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Showing content with the highest reputation on 02/11/19 in all areas

  1. 14 points
    Hey guys, Sorry this patch was delayed by a few days, we still had a few things to sort out and test, we hope it is well worth it however as it brings a number of new changes for cops and rebels alike. As always we hope you enjoy the update and please notify us of any bugs you may find or any feedback you have. Moving forward this month I'll attempt to try blocks of smaller follow up updates to see if this method works betetr than 1 huge one monthly Also for gang skin donators due to the 4 day delay your gang skins will last till the 11th of next month, we apologize for the delay
  2. 2 points
    ALTIS LIFE - FEBRUARY UPDATE NEW SERVER UPDATE Firstly we are sorry that this months server update took longer than expected to test and will be completed and pushed to the main server very soon. In this update you can expected new content and the return of old content. A full list of changes can be found in the development blog when it comes out. RULES UPDATE Myself and the Altis Life Senior Staff have worked on updating the server rules. As usual the new rules are marked in yellow on the rules document, make sure you read and are update to dated. The new rules come into effect as of the 3pm restart 12/02/2019. REWORKED REGISTERED CIVILIAN GROUPS We have reworked the way that Civilian Groups work. You do not have to be registered but there are more benefits to being registered. These can be found with the requirements here. Also coming with the new system is the ability to own a gang base and to conduct a rebel take over. More information will be provided after the server update regarding gang bases. These changes are effective as of 12/02/2019 with the new rules.
  3. 2 points
    So as we all know the server is at it's lowest peek at this present time due to multiple reasons not only directing it to server-side issues, But as well IRL issues. This will be my Final post for giving out Suggestions for the Staff Team, If this post cannot get through someone's head on making a change than honestly i have no clue what will before i start you can take this as ''Connors Salty Again'' or I'm just a ''Toxic Retard'' this isn't a roast this is just the truth so don't take it to heart but take this post seriously. My first point will be Managers and Above. Your communication skill with the community isn't so good in fact its appalling every server up-date that comes out are thing's that the community had no say in, Its just what yous wanted to add because you thought it was right multiple people like @FarmerGeorge98 @Big Kev @Chadd @bouda118 @AceWinchester @MrMiller @JoshieYeezy @Jay, Myself and alot and im sure you know who you are. Now you say yous are talking about upcoming changes for Altis Life in the future, I dont see anyone even trying to communicate with the community only the people within the staff team. 1. Listen to people's post and at time you have which has actually really helped but at other times you just ignore it. 2. Trial suggestions for 1 - 2 weeks show that yous are willing to go to any extent to provide content for the server even if they are completely useless show us that yous are listening and prove us completely wrong. 3. Update the server alot more instead of every month yous have more than enough people in roles to fulfil the requests that get thrown at yous everyday. 4. Post Updates/Upcoming updates, Idea's on what yous could do to improve the current state of the server ''Communicate'' with us dont sit there whilst the server dies and realise at the last minute what yous need to do. 5. Have more community meetings discuss what you wanna see out of us and we can say what we expect out of yous. I've spoken to all of the current Staff Team Member's even if we aren't all on good terms i know your expectations for the server yet no one pitches idea's. Suggestions from previous community members/staff. Now these are multiple suggestions from multiple different community members as well as staff members and there are alot more to come, Now i have seen some responses and suggestions from alot of people including Managers + but has it actually gone any further than just a reply on the forums.... I'm unsure i cannot make that call but from my perspective I've seen nothing. We all are open to give suggestions and providing things for Staff that at times they can't and that goes the same way to us the community. Now you can choose to ignore this post or hide it if you think it is not needed or another way to rip at each others throats but all im saying is someone had to stand up and say something so like i said at the start this isn't to start a fight this is only to get your attention to sit down and be like maybe he is right maybe he is wrong idk, At this point im not the one to be criticising the staff but at this point over the past months/years i have given up on providing what i think the server needs. Please post down below if you think im right or wrong or just a suggestions, Thank-you. @Red @James32
  4. 1 point
    STRAYAGAMING OPERATION VELVET THUNDER Soldiers, pay close attention to the following specifics of the Velvet Thunder operation. Any questions should be directed to your server commanders. MISSION BRIEF: In reference to the map above, please note the starting positions of each team. Bases are approximately 5-6km from the Ghost Hotel capture point, each with varying advantages and disadvantages. Please consider the following team assignments: OPFOR: Wasteland | BLUFOR: Invade & Annex | Independent: Altis Life In order to complete the operation and oust the opposing forces, your team must be accomplish one of the following: Kill ALL enemy players Capture the Ghost Hotel and hold the zone for 5 minutes Throughout the duration of the operation, side missions will be held in 3 designated side mission locations which are currently unknown to our intelligence personnel. We can confirm that high value gear, weaponry and potentially vehicles may be gained by completing these missions. MISCELLANEOUS SPECIFICS: Here are some miscellaneous tid-bits about the Velvet Thunder operation. To promote close-quarter-combat (CQC) and strategic combat within the AO, dragon's teeth have been placed at all entrances to the hotel to prevent vehicles from entering the immediate vicinity around the hotel. Minefields have also been placed in highly strategic locations, of which some are marked, and some are not. Players will need to apply caution and not run directly into the AO. The default Arma 3 Squad System has been enabled to allow players to divide teams into sniper squads, assault teams, dive teams etc... Player markers on map have been added to help mitigate the chances of friendly fire. @Connor.'s Discord Rich Presence has been enabled as an optional mod for those who would like to show off the mission in style on discord. Thermals, missile launchers, static launchers, stamina, high calibre machine guns, vehicle respawns have all been removed. No matter what you say, they aren't coming back Players may only join the server team of which they play the most hours on average per week. If you play 6 hours a week on AL, and 2 on I&A, you can only play on the AL Team. TEAM DISCORDS: Individual discord servers have been set up for each team so you can discuss your tactics freely and plan for the event. Please send myself a private message or message @webbie @Noskire for I&A, @bodyboarder2528 @Havoxa for AL and @Nunny @Neanp for Wasteland discord invites. Original Post:
  5. 1 point
    Bug Fixes for the prior major AL update
  6. 1 point
  7. 1 point
  8. 1 point
  9. 1 point
    funnily enough... this one's nearly done
  10. 1 point
  11. 1 point
    Meets donation goals, doesn't hire any developers to work on the game... Not to mention the much needed optimization the server needs in order for us not to be playing at 20 fps.
  12. 1 point
    StrayaGaming - Altis Life Rules All rule breaks are up to the server staff's discretion. What a moderator/administrator says is final. Recently changed rules are in yellow. 1 - General Rules 1.1 Use common sense when playing and reading the rules. 1.2 Any form of hacking, exploiting or cheating is prohibited. 1.3 Any form of racism or derogatory comments will not be tolerated. 1.4 Any use of macros are not allowed when on the server. 1.5 City limits are defined as anywhere inside of the Purple Ring around Sydney. 2 - Fail Role-Play (Fail RP) 2.1 You must at all times, stay within the narrative of your roleplay character. 2.2 Aborting the server while in restraints, roleplay, combat or while incapacitated/downed will be considered ‘Combat Logging’ (you must wait the timer out and respawn before, leaving the server). 2.2.1 You may however, quit the server if you were the cause of your own death and not in an active declaration (crashing your helicopter, falling off a building) 2.3 Any form of evading role-play such as killing yourself, being team killed to evade or breaking character will be seen as Fail RP 2.4 Storing or impounding a vehicle during an active declaration will be seen as Fail RP. 2.4.1 This also includes storing money, items and other amenities during an active declaration. 2.5 Any strategy, method or actions that are obtained by out of game means will be seen as meta-gaming. 2.6 Any actions that are done with the intention of interrupting or interfering with role-play or the actions of other people is trolling and fail role-play. 2.6.1 Don’t be a dick. (Don't do anything which could be seen as purposely annoying or interfering with the Roleplay of others. Things like baiting police, destroying vehicles and targeting certain people). 2.7 Civilians may not enter city limits with / or use any of the following ; concealing clothing (balaclavas, face masks), assault weapons (anything that cannot be purchased from the red civ gun store), explosives, armoured apparel and vehicles (clothing/vehicles with an armour rating) 2.7.1 Civilians that enter city limits with any of the above mentioned items may be met with undeclared lethal force from the Police within city limits. 2.7.2 Weapons / Gear picked up from dead bodies that are considered assault weapons (including police weapons) may only be used within that declaration, once declaration is over you must get rid of the gear or leave city limits. 2.7.3 Anyone in Qilins, Prowlers, Armed Land Vehicles, Armed Hellcats, Armed Orcas and Pawnees may not enter city limits. 2.8 Any hostile action direct towards medics will be seen as Fail RP. 2.8.1 Stealing a medic vehicle will be seen as Fail RP. 3 - New Life Rule (NLR) Classifications: Dead / Died / Killed / Death means you have been incapacitated and then respawned. Incapacitated / Downed means you have been shot, crashed, etc and have the option to be revived by an adrenaline shot, request a medic or wait out the respawn timer. 3.1 All information / knowledge / memories gained prior to respawning is lost unless revived by a medic or via an adrenaline shot. 3.1.1 The exception to this is owned houses and server marked map locations. 3.2 You cannot return to the situation which caused your death. 3.2.1 Even if the situation has ended, you are not allowed to go back to retrieve weapons, gear or vehicles. 3.3 If revived by a medic, you cannot attempt to kill anyone involved in the situation leading to your incapacitation until the situation is complete 3.4 You can still be restrained by civilians or detained by police after being revived so long as the opposing party member has not themselves, been revived or respawned. 4 - Value Life Rule (VLR) 4.1 Putting yourself in situations where the risk of death far outweighs the odds of surviving is considered to not be valuing your life. 4.1.1 Failing to comply with the demands of a hostile threat where your life is at risk will be considered to not be valuing your life. 5 - Declarations 5.1 All declarations must be done via email or direct communication, this includes voice. 5.1.1 Enough time (30 seconds) must be given to acknowledge a declaration must be given. 5.1.2 An acknowledgement must be a noticeable change in behaviour. 5.1.3 Direct communications cannot be used to declare on any vehicle. 5.2 All declarations must include the following: 5.2.1 An action for the person being declared on e.g. Hands on your head! 5.2.2 A consequence for failing to comply e.g. Or you will be shot! 5.3 A declaration ends when all ingame/online members of an opposing faction are incapacitated or 10 minutes after all hostile actions have ceased. 5.3.1 Upon death/incapacitation your individual declaration with the opposing party will no longer be valid. 5.3.2 5.3.1 is void if you are revived using an adrenaline shot 5.4 A declaration on one member of a gang/faction is a declaration on all members wearing the same gang tag/faction map wide. Note: Please see the linked announcement regarding the interpretation of the use of Gang Tags in Combat 5.5 Declarations on Police must be done by either direct communication (this includes voice) or by text to Police dispatch. 5.5.1 Declarations via Police dispatch must state a name and a vehicle (if applicable). 5.5.2 If a name is not applicable, a location must be used instead. 5.6 Registered civilian contractors must declare via text message before participating in an active contract involving a robbery 5.7 If the player has acknowledged your declaration and complied with your demands, you may not engage and must continue roleplay. (If you decide to kill them while they're complying, this will be seen as Fail RP). 5.7.1 Hostages may only be killed should negotiators fail in complying with reasonable demands 5.8 If you are outside city limits you cannot declare on any players that are within city limits. 5.8.1 If a player flees into city limits during a declaration you may follow them and continue the engagement. 5.8.2 If you follow a player in during declaration using rebel gear, you may not start a new declaration until you leave city limits. 5.8.3 After concluding a situation pursuing a player into city limits in rebel gear, you must immediately make all attempts to leave city limits. 5.8.4 If a declaration is initiated by a player inside city limits where both parties are inside city limits, rebel gear may not be brought into city limits. 5.9 The robbing of a house does NOT form a declaration between the robber and owner. 5.10 All civilian groups are to wear the gang tag associated with their group. (Example: [123] YOURNAME) Note: Please see the linked announcement regarding the interpretation of the use of Gang Tags in Combat 5.11 You must declare on a person before you can restrain or knock them out. An acknowledgement must be received before you can restrain or knock them out. 5.11.1 Police are exempt from this rule when restraining to check licenses or ticketing. 5.11.2 Police may use tasers or knockdowns without a declaration against players who trespass within Sydney, Melbourne or Brisbane PDs. This does not start a declaration between the player / player’s gang and the Police. 5.12 Anyone in an air vehicle within a “No fly Zone” can be met by undeclared force by police. 5.13 Any damage or deaths that occur from crossfire will not be considered a form of declaration. 5.14 Any combat taking place in a KOS zone is exempt from the above rules. Should a party leave KOS whilst in Active Combat, a declaration is formed between both parties 5.15 Anyone inside of the red border around gang bases will be met subject to KOS from the whitelisted gangbase members. 6 - Random Death Match (RDM) 6.1 Killing any player without a valid declaration (see declaration rules) will be seen as RDM. 6.2 The killing of EMS will be seen as RDM, however excludes EMS in KOS zones. 6.3 If you are caught in the crossfire of an active declaration, this is not RDM. 7 - Vehicle Death Match (VDM) 7.1 The usage of vehicles to cause harm, damage or gain an unfair advantage will be considered VDM. 7.2 Running someone over with the intent to evade/flee is not seen as VDM. 7.3 Players who become ragdolled will gain immunity for a short period of time, until the rag doll animation is over and they have been allowed to remount a vehicle or re-engage in a combat situation. 7.3.1 Immunity period only applies when the rag doll was caused by the opposition not teammates. 7.4 Armoured VS Armoured is permitted 7.4.1 Armoured Vehicles consist of the Strider, Ifrit and Hunter 7.5 Ground vs. Air Ramming is prohibited. 7.6 Unarmored vehicles can not be used to ram other vehicles. 8 - Safe Zones 8.1 There is to be no hostile acts within a safe zone. 8.2 When in an active declaration you can not flee to a safe zone. Police can arrest people from within safezones. 8.2.1 Police v Rebel declarations are called off when all members of either party reaches their safe zone (Police Stations or Rebel outposts). 8.2 is void in this situation. Cartels and civilian contractors must also return to the Rebel Outpost over their set outposts. 8.2.2 If a single member of either party returns to the safezone, the declaration is still valid 8.2.3 All above rules (8.2.1 and 8.2.2) do not apply for when a robbery is being conducted. Any players that are part of either the gang or police force and are present at the bank within the declaration area of a 2km radius will be considered active in the declaration. Anybody seen withdrawing to a safezone will not be permitted to return and is calling off their individual declaration. 8.2.4 Police may return to Melbourne, Brisbane, Sydney PDs during a bank only for the purpose of escalation and will not call off their declaration in doing this. Only in this case are they exempt from rule 8.2.3. 8.2.5 Police are exempt from rule 8.2 if they are bringing the individual back to a Sydney, Melbourne, Brisbane police safe zones for processing purposes. They may not re-join any active situations once processing has begun. 8.3 You can not steal any items/vehicles from a safe zone. 8.4 You are not to airlift a vehicle from within the city limits. 8.4.1 The only exception to this is vehicles you own or have keys to and can only be lifted from the air garage. 9 - Robberies Robberies - Gas Station robberies, Major robberies and Vault raids 9.1 You must declare on the Police when robbing any of the gas stations however, major robberies and vault raids are KOS on all cops involved within 2km. (Please see Section 11 - Vault Raids for more information on Vault Raids) 9.2 Touching off any robbery and running away for the benefit of baiting cops or annoying other players will be seen as Fail RP. 9.3 Gangs performing any robbery must do it for the robbery itself and must roleplay an escape once the robbery is over. They can’t wait around for the pleasure of killing Police officers. This will be seen as Fail RP 9.4 If you leave the server whilst spawned in or die for any reason during a robbery situation, you cannot return and engage in the situation. (This includes aborting to lobby or being kicked). 9.5 During scheduled server events (events with prior notice given more than 24 hours ago), no player may conduct any major robberies or vault raids. 9.5.1 Players, regardless of faction, may not rob or raid houses during these events. 10 - Major Robberies Major Robberies: Westpac Bank, AGL Office, Research and Development Facility, Federal Reserve. 10.1 All Major Robberies have a minimum requirement of Police online before the robbery can be commenced 10.1.1 Ten Police officers must be online to rob the AGL Office 10.1.2 Ten Police officers must be online to rob the Westpac Bank 10.1.3 Twelve Police officers must be online to rob the Research and Development Facility 10.1.4 Twelve Police officers must be online to rob the Federal Reserve 10.2 When a major robbery is hit off, all declarations that include the Police are called off 10.2.1 This rule is only applicable within a 2km radius of the major robbery area. 10.3 Declarations for all Major Robberies are only within the immediate area of the robbery. Any hostile actions to either the robbers or the Police responding to the robbery by an unrelated gang/third party will be considered RDM within 2km of the active robbery. Two gangs (Rebel/Cartel/Civilian) cannot commit to a single major robbery at the same time. 10.4 All Major Robberies have cooldowns before they can be robbed. 10.4.1 The cooldown between different major robberies is two hours, the cooldown starts at the beginning of the robbery. This can be checked by using the bot on the Strayagaming Discord or the Gangs Discord 10.4.2 AGL Solar Office and the Westpac Banks have a cooldown time of two hours. 10.4.3 Research & Development Facility and the Federal Reserve has a cooldown time of three hours 10.5 You may not randomly join in a major robbery or sneak around unarmed and act as a bystander then pull out a gun and assist. This is known as Third Partying. 10.5.1 Registered Contractor Gangs with an active contract approved by Senior Staff may assist in conducting a Major Robbery or assisting Police in retaking 10.6 After the detonation of the Federal Reserve vault, neither party (rebel or Police) may have any additional people join in to the active robbery. 11 - Vault Raids Vault Raids: Abandoned Bank, Abandoned Factory, Military Compound, Altis Shipping Yard, 9 Lives Headquarters 11.1 Eight Police Officers must be online before a Vault Raid may be commence 11.2 A 1km KOS Area is established around the Vault Raid when it is started. If any party enters this KOS Area during the Vault Raid, they are placed in a declaration with all parties involved. 11.3 Vault Raids have cooldowns before another one may be attempted. These are not affected by Major Robberies 11.3.1 The Cooldown between any Vault Raid being attempted is one hour. Only one Vault raid may be attempted “per hour” 11.4 Any Party may join in and attempt to take the prize for themselves 12 - Hostage Rules 12.1 A message should be sent to the Police requesting a negotiator for the hostage(s) prior to the start of the robbery 12.2 If you kidnap a player with less than six Police online, you cannot initiate a hostage roleplay scenario with the Police. 12.3 All negotiations must be done face to face in game and any money must be done on site NO wire transfers. 12.4 A declaration is formed with the Police & Hostage Taker(s) when negotiations are called off by either party face to face. The Police must wait 30 seconds or receive acknowledgement of negotiations being called off before any hostile action is taken. 12.5 Do not use a hostage that is playing with you. This will be known as fail role play. 12.6 The negotiator of any hostage situation can not be taken hostage. 12.7 There can only be one hostage situation declared with the Police every two hours. 12.8 You cannot take EMS members hostage. 12.9 The negotiator must value the life of the hostage as his own. 13 - Civilian Groups 13.1 Civilian Groups consist of Rebel, Gangs, Contractor groups in addition to ordinary groups / gangs 13.1.1 All Civilian Groups are to wear the tag associated with their group in front of your player name. (Example: [123] YOURNAME) Note: Please see the linked announcement regarding the interpretation of the use of Gang Tags in Combat 13.2 Civilian Groups are all their own separate force, therefore no team tactics between groups is permitted 13.3 No more than 15 members of a civilian group may be on the server under tags at any one time 13.4 Any Corrupt Roleplay must be documented. Corrupt Roleplay consists of turning a blind eye to drug trafficking and other illegal activities such as kidnapping and capture points. 13.5 When performing any robbery, civilian groups must ensure that the appropriate amount of time has passed between cooldowns. This information can be found by using the discord bot (See robbery rules). 13.6 Civilian Groups may apply to become a registered group. The benefits can be found here 13.7 Registered Civilian Groups have the ability to take over a major settlement, known as a rebel takeover. More information can be found here 13.8 Registered Civilian Contractor Groups may form contracts with any groups / faction throughout the server. 13.8.1 Any contract formed must be documented and made available to staff at any time. 13.8.2 Civilian Vehicles must be used in city limits. This includes donator vehicles and helicopters. Vehicles purchased from a rebel store are not permitted. 13.8.3 Contractors must be paid prior to any commencement of work. 13.8.4 Any gear purchased at Contractor Base that is not available at a civilian store is considered rebel, unless you hold a valid contract approved by the APD Commissioner. 13.8.5 Contractors are only allowed to operate with their specific contract parties or other contractors groups. If they are seen operating with groups not contracted with them, then AL Senior Staff may revoke their registered status. 13.8.6 Contractors can only participate in robberies should they have an active contract approved by AL Senior Staff. 14 - Additional 14.1 The Altis Police Department (APD) and the Altis Paramedic Service (APS) have protocols that govern each department. They can be found below: 14.1.1 APD Protocols 14.1.2 APS Protocols Contact the respective Command Teams for help regarding protocol breaches. 14.2 The Basic Laws of Altis can be found here 14.3 The Registered Civilian Guidelines can be found here 14.4 The Rebel Takeover Guidelines can be found here 14.5 The Gang Base Guidelines can be found here 14.6 Donation Benefits for Altis Life can be found here Rules written by the StrayaGaming AL Staff Team. Rules effective as of Altis Life Version 11.7 >> If any grey areas are found, please forward them to Altis Life Senior Staff <<
  13. 0 points
  14. 0 points
    As nice as this is Persona, is there a possibility of putting up actual guides on HOW to fly? Things like what to lookout for while on-route; Things to avoid doing (flying into enemy AA controlled airspace); How to use things like terrain to hide yourself; How to pick LZs that don't put yourself or your "packs" at risk. I'd make one myself, but I'm a little out of date with I&A. I just wanted to raise the point that it isn't existent and would be useful for people who want to start flying but want to avoid the reticule of every person on the server (I know what you're all like). good job with all the guides to everyone who has made them @Persona-non-Grata @pkisbest @Jake-_-Stones910
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