 Putting yourself in situations where the risk of death far outweighs the odds of surviving is considered to not be valuing your life. 4.1.1 Failing to comply with the demands of a hostile threat where your life is at risk will be considered to not be valuing your life. 5 - Declarations 5.1 All declarations must be done via email or direct communication, this includes voice. 5.1.1 Enough time (30 seconds) must be given to acknowledge a declaration must be given. 5.1.2 An acknowledgement must be a noticeable change in behaviour. 5.1.3 Direct communications cannot be used to declare on any vehicle. 5.2 All declarations must include the following: 5.2.1 An action for the person being declared on e.g. Hands on your head! 5.2.2 A consequence for failing to comply e.g. Or you will be shot! 5.3 A declaration ends when all ingame/online members of an opposing faction are incapacitated or 10 minutes after all hostile actions have ceased. 5.3.1 Upon death/incapacitation your individual declaration with the opposing party will no longer be valid. 5.3.2 5.3.1 is void if you are revived using an adrenaline shot 5.4 A declaration on one member of a gang/faction is a declaration on all members wearing the same gang tag/faction map wide. Note: Please see the linked announcement regarding the interpretation of the use of Gang Tags in Combat 5.5 Declarations on Police must be done by either direct communication (this includes voice) or by text to Police dispatch. 5.5.1 Declarations via Police dispatch must state a name and a vehicle (if applicable). 5.5.2 If a name is not applicable, a location must be used instead. 5.6 Registered civilian contractors must declare via text message before participating in an active contract involving a robbery 5.7 If the player has acknowledged your declaration and complied with your demands, you may not engage and must continue roleplay. (If you decide to kill them while they're complying, this will be seen as Fail RP). 5.7.1 Hostages may only be killed should negotiators fail in complying with reasonable demands 5.8 If you are outside city limits you cannot declare on any players that are within city limits. 5.8.1 If a player flees into city limits during a declaration you may follow them and continue the engagement. 5.8.2 If you follow a player in during declaration using rebel gear, you may not start a new declaration until you leave city limits. 5.8.3 After concluding a situation pursuing a player into city limits in rebel gear, you must immediately make all attempts to leave city limits. 5.8.4 If a declaration is initiated by a player inside city limits where both parties are inside city limits, rebel gear may not be brought into city limits. 5.9 The robbing of a house does NOT form a declaration between the robber and owner. 5.10 All civilian groups are to wear the gang tag associated with their group. (Example: [123] YOURNAME) Note: Please see the linked announcement regarding the interpretation of the use of Gang Tags in Combat 5.11 You must declare on a person before you can restrain or knock them out. An acknowledgement must be received before you can restrain or knock them out. 5.11.1 Police are exempt from this rule when restraining to check licenses or ticketing. 5.11.2 Police may use tasers or knockdowns without a declaration against players who trespass within Sydney, Melbourne or Brisbane PDs. This does not start a declaration between the player / player’s gang and the Police. 5.12 Anyone in an air vehicle within a “No fly Zone” can be met by undeclared force by police. 5.13 Any damage or deaths that occur from crossfire will not be considered a form of declaration. 5.14 Any combat taking place in a KOS zone is exempt from the above rules. Should a party leave KOS whilst in Active Combat, a declaration is formed between both parties 5.15 Anyone inside of the red border around gang bases will be met subject to KOS from the whitelisted gangbase members. 6 - Random Death Match (RDM) 6.1 Killing any player without a valid declaration (see declaration rules) will be seen as RDM. 6.2 The killing of EMS will be seen as RDM, however excludes EMS in KOS zones. 6.3 If you are caught in the crossfire of an active declaration, this is not RDM. 7 - Vehicle Death Match (VDM) 7.1 The usage of vehicles to cause harm, damage or gain an unfair advantage will be considered VDM. 7.2 Running someone over with the intent to evade/flee is not seen as VDM. 7.3 Players who become ragdolled will gain immunity for a short period of time, until the rag doll animation is over and they have been allowed to remount a vehicle or re-engage in a combat situation. 7.3.1 Immunity period only applies when the rag doll was caused by the opposition not teammates. 7.4 Armoured VS Armoured is permitted 7.4.1 Armoured Vehicles consist of the Strider, Ifrit and Hunter 7.5 Ground vs. Air Ramming is prohibited. 7.6 Unarmored vehicles can not be used to ram other vehicles. 8 - Safe Zones 8.1 There is to be no hostile acts within a safe zone. 8.2 When in an active declaration you can not flee to a safe zone. Police can arrest people from within safezones. 8.2.1 Police v Rebel declarations are called off when all members of either party reaches their safe zone (Police Stations or Rebel outposts). 8.2 is void in this situation. Cartels and civilian contractors must also return to the Rebel Outpost over their set outposts. 8.2.2 If a single member of either party returns to the safezone, the declaration is still valid 8.2.3 All above rules (8.2.1 and 8.2.2) do not apply for when a robbery is being conducted. Any players that are part of either the gang or police force and are present at the bank within the declaration area of a 2km radius will be considered active in the declaration. Anybody seen withdrawing to a safezone will not be permitted to return and is calling off their individual declaration. 8.2.4 Police may return to Melbourne, Brisbane, Sydney PDs during a bank only for the purpose of escalation and will not call off their declaration in doing this. Only in this case are they exempt from rule 8.2.3. 8.2.5 Police are exempt from rule 8.2 if they are bringing the individual back to a Sydney, Melbourne, Brisbane police safe zones for processing purposes. They may not re-join any active situations once processing has begun. 8.3 You can not steal any items/vehicles from a safe zone. 8.4 You are not to airlift a vehicle from within the city limits. 8.4.1 The only exception to this is vehicles you own or have keys to and can only be lifted from the air garage. 9 - Robberies Robberies - Gas Station robberies, Major robberies and Vault raids 9.1 You must declare on the Police when robbing any of the gas stations however, major robberies and vault raids are KOS on all cops involved within 2km. (Please see Section 11 - Vault Raids for more information on Vault Raids) 9.2 Touching off any robbery and running away for the benefit of baiting cops or annoying other players will be seen as Fail RP. 9.3 Gangs performing any robbery must do it for the robbery itself and must roleplay an escape once the robbery is over. They can’t wait around for the pleasure of killing Police officers. This will be seen as Fail RP 9.4 If you leave the server whilst spawned in or die for any reason during a robbery situation, you cannot return and engage in the situation. (This includes aborting to lobby or being kicked). 9.5 During scheduled server events (events with prior notice given more than 24 hours ago), no player may conduct any major robberies or vault raids. 9.5.1 Players, regardless of faction, may not rob or raid houses during these events. 10 - Major Robberies Major Robberies: Westpac Bank, AGL Office, Research and Development Facility, Federal Reserve. 10.1 All Major Robberies have a minimum requirement of Police online before the robbery can be commenced 10.1.1 Ten Police officers must be online to rob the AGL Office 10.1.2 Ten Police officers must be online to rob the Westpac Bank 10.1.3 Twelve Police officers must be online to rob the Research and Development Facility 10.1.4 Twelve Police officers must be online to rob the Federal Reserve 10.2 When a major robbery is hit off, all declarations that include the Police are called off 10.2.1 This rule is only applicable within a 2km radius of the major robbery area. 10.3 Declarations for all Major Robberies are only within the immediate area of the robbery. Any hostile actions to either the robbers or the Police responding to the robbery by an unrelated gang/third party will be considered RDM within 2km of the active robbery. Two gangs (Rebel/Cartel/Civilian) cannot commit to a single major robbery at the same time. 10.4 All Major Robberies have cooldowns before they can be robbed. 10.4.1 The cooldown between different major robberies is two hours, the cooldown starts at the beginning of the robbery. This can be checked by using the bot on the Strayagaming Discord or the Gangs Discord 10.4.2 AGL Solar Office and the Westpac Banks have a cooldown time of two hours. 10.4.3 Research & Development Facility and the Federal Reserve has a cooldown time of three hours 10.5 You may not randomly join in a major robbery or sneak around unarmed and act as a bystander then pull out a gun and assist. This is known as Third Partying. 10.5.1 Registered Contractor Gangs with an active contract approved by Senior Staff may assist in conducting a Major Robbery or assisting Police in retaking 10.6 After the detonation of the Federal Reserve vault, neither party (rebel or Police) may have any additional people join in to the active robbery. 11 - Vault Raids Vault Raids: Abandoned Bank, Abandoned Factory, Military Compound, Altis Shipping Yard, 9 Lives Headquarters 11.1 Eight Police Officers must be online before a Vault Raid may be commence 11.2 A 1km KOS Area is established around the Vault Raid when it is started. If any party enters this KOS Area during the Vault Raid, they are placed in a declaration with all parties involved. 11.3 Vault Raids have cooldowns before another one may be attempted. These are not affected by Major Robberies 11.3.1 The Cooldown between any Vault Raid being attempted is one hour. Only one Vault raid may be attempted “per hour” 11.4 Any Party may join in and attempt to take the prize for themselves 12 - Hostage Rules 12.1 A message should be sent to the Police requesting a negotiator for the hostage(s) prior to the start of the robbery 12.2 If you kidnap a player with less than six Police online, you cannot initiate a hostage roleplay scenario with the Police. 12.3 All negotiations must be done face to face in game and any money must be done on site NO wire transfers. 12.4 A declaration is formed with the Police & Hostage Taker(s) when negotiations are called off by either party face to face. The Police must wait 30 seconds or receive acknowledgement of negotiations being called off before any hostile action is taken. 12.5 Do not use a hostage that is playing with you. This will be known as fail role play. 12.6 The negotiator of any hostage situation can not be taken hostage. 12.7 There can only be one hostage situation declared with the Police every two hours. 12.8 You cannot take EMS members hostage. 12.9 The negotiator must value the life of the hostage as his own. 13 - Civilian Groups 13.1 Civilian Groups consist of Rebel, Gangs, Contractor groups in addition to ordinary groups / gangs 13.1.1 All Civilian Groups are to wear the tag associated with their group in front of your player name. (Example: [123] YOURNAME) Note: Please see the linked announcement regarding the interpretation of the use of Gang Tags in Combat 13.2 Civilian Groups are all their own separate force, therefore no team tactics between groups is permitted 13.3 No more than 15 members of a civilian group may be on the server under tags at any one time 13.4 Any Corrupt Roleplay must be documented. Corrupt Roleplay consists of turning a blind eye to drug trafficking and other illegal activities such as kidnapping and capture points. 13.5 When performing any robbery, civilian groups must ensure that the appropriate amount of time has passed between cooldowns. This information can be found by using the discord bot (See robbery rules). 13.6 Civilian Groups may apply to become a registered group. The benefits can be found here 13.7 Registered Civilian Groups have the ability to take over a major settlement, known as a rebel takeover. More information can be found here 13.8 Registered Civilian Contractor Groups may form contracts with any groups / faction throughout the server. 13.8.1 Any contract formed must be documented and made available to staff at any time. 13.8.2 Civilian Vehicles must be used in city limits. This includes donator vehicles and helicopters. Vehicles purchased from a rebel store are not permitted. 13.8.3 Contractors must be paid prior to any commencement of work. 13.8.4 Any gear purchased at Contractor Base that is not available at a civilian store is considered rebel, unless you hold a valid contract approved by the APD Commissioner. 13.8.5 Contractors are only allowed to operate with their specific contract parties or other contractors groups. If they are seen operating with groups not contracted with them, then AL Senior Staff may revoke their registered status. 13.8.6 Contractors can only participate in robberies should they have an active contract approved by AL Senior Staff. 14 - Additional 14.1 The Altis Police Department (APD) and the Altis Paramedic Service (APS) have protocols that govern each department. They can be found below: 14.1.1 APD Protocols 14.1.2 APS Protocols Contact the respective Command Teams for help regarding protocol breaches. 14.2 The Basic Laws of Altis can be found here 14.3 The Registered Civilian Guidelines can be found here 14.4 The Rebel Takeover Guidelines can be found here 14.5 The Gang Base Guidelines can be found here 14.6 Donation Benefits for Altis Life can be found here Rules written by the StrayaGaming AL Staff Team. Rules effective as of Altis Life Version 11.7 >> If any grey areas are found, please forward them to Altis Life Senior Staff <<
  21. 0 points
    i gather you don't really play on the server since i havent really seen you on and half of this stuff is already in as zombine has stated civvies do roam the AO and there are civilian vehicles only time i have seen a town get levelled is when i have done it myself. never seen a player do it it already says in chat if someone kills a civilian and i believe you lose a point plus we already have ROE's Kinda seems like you trying to get some ez rep
  22. 0 points
    Blooooooooooooooody shrood mate!
  23. 0 points
    @Nevetos Here's a piece of history for you
  24. 0 points
    Welcome back. I'm glad players call this place home and return after some time. It's easy to understand getting sick of Arma when there are so many new and different games out there...
  25. 0 points
    Get kicked from the server when using self destruct on a UAV/UGV Cant service the falcon at the fob Also can the falcon get short range AA
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