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Showing content with the highest reputation on 08/31/18 in Posts
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2 points>Implying rebels even RP that, and don't always say "I'm a terrorist lul I don't fear death" So this post comes up a lot, and it's the same arguments over and over. I really suggest looking back at other tase/knockdown threads and catching up on them before posting the same thing.
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2 pointsAt the moment the only rebel activity you get (when playing with a gang), is: North Sydney organised “role play”, Westy/Brizzy and Fed, airdrops that contain next to nothing that is ONLY used for the free red zone and Drug shipment, which nobody really competes for. I think that some if not most of these ideas could/should be added. Ability to rob hospitals (for morphine and money etc), capture points that can be competed for (gang vs gang vs cop sorta thing) that give the owners an increased pay check. Improved police checkpoints for 2 & 3, (make them robbable, also gives an increased paycheck) also allowing for cops to take it back from the rebels. KOS store capturable which additionally gives the “owners” at the time a notification if anyone has entered within the area. Add more to the proficiency tab just to give something extra for people to work towards, keeping in mind that for higher tier categories, the proficiency will take even longer/ exp will be harder to gain (eg. increased paycheck & reduced price for rebel weapons) this could be done by gaining exp for killing someone etc. Oh ye, and make it so you don’t have 25 cops clumped in Sydney... like why? Altis is a big map you know, just spread them out, it really can’t be that hard. And this is also another factor to why rebels gangs leave. Because where the cops go, others go, that is exactly why almost all of the gangs are predominantly positioned in Sydney. If you ask me it is ridiculous and a major flaw to the server. I’m sure that these ideas could be further elaborated and thought of in further depth. But these are just some off the top off my head.
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2 pointsyou mean dead. the only big rebel gang is ACI. LYNX is banned Omega left and the old gang V and IX are also banned. all the gangs atm are Sydney gangs and just shit on GD.
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2 pointsjust use the dome looking compound thingy near cartel 2. and dont make it money make it processed gems and gold bars. like a mini fed. something worth for rebels to rob. and KOS shop needs to be added back in as a capture point. and add more possible ways to earn money legal and illegal ways. other wise rebel is gonna die and there wont be anything else to do on the server then play cop
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2 pointsThink bank in itself needs to be redone for combat rather than roleplay as realistically the bank isn't used for anything else.
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2 pointsName: Mbolt5 Callsign: K29M Training Completed By: Farmer George List all Pub Slot Inductions you have done: B.J Cobbledick, FRED, Sobieski, Sexy_Squirrel, adawgz Why do you deserve a promotion? (50 Words min) I think i deserve a promotion because i show commitment and dedication the the Detective force as a senior detective and to the APD, I'm great at handling responsibility and can be relied upon. I believe i'm a great role model for not only detectives but new members to the APD. I enjoy being able to help people and i would be able to do that easier and more ofter as a sergeant. Who would recommend you for a promotion? @Haz @FarmerGeorge98 @Mr Hyde @Allahsnow
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1 pointWasteland Stratis Major UPDATE In the event of any catastrophic errors or problems on initial release, we may revert back to the previous version. Please let me know how the update effects your performance Development N.B. This list of changes is not everything, it’s just what I felt were the most significant changes General Changes - Added - Teambalance system, Leashes opfor and blufor to within 3 people of each other at all times. The team-balance takes priority over the team lock script however when you get balanced it locks you to the other team so it cannot be abused for free unlocks Added - Brand new token stores system, a new way to spend your hard earnt tokens! (more details below) Added -flares to pawnee's Added - Custom incoming missile alert to vehicles, mostly to benefit heli's that BI removed the warning radar from such as the pawnee and hummingbird Added - Ability to buy token vehicles at the aircraft carrier vehicle store Added -Several new vehicles to the store (rocket variants of 4WD/Offroad and a couple more) Added - Hostile Jet/s missions Added - Abandoned jet mission Added - Skyfire and DAR rockets are now fired by helicopter pilots instead of gunners as they are direct fire not guided. Added -Environmental effect toggle (animals and sounds) Added - Terrain quality options Added - A significant number of extra logs Added -Persistent global chat mute option for admins Tweak - Reworked Gun store to improve Usability When you buy a weapon it now comes with 1 clip/rocket loaded ready to fire straight away When you buy attachment you now get a prompt to automatically equip them to your gun Tweak - Reworked General store to improve usability When buying new clothes/armor/backpacks the gear in your current clothing is now automatically transferred to your new gear, removing the need to drop your items before buying new gear ect Tweak - Increased size of player item storage to allow far more gear to be stored Tweak - Moved south gun store to LZ Connor Tweak - added some battlement to LZ Connor to make hitting it from the carrier harder Tweak - Increase rate of mag repacking Tweak - Optimized several scripts and adjusted the frequency of a bunch of intensive scripts on client and server. Tweak - Increased frequency of cleanup of commonly cluttering items Tweak - Made admin mute on a player correctly persist until the next restart Fixed - Player Respawn logs showing some players at being on civ when they spawned Fixed - Broken admin panel elements Fixed - Several other edge case bugs/exploits Deleted - A bunch of extraneous spawned scripts that were bogging the client and server down Token Store System: This brand new system allows players to spend tokens on persistent rewards for those who would rather that than stronger vehicles, options listed below, these types will most likely be given teiring in the future for better options: Spawn with a better Gun: Allows you to respawn with a sting with a suppressor, aco and 3 mags every time you respawn after purchasing, giving you a small but significant edge against opponents with pistols Spawn Gear: Same as above except instead of spawning with a gun you will spawn with lvl 3 vest and helmet every respawn Extra storage: Increases bank cap by 1mil and the number of vehicles you can store by 1 for each time you purchase it (can buy multiple times Open General store: Allows you to open the general store from anywhere once without having to go to the store at the cost of 10 tokens Finding any Issues or bugs? Report your findings to our wasteland staff. Feedback/Suggestions are welcome
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1 point
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1 pointHmm where have I heard of this before. (Note I would love small branch bank all round the place to make more then a gas station, less then a Full bank.)
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1 pointHigh rate of fire aswell, but ofcourse I don’t see a problem with the 50 cals if they are hard to get/pricey/hard to craft
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1 pointIt would just be a good budget gun in general, this can also be said for Katiba.
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1 pointWould love it to be, could be a rebel gun too lol, who knows
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0 pointsMake it so that if you have over 500k it has to be put into an atm at a bank.
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0 pointsIf rebels can go 24 hours without breaking a rule, sure.
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0 pointsThere are plenty of budget guns Katiba, contractor base and air drops for like mk18 and what not doesn't really seem like something that should be taking up the devs time when there are plenty of more important issues on the server.
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0 pointsPretty pointless the strider meta forces 7.62. If the type 115 is added is anyone gonna use it over a zafir or mk1?
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0 points@Skyfise You would have to get it past @Lotza. P.S. I have tried before and the result is quite obvious.
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