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Showing content with the highest reputation on 04/24/20 in all areas

  1. 6 points
    Identification: - Name: Greeny In-Game rank and Callsign: K14W Age: 19 Questionnaire: - Why do you want to join as an Aviation Officer? (Minimum 50 words): Academy seems like an interesting change of pace, but mostly to teach my fellow officers how to fly and test those who already know on their aviation skills. I’m aware that Academy is in need of more officers, so I’m here to offer my services and hopefully have some fun along the way. What do you hope to achieve in as an aviation officer? (Minimum 30 words): The current aviation environment seems rather lacking as of late, considering both Fedora and Ash have gone elsewhere, so I would like to step up and help with trainings as best as I can and hopefully rise through the ranks of aviation. What can you bring into the Aviation Team? (Minimum 50 words): I can bring the experience in flying needed to train officers of the APD and the patience needed to teach those who don’t already know how. I’m very active on cop, being in SRT; so I’ll be available most of the time to train and examinate those who need their trainings done. How much experience with aviation do you have? (In and out of game): Having 2.3K hours on the game, a large portion of that time has been spent on flying mostly in KOTH servers as well as Strayagaming. Have you ever been kicked/banned/watchlisted on StrayaGaming? (If so explain): sure have, nothing major, get someone to look up my history if you wish. Have you ever been the subject of any Disciplinary Action within the APD?: Yup Conclusion: - Recommendations? (Not required): Any recommendations from other officers? (If so list them): @James.05 / Anyone who likes this post Anything else you wish to tell us?: Have you read the Altis Police Department PolAir Protocols?: Yuparoo By placing this application you acknowledge that any work you do for the APD can be edited by the Command Team and other Academy Officers without your consent. Any work you do for the APD remains the property of the APD. Any "Code Trivago" or confidential information you are given is to remain unreleased into the Community.
  2. 2 points
    Thought i'd compile a small summary list of the common complaints / suggestions / improvements for consideration on the next update: 1) Implement aussiedave's rabbit-proof fence at spawn 2) Remove the lightpole at the front of the airport building between the AI and the Vehicles 3) Add or improve the competency of the base air defence network / or fix the spawn rate of enemy jets when no CAS airborne 4) Decrease the durability of the taru pods when dropped (i'm not a fan of having them land on me in the HQ during defend missions) 5) Add function to the two (newer) flat-deck HMMET Trucks so they can lift / tow / mount heavy weapons same as the civilian truck. add capacity to IFRIT/PROWLER/QUILLIN/OFFROAD to be able to actually carry 1 or 2 backpacks in the inventory. 6) Add an attack helicopter (with or without AA capabilities) as an option to the fighter pilot role 7) give JTAC or Mortar roll ability to call in artillary strike using fire support module and main base artillary. i would even move this artillary to side base and have it only available after being supplied by HMMT ammo or the like 8 ) Remove the PCML and PCML ammo from the standard vehicle and crate loadouts. i would say that standard loadouts for crates and vehicle should be a basic rifle, some first aid, an array of basic rifle ammo, and maybe some NVG/toolkit/maybe some explosives. if you want anything after the basics, then you go customise the loadout. (on that note, is there a way so save/load a vehicle loadout?)
  3. 1 point
    Hi All, With the update being released, please check over the rules as they have been updated to reflect the current changes. A number have been removed, reworded and reorganised so please be careful to understand them! If you have any questions, please post below or see a member of staff! https://strayagaming.com/topic/12038-altis-life-rules/ P.S Sorry for the delay, they were rather fiddly to update!
  4. 1 point
    Welcome Member's of StrayaGaming. For This Giveaway we are giving away a copy of, Train Simulator 2020 + 16 DLC's How To Enter: To Enter The Giveaway all you need to do is comment, "Well, bust my buffers!" This Giveaway will end on 30/04/2020 If you would like to get more info reg this game you can visit the store page found Here List of DLCS Train Simulator: Riviera Line in the Fifties: Exeter - Kingswear Route Add-On Train Simulator: Western Hydraulics Pack Add-On Train Simulator: Miami - West Palm Beach Route Add-On Train Simulator: CSX AC6000CW Loco Add-On Train Simulator: Weardale & Teesdale Network Route Add-On Train Simulator: BR Class 24 Loco Add-On Train Simulator: North Jersey Coast Line Route Add-On Train Simulator: NJ TRANSIT GP40PH-2B Loco Add-On Train Simulator: West Rhine: Kln - Koblenz Route Add-On Train Simulator: MRCE BR 185.5 Loco Add-On Train Simulator: Chatham Main & Medway Valley Lines Route Add-On Train Simulator: BR Class 402 '2-HAL' EMU Add-On Train Simulator: Feather River Canyon Route Add-On Train Simulator: Western Pacific FP7 California Zephyr Loco Add-On Train Simulator: Hamburg S1 S-Bahn Route Add-On Train Simulator: DB BR 114 Loco Add-On Support our giveaways by giving this post a ?to all our supporters, I will do another giveaway just for you. You will go into the draw to Win FROSTPUNK + 1 DLC - Game link here Valued at $40
  5. 1 point
    Name: Mitchell Altas In-Game rank and Callsign: [KO5W] Age: 17 Questionnaire: - Why do you want to join as an Aviation Officer? (Minimum 50 words): I wish to join as an aviation officer as there is little to none aviation officer on and as i have been in academy before i wish to be apart of the aviation side of things in the PD as i see way to man people who are not Polair trained and want to be so i want to give them opportunity to become polair trained What do you hope to achieve in as an aviation officer? (Minimum 30 words): I wish to achieve the ability to bring more member into becoming an aviation officer as i have stated before so also be able to give every constable + the opportunity to be able to fly in GD,CID and SRT What can you bring into the Aviation Team? (Minimum 50 words): i can bring around 4,674 hours of arma 3 gameplay and about 600 hour of total flying i also have a wide knowledge of all fixed winged aircraft and also rotary aircraft i know how to work and operate almost all aircraft in arma 3 i know most types of tactics which involve aircraft and how to use them How much experience with aviation do you have? (In and out of game): 600 hour total Have you ever been kicked/banned/watchlisted on StrayaGaming? (If so explain): NO Have you ever been the subject of any Disciplinary Action within the APD?: I don't remember Conclusion: - Recommendations? (Not required): JotJTX Any recommendations from other officers? (If so list them): Smith Anything else you wish to tell us?: I hope i will make it in Have you read the Altis Police Department PolAir Protocols?: YES
  6. 1 point
  7. 1 point
    No real need for this, Just make a auto respawn area for non pilots around the chopper spawns.. They'll get the idea soon enough. Another idea that will work great is move the chopper spawn away all together. Or the infantry spawn. There are lots of good places for the spawn.. A chopper can in fact fly to the infantry!! Oh God Yes!.. Just an AA at either end of the runways would help a lot. A multiplier of enemy jet spawns would be great, or switch it to enemy attack choppers when no CAS is on. Nooo..... Then I'd have to have them.. IN MY CHOPPER!!!! ? But I see you're point.. It's a bit broken being able to heave them in at 300km/h.. Fun though! Actually to this point, INCERASE the durability of the Huron Crates.. They have a habit of crumpling if a bird sneezes within 10k. Even if only on the repait & refuel ones. This is a bad Idea for reasons stated above. If one was added it would HAVE to have AA or else it would be useless in in a CAP capability, unless you made it that the enemy also only spawned choppers while it was up. This would be abused from day 1 & would only increase the trolling. Even in the hands of the regulars & whitelisted this would be a very bad call. I have seen this fail on a few different servers. This is one I have been asking after for a long time. The Ammo boxes should have all the basic NATO Ammo NO Rifles, a few basic launchers/ammo & a bunch of FAK's. Some nades & Smoke as well, (No Red). Enough that a pilot can pick one up & haul it to a defend & it would be enough to support a fighting force of 30. If more is needed, well, there are a few crates. Yeet's Idea of a limited arsenal is good, if for no other reason the players in the field can use the same interface they are used to from hours of Box Barbie-ing ?. But seriously, The interface is a lot faster than the regular inventory one. As for NVG's/Explosives, they could be in the chopper inventory in stead of 50 parachutes. That way the guys could grab them in flight or when a chopper touches down nearby. You cold even make the amount on board dependent on the size of the chopper. If the Attack chopper Idea is implemented(#6) then a few more AA launchers should be placed in the choppers or mobile arsenal as well, as a pilot in the chopper will be a lot less likely to hunt AA targets compared to when he/she/it is in a jet. To my knowledge you cant save a vehicle loadout without making it an arsenal.
  8. 1 point
    +1 The syncronous moans when banks constantly gets hits really shows how annoying constant banks are. Instead of banks being a break from GD, its become GD being a break from banks. It gets very tiring and people leave because of it. Sometimes myself included.
  9. 1 point
  10. 1 point
    Hey Guys, Back on track for more regular updates we bring you altis life 11.6. The core feature of this update is our newly created custom bank system. Instead of the banks being part of the map the banks are now created when the server boots via code. This allows us to create a pool of banks and then select a set of 2 random banks (in addition to pharma, R&D and fed which spawn every restart) from the pool of banks we have built to spawn each restart. In addition we have several fixes and map changes.
  11. 1 point
    StrayaGaming - Altis Life Rules All rule breaks are up to the server staff's discretion. What a moderator/administrator says is final. Recently changed rules are in yellow. 1 - General Rules 1.1 Use common sense when playing and reading the rules. 1.2 Any form of hacking, exploiting or cheating is prohibited. 1.3 Any form of racism or derogatory comments will not be tolerated. 1.4 Any use of macros are not allowed when on the server. 1.5 City limits are defined as anywhere inside of the Purple Ring around Sydney. 2 - Fail Role-Play (Fail RP) 2.1 You must at all times, stay within the narrative of your roleplay character. 2.2 Aborting the server while in restraints, roleplay, combat or while incapacitated/downed will be considered ‘Combat Logging’ (you must wait the timer out and respawn before, leaving the server). 2.2.1 You may however, quit the server if you were the cause of your own death and not in an active declaration (crashing your helicopter, falling off a building) 2.3 Any form of evading role-play such as killing yourself, being team killed to evade or breaking character will be seen as Fail RP 2.4 Storing or impounding a vehicle during an active declaration will be seen as Fail RP. 2.4.1 This also includes storing money, items and other amenities during an active declaration. 2.5 Any strategy, method or actions that are obtained by out of game means will be seen as meta-gaming. 2.6 Any actions that are done with the intention of interrupting or interfering with role-play or the actions of other people is trolling and fail role-play. 2.6.1 Don’t be a dick. (Don't do anything which could be seen as purposely annoying or interfering with the Roleplay of others. Things like baiting police, destroying vehicles and targeting certain people). 2.7 Civilians may not enter city limits with / or use any of the following ; concealing clothing (balaclavas, face masks), assault weapons (anything that cannot be purchased from the red civ gun store), explosives, armoured apparel and vehicles (clothing/vehicles with an armour rating) 2.7.1 Civilians that enter city limits with any of the above mentioned items may be met with undeclared lethal force from the Police within city limits. 2.7.2 Weapons / Gear picked up from dead bodies that are considered assault weapons (including police weapons) may only be used within that declaration, once declaration is over you must get rid of the gear or leave city limits. 2.7.3 Anyone in Qilins, Prowlers, Armed Land Vehicles, Armed Hellcats, Armed Orcas and Pawnees may not enter city limits. 2.8 Any hostile action direct towards medics will be seen as Fail RP. 2.8.1 Stealing a medic vehicle will be seen as Fail RP. 3 - New Life Rule (NLR) Classifications: Dead / Died / Killed / Death means you have been incapacitated and then respawned. Incapacitated / Downed means you have been shot, crashed, etc and have the option to be revived by an adrenaline shot, request a medic or wait out the respawn timer. 3.1 All information / knowledge / memories gained prior to respawning is lost unless revived by a medic or via an adrenaline shot. 3.1.1 The exception to this is owned houses and server marked map locations. 3.2 You cannot return to the situation which caused your death. 3.2.1 Even if the situation has ended, you are not allowed to go back to retrieve weapons, gear or vehicles. 3.3 If revived by a medic, you cannot attempt to kill anyone involved in the situation leading to your incapacitation until the situation is complete 3.4 You can still be restrained by civilians or detained by police after being revived so long as the opposing party member has not themselves, been revived or respawned. 4 - Value Life Rule (VLR) 4.1 Putting yourself in situations where the risk of death far outweighs the odds of surviving is considered to not be valuing your life. 4.1.1 Failing to comply with the demands of a hostile threat where your life is at risk will be considered to not be valuing your life. 5 - Declarations 5.1 All declarations must be done via email or direct communication, this includes voice. 5.1.1 Enough time (30 seconds) must be given to acknowledge a declaration must be given. 5.1.2 An acknowledgement must be a noticeable change in behaviour. 5.1.3 Direct communications cannot be used to declare on any vehicle. 5.2 All declarations must include the following: 5.2.1 An action for the person being declared on e.g. Hands on your head! 5.2.2 A consequence for failing to comply e.g. Or you will be shot! 5.3 A declaration ends when all ingame/online members of an opposing faction are incapacitated or 10 minutes after all hostile actions have ceased. 5.3.1 Upon death/incapacitation your individual declaration with the opposing party will no longer be valid. 5.3.2 5.3.1 is void if you are revived using an adrenaline shot 5.4 A declaration on one member of a gang/faction is a declaration on all members wearing the same gang tag/faction map wide. Note: Please see the linked announcement regarding the interpretation of the use of Gang Tags in Combat 5.5 Declarations on Police must be done by either direct communication (this includes voice) or by text to Police dispatch. 5.5.1 Declarations via Police dispatch must state a name and a vehicle (if applicable). 5.5.2 If a name is not applicable, a location must be used instead. 5.6 Registered civilian contractors must declare via text message before participating in an active contract involving a robbery 5.7 If the player has acknowledged your declaration and complied with your demands, you may not engage and must continue roleplay. (If you decide to kill them while they're complying, this will be seen as Fail RP). 5.7.1 Hostages may only be killed should negotiators fail in complying with reasonable demands 5.8 If you are outside city limits you cannot declare on any players that are within city limits. 5.8.1 If a player flees into city limits during a declaration you may follow them and continue the engagement. 5.8.2 If you follow a player in during declaration using rebel gear, you may not start a new declaration until you leave city limits. 5.8.3 After concluding a situation pursuing a player into city limits in rebel gear, you must immediately make all attempts to leave city limits. 5.8.4 If a declaration is initiated by a player inside city limits where both parties are inside city limits, rebel gear may not be brought into city limits. 5.9 The robbing of a house does NOT form a declaration between the robber and owner. 5.10 All civilian groups are to wear the gang tag associated with their group. (Example: [123] YOURNAME) Note: Please see the linked announcement regarding the interpretation of the use of Gang Tags in Combat 5.11 You must declare on a person before you can restrain or knock them out. An acknowledgement must be received before you can restrain or knock them out. 5.11.1 Police are exempt from this rule when restraining to check licenses or ticketing. 5.11.2 Police may use tasers or knockdowns without a declaration against players who trespass within Sydney, Melbourne or Brisbane PDs. This does not start a declaration between the player / player’s gang and the Police. 5.12 Anyone in an air vehicle within a “No fly Zone” can be met by undeclared force by police. 5.13 Any damage or deaths that occur from crossfire will not be considered a form of declaration. 5.14 Any combat taking place in a KOS zone is exempt from the above rules. Should a party leave KOS whilst in Active Combat, a declaration is formed between both parties 5.15 Anyone inside of the red border around gang bases will be met subject to KOS from the whitelisted gangbase members. 6 - Random Death Match (RDM) 6.1 Killing any player without a valid declaration (see declaration rules) will be seen as RDM. 6.2 The killing of EMS will be seen as RDM, however excludes EMS in KOS zones. 6.3 If you are caught in the crossfire of an active declaration, this is not RDM. 7 - Vehicle Death Match (VDM) 7.1 The usage of vehicles to cause harm, damage or gain an unfair advantage will be considered VDM. 7.2 Running someone over with the intent to evade/flee is not seen as VDM. 7.3 Players who become ragdolled will gain immunity for a short period of time, until the rag doll animation is over and they have been allowed to remount a vehicle or re-engage in a combat situation. 7.3.1 Immunity period only applies when the rag doll was caused by the opposition not teammates. 7.4 Armoured VS Armoured is permitted 7.4.1 Armoured Vehicles consist of the Strider, Ifrit and Hunter 7.5 Ground vs. Air Ramming is prohibited. 7.6 Unarmored vehicles can not be used to ram other vehicles. 8 - Safe Zones 8.1 There is to be no hostile acts within a safe zone. 8.2 When in an active declaration you can not flee to a safe zone. Police can arrest people from within safezones. 8.2.1 Police v Rebel declarations are called off when all members of either party reaches their safe zone (Police Stations or Rebel outposts). 8.2 is void in this situation. Cartels and civilian contractors must also return to the Rebel Outpost over their set outposts. 8.2.2 If a single member of either party returns to the safezone, the declaration is still valid 8.2.3 All above rules (8.2.1 and 8.2.2) do not apply for when a robbery is being conducted. Any players that are part of either the gang or police force and are present at the bank within the declaration area of a 2km radius will be considered active in the declaration. Anybody seen withdrawing to a safezone will not be permitted to return and is calling off their individual declaration. 8.2.4 Police may return to Melbourne, Brisbane, Sydney PDs during a bank only for the purpose of escalation and will not call off their declaration in doing this. Only in this case are they exempt from rule 8.2.3. 8.2.5 Police are exempt from rule 8.2 if they are bringing the individual back to a Sydney, Melbourne, Brisbane police safe zones for processing purposes. They may not re-join any active situations once processing has begun. 8.3 You can not steal any items/vehicles from a safe zone. 8.4 You are not to airlift a vehicle from within the city limits. 8.4.1 The only exception to this is vehicles you own or have keys to and can only be lifted from the air garage. 9 - Robberies Robberies - Gas Station robberies, Major robberies and Vault raids 9.1 You must declare on the Police when robbing any of the gas stations however, major robberies and vault raids are KOS on all cops involved within 2km. (Please see Section 11 - Vault Raids for more information on Vault Raids) 9.2 Touching off any robbery and running away for the benefit of baiting cops or annoying other players will be seen as Fail RP. 9.3 Gangs performing any robbery must do it for the robbery itself and must roleplay an escape once the robbery is over. They can’t wait around for the pleasure of killing Police officers. This will be seen as Fail RP 9.4 If you leave the server whilst spawned in or die for any reason during a robbery situation, you cannot return and engage in the situation. (This includes aborting to lobby or being kicked). 9.5 During scheduled server events (events with prior notice given more than 24 hours ago), no player may conduct any major robberies or vault raids. 9.5.1 Players, regardless of faction, may not rob or raid houses during these events. 10 - Major Robberies Major Robberies: Westpac Bank, AGL Office, Research and Development Facility, Federal Reserve. 10.1 All Major Robberies have a minimum requirement of Police online before the robbery can be commenced 10.1.1 Ten Police officers must be online to rob the AGL Office 10.1.2 Ten Police officers must be online to rob the Westpac Bank 10.1.3 Twelve Police officers must be online to rob the Research and Development Facility 10.1.4 Twelve Police officers must be online to rob the Federal Reserve 10.2 When a major robbery is hit off, all declarations that include the Police are called off 10.2.1 This rule is only applicable within a 2km radius of the major robbery area. 10.3 Declarations for all Major Robberies are only within the immediate area of the robbery. Any hostile actions to either the robbers or the Police responding to the robbery by an unrelated gang/third party will be considered RDM within 2km of the active robbery. Two gangs (Rebel/Cartel/Civilian) cannot commit to a single major robbery at the same time. 10.4 All Major Robberies have cooldowns before they can be robbed. 10.4.1 The cooldown between different major robberies is two hours, the cooldown starts at the beginning of the robbery. This can be checked by using the bot on the Strayagaming Discord or the Gangs Discord 10.4.2 AGL Solar Office and the Westpac Banks have a cooldown time of two hours. 10.4.3 Research & Development Facility and the Federal Reserve has a cooldown time of three hours 10.5 You may not randomly join in a major robbery or sneak around unarmed and act as a bystander then pull out a gun and assist. This is known as Third Partying. 10.5.1 Registered Contractor Gangs with an active contract approved by Senior Staff may assist in conducting a Major Robbery or assisting Police in retaking 10.6 After the detonation of the Federal Reserve vault, neither party (rebel or Police) may have any additional people join in to the active robbery. 11 - Vault Raids Vault Raids: Abandoned Bank, Abandoned Factory, Military Compound, Altis Shipping Yard, 9 Lives Headquarters 11.1 Eight Police Officers must be online before a Vault Raid may be commence 11.2 A 1km KOS Area is established around the Vault Raid when it is started. If any party enters this KOS Area during the Vault Raid, they are placed in a declaration with all parties involved. 11.3 Vault Raids have cooldowns before another one may be attempted. These are not affected by Major Robberies 11.3.1 The Cooldown between any Vault Raid being attempted is one hour. Only one Vault raid may be attempted “per hour” 11.4 Any Party may join in and attempt to take the prize for themselves 12 - Hostage Rules 12.1 A message should be sent to the Police requesting a negotiator for the hostage(s) prior to the start of the robbery 12.2 If you kidnap a player with less than six Police online, you cannot initiate a hostage roleplay scenario with the Police. 12.3 All negotiations must be done face to face in game and any money must be done on site NO wire transfers. 12.4 A declaration is formed with the Police & Hostage Taker(s) when negotiations are called off by either party face to face. The Police must wait 30 seconds or receive acknowledgement of negotiations being called off before any hostile action is taken. 12.5 Do not use a hostage that is playing with you. This will be known as fail role play. 12.6 The negotiator of any hostage situation can not be taken hostage. 12.7 There can only be one hostage situation declared with the Police every two hours. 12.8 You cannot take EMS members hostage. 12.9 The negotiator must value the life of the hostage as his own. 13 - Civilian Groups 13.1 Civilian Groups consist of Rebel, Gangs, Contractor groups in addition to ordinary groups / gangs 13.1.1 All Civilian Groups are to wear the tag associated with their group in front of your player name. (Example: [123] YOURNAME) Note: Please see the linked announcement regarding the interpretation of the use of Gang Tags in Combat 13.2 Civilian Groups are all their own separate force, therefore no team tactics between groups is permitted 13.3 No more than 15 members of a civilian group may be on the server under tags at any one time 13.4 Any Corrupt Roleplay must be documented. Corrupt Roleplay consists of turning a blind eye to drug trafficking and other illegal activities such as kidnapping and capture points. 13.5 When performing any robbery, civilian groups must ensure that the appropriate amount of time has passed between cooldowns. This information can be found by using the discord bot (See robbery rules). 13.6 Civilian Groups may apply to become a registered group. The benefits can be found here 13.7 Registered Civilian Groups have the ability to take over a major settlement, known as a rebel takeover. More information can be found here 13.8 Registered Civilian Contractor Groups may form contracts with any groups / faction throughout the server. 13.8.1 Any contract formed must be documented and made available to staff at any time. 13.8.2 Civilian Vehicles must be used in city limits. This includes donator vehicles and helicopters. Vehicles purchased from a rebel store are not permitted. 13.8.3 Contractors must be paid prior to any commencement of work. 13.8.4 Any gear purchased at Contractor Base that is not available at a civilian store is considered rebel, unless you hold a valid contract approved by the APD Commissioner. 13.8.5 Contractors are only allowed to operate with their specific contract parties or other contractors groups. If they are seen operating with groups not contracted with them, then AL Senior Staff may revoke their registered status. 13.8.6 Contractors can only participate in robberies should they have an active contract approved by AL Senior Staff. 14 - Additional 14.1 The Altis Police Department (APD) and the Altis Paramedic Service (APS) have protocols that govern each department. They can be found below: 14.1.1 APD Protocols 14.1.2 APS Protocols Contact the respective Command Teams for help regarding protocol breaches. 14.2 The Basic Laws of Altis can be found here 14.3 The Registered Civilian Guidelines can be found here 14.4 The Rebel Takeover Guidelines can be found here 14.5 The Gang Base Guidelines can be found here 14.6 Donation Benefits for Altis Life can be found here Rules written by the StrayaGaming AL Staff Team. Rules effective as of Altis Life Version 11.7 >> If any grey areas are found, please forward them to Altis Life Senior Staff <<
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