Jump to content

Leaderboard


Popular Content

Showing content with the highest reputation on 01/06/19 in all areas

  1. 8 points
  2. 3 points
    Thanks to all those who joined the operation today, and especially to webbie and OrionSync for really making it all happen. It was organised at quite late notice, so wasn't perfect, but that's my fault - along with a glitching keyboard. Anyway, post your thoughts - what did you like/not like, ideas for future operations etc...
  3. 3 points
    A few points that i felt were lacking: Communication, planning, mission. Communication: The second squad, for the most part of the op had no idea what was going on or what our purpose was, we were calling out targets (Tanks that were flanking us) and were flat out ignored, marking things on the map and then having people yell "WHERE?", having the command structure on the front lines wasn't a very good idea. Planning: Now i understand that the op was put together on short notice and i'm taking that into consideration. There wasn't much of a plan of attack other than "Roll up on them with a convoy" which failed miserably immediately. Having everyone in separate vehicles, with minimum crew for them leads to everyone ditching their vehicles as soon as infantry need to dismount, we could have fit the entire infantry contingent in one HEMMT. Splitting into squads should have been more uniform and even, people needed to swap roles. It was a bad idea to bring the tank destroyer instead of an actual tank. Mission: The convoy immediately engaged enemy MBT's from long range, losing the Marshall spectacularly. (Which was respawned by zeus, don't do that) Putting everyone onto the same comm channel just made things a cluster**** when 6 people talk at once and i couldn't hear anything. There was so many enemy T-140's that i lost count after 10, a tank factory doesn't have combat ready tanks. The para troops dropping directly on top of our infantry was a bit ridiculous. At the end of the mission everyone was so focused on clearing the compound that they didn"t know they were being surrounded by two enemy MBT's (Linking back to us calling things and being ignored). The things i've described are not mil-sim, if you think this level of coordination is mil-sim then you really need to sit down and rethink your life. Overall it was still a lot of fun, but i think it could have been a lot more fun.
  4. 3 points
    I thought the mission was pretty well done from the objective aspect, and how most people worked together. The consutructive feedback I'd give for future missions would be to assign people to distinct squads - and have an admin be loud and do it because there were a couple people trying to outdo Noskire and OrionSync which made it confusing for some people. And also lightning everyone else who tried to go near it from outside the event because we had the Side Squad(TM) try and compete with us and get pissy when the event participants didn't do what they wanted. Small points - and they're not related necessarily to how the event was run. But the mission was well done, and Orion and Noskire did well. So thanks for all the effort you put in and let me know if you need help planning the next one. Cheers, Gentlemen
  5. 2 points
    What needs to happen from my experience on the communication front is as follows: Dedicated squad radio channel delegated through the group function as normal. One dedicated command channel to allow squad leaders to talk to each other One mass group channel that everyone is assigned to for briefing and mission purposes, and only used by infantry for highly critical communications This radio structure ends up being the exact same as what is on arma default with command, side and group radio. They need to be used as they would normally be used. As for the missions, today's one was fine as far as a mission goes, but I feel as though it needs some sort of dynamic which separates it from I&A. Such as, something that would have made it interesting would be sending in a forward recon team far off in the distance to assess what the situation is. In the case of this mission, here's a structure that would have made it good: Recon team discovers a strong overwatch of the open lands to the North of the base, with an attack helicopter patrolling. In response, we left the convoy far back and went most of the way on foot, staying out of sight of the overwatch and the attack helo. Some foot patrols along the scattered buildings and small town, maybe a light technical driving around as well. Simply it just needs something that makes it feel like we're fighting the enemy rather than a bunch of ais cooped up in their base in their safety circle which is basically what the AOs tend to be. I appreciate all the work that the zuesers are doing, I'm glad it's starting back after it finishing quite a while ago.
  6. 1 point
    Basics: - Name: Mr Miller TeamSpeak Name: .Mr Miller Age: 16 Steam 64 ID/Player ID: 76561198138882428 Hours as Pubslot (Min 15 hours) Total Hours on cop is about 1900 Induction Training Completed By (Must have been completed no more than 30 days ago): Corey / Home Questionnaire: - Why were you removed from the APD?: I Retired Due to my IRL Life and not being able to stay consistently active Why should you be reenlisted back into the APD?: (50 Words Min) I want to Restart my life on the APD and Forget my past mistakes and start again. Since i left a few months ago i have learned new things and changed as a person, I am now more attentive and mature aswell as i stay in my lines but help others when needed. I am a openly Friendly person and have a lot of experience in many different Departments and jobs, i am loyal to a task until Completion and will work hard to get to that point. When was the last time you played consistently on Cop?: I not 100% Sure but it was a few Months Ago If you are enlisted into the APD, where do you see yourself in 3 months?: I hope to see myself go up through the rank and hopefully rejoin the Special Response Team and help our General Duty Officers in combat situation. I also want to see myself as a trainer to teach new and upcoming Recruits learn from my past mistakes and to be better in our police Force. What do you believe you can bring to the Altis Police Department?: (50 Words Min) I can bring a openly enthusiastic person who will listen to commands and complete task as soon as possible. I can bring someone who has a lot of experience as a officer in many Departments and someone who can be a role model to new recruits and teach them not to make some of the same mistakes i did. I can bring someone who is willing to spend time fixing and further progressing our police force for a better future. Are you up to date with the new Police Protocols?: Yes i am How much time can you dedicate to the Altis Police Department?: At least a few hours a day unless i have work If you were demoted for any reason other than Inactivity, you are required to have at least two referrals from a Sergeant or above. Who are you referrals (@their forum name): I wasn't "Demoted" because i retired but i did gain 2 Referals @Michael and @Nuu Rushean
  7. 1 point
    Altis Life January Server Event This month the Altis Life Senior Staff will be running scheduled events on top of random pop up events. These events have been planned mostly by @Kat. with help from the Administrators. All community members are welcome to attend. The scheduled events can be found on the Altis Life Community Calendar. If you have any suggestions for future events please message Kat or another member of the Server Staff for Altis Life.
  8. 1 point
    1. Since we got the option at the HOME button which is "radio management", I suggest that group 1 should be in the Alpha channel, group 2 in Brave,... We could just use the group chat channel as substitute for side chat. 2. Each group must have at least a squad Lead, a medic, an AT rifleman, and an engineer. The rest are optional. All in all, a standard of 6 to 8 men in each group. Squad Lead/Team Lead - are in charge of taking command. Medic - are solely in charge of keeping everyone alive, your revive priority is your assigned group and the others second. AT rifleman - are in charge of blowing up enemy vehicles Engineers - your focus is to use explosive or stachel charges to blow up stuff that requires to. 3. We might as well consider a group uniform. Example: Group 1 - CTRG Stealth Uniform (Rolled-up) and Combat Helmet (Black) Group 2 - CTRG Stealth Uniform and CTRG Stealth Helmet Group 3 - CTRG Stealt Uniform Tee and Combat Helmet (Black)
  9. 1 point
    Hey all. I've spent time as a Fighter Pilot in I&A for quite a bit on both Altis and Tanoa, and the majority of the time I end up flying the Buzzard. It's something i've preferred over the fast jets (the ones in particular, the stealth jets), since the maps in ArmA tend to be small, and the stall speed is lower than the Black Wasp or Shikra, giving it an advantage in Dog Fighting. The Buzzard is always equipped with the 20mm Cannon with 300 rnds, x2 GBU's, x2 Shrieker HE Pods and x2 Short Range AA Missiles, good overall against aircraft, and ground forces given the chance. Whether or not you choose between CAS or Fighter Plane, the loadout is always the same. I don't have a problem with this much since i'm not one to fly jets 24/7, may be a bit depressing that it is underrated but perfectly fits the bill, sometimes I even fly only for AA unless the ground forces really need air support....the 'scream at the CAS pilot until he drops a bomb on that tank' type of requests, since someone forgot to pack their Bergens full of RPGs instead of First Aid Kits + Medikit. I'd like to suggest my ideas, even it is completely shit and should be abolished entirely, that the CAS Buzzard could; Be given Mk82s to motivate free bombing instead of relying on the GBU to pick up an infantry mans terrible lase. Use more rocket pods rather than bombs. Perhaps AP and HE combined can compensate for the lack of "Heavy Ordinance". Or, if it makes it less dangerous to vehicles and more to infantry Have cannon pods. ...Yes, this is an option. The Mk 82 gives incentive to free bomb and hit the target accurately, and not having to worry about someone lasing a target only for the GBU to land on friendlies. Rocket pods also require accurate hitting, especially when they tend to miss their target over a longer distance. The cannon pods are, compared to the other two options, dedicated to infantry and light vehicle killing...may prove too useful in AA combat though given how they use HE. This is my take on what the Buzzard needs. The AA Buzzard variant is available which should be in the Fighter Plane pool. I don't have much opinions on an AA variant besides having Short Range AA, since you can't ask for much Air-to-Air combat in I&A unless the radio tower still stands, or there's a Zeus online to **** the pilots. I'm open to any opinions, given someone isn't going to say "Fly for transport points" or something along the lines. Edit: The definition of a Fighter Plane is its designed for Air Combat.
  10. 1 point
    StrayaGaming will be hosting a Zeus-event this Sunday 6 January at 1300 AEST. The operation will involve infantry and mechanized forces, and as such will require three squad-leaders to assist in the coordination of the assault. If you feel you are up to the task as a squad-lead, then PM me. If you can't join the event it will be live-streamed. Semper fi! Noskire
  11. 1 point
  12. 1 point
    // PENDING REFERRALS @Michael & @Nuu Rushean Please confirm your referral(s) for; @MrMiller By liking this post. Senior Academy - Sergeant Omiua
  13. 1 point
    //DENIED// Come see myself Augnov or milkdud for any additional information
  14. 0 points
    .............................................................................................................................................................. Name: Gray hound Steam 64 ID (If Blacklisted): 76561198066812086 Date of Disciplinary Action: 2 years a go What Disciplinary Action was placed against you: kick Who were you Disciplined by: Mitch Reason for Disciplinary Action against you: Breaking the rules Why the appeal should be accepted: [50 Words] Back when i was 12, naive of the rules and immature. now i am 14 and i will respect the server and follow the rules Any other information:
  15. 0 points
    Name: Home Steam 64 ID (If Blacklisted): Date of Disciplinary Action: 30/12/18 What Disciplinary Action was placed against you: Demotion Who were you Disciplined by: Critters Reason for Disciplinary Action against you: Messing around, not listening to higher up officers orders Why the appeal should be accepted: [50 Words] : To be honest, I dont think I deserved a demotion for my actions, I understand and agree with the officer on why I was in trouble, but I do not think that my actions within two days should result in something so severe, messing around for a small period of time is not always fine, I didn't listen to an officer, but after the 2nd time I followed his command, I had multiple reports about refusing orders of a higher officer, and just generally messing about within the APD Sydney Station My rank (senior constable) I understand was a privilege not a right, I know I am expected more of than what I was achieving, but I believe that this disciplinary action was not needed, I know what I should've been doing and I am extremely regretful of the way I was acting and the things I had done. The way I had performed my gd routine was out of the regular, and I will definitely not slip up like this again, I have changed my attitude and my emotion towards the APD, and I believe I am ready to represent the APD in a much more positive and open way, I promise to represent the APD in a positive light, by showing both my fellow officers and the public respect. What I have done recently is not a summary of who I am, my actions were only a one time thing and I have never wanted this to occur. Any other information: [K28W] Home -> [O40W] Home All incidents given occured within a two day timeframe, other officers will be able to vouch for me that this is not a re-occuring thing I was not provided with evidence during my demotion interview, I would like to see it Thank you for anyone in the StrayaGaming community who has taken the time to read my appeal
  16. 0 points
    asics: - Name: michael TeamSpeak Name: michael Age: 15 Steam 64 ID/Player ID: 76561198153443307 Hours as Pubslot (Min 15 hours) 15+ Induction Training Completed By (Must have been completed no more than 30 days ago): Critters Questionnaire: - Why were you removed from the APD?: Inactivity Why should you be reenlisted back into the APD?: (50 Words Min) I think i should be re enlisted as I miss being a cop and want to help out the citizens of atlis. I now will have more time and i have more experience. i will try to get on everyday from now on and also i will be very useful for quality role play. Before i was in on holiday but now i am back so i play more often. When was the last time you played consistently on Cop?: Around 6 or more weeks ago went on holiday forgot to put in leave If you are enlisted into the APD, where do you see yourself in 3 months?: Hopefully in pol air What do you believe you can bring to the Altis Police Department?: (50 Words Min) I have had some of experience in the APD previously. I can bring a good Roleplay and a very respectful well rounded personality while still having fun and being very enthusiastic .I am always open for new things and new opportunities I am most of the time available and can commit quite a few hours a week Are you up to date with the new Police Protocols?: Yes How much time can you dedicate to the Altis Police Department?: Minimum 10 hours a week If you were demoted for any reason other than Inactivity, you are required to have at least two referrals from a Sergeant or above. Who are you referrals (@their forum name):
  17. 0 points
    StrayaGaming - Altis Life Rules All rule breaks are up to the server staff's discretion. What a moderator/administrator says is final. Recently changed rules are in yellow. 1 - General Rules 1.1 Use common sense when playing and reading the rules. 1.2 Any form of hacking, exploiting or cheating is prohibited. 1.3 Any form of racism or derogatory comments will not be tolerated. 1.4 Any use of macros are not allowed when on the server. 1.5 City limits are defined as anywhere inside of the Purple Ring around Sydney. 2 - Fail Role-Play (Fail RP) 2.1 You must at all times, stay within the narrative of your roleplay character. 2.2 Aborting the server while in restraints, roleplay, combat or while incapacitated/downed will be considered ‘Combat Logging’ (you must wait the timer out and respawn before, leaving the server). 2.2.1 You may however, quit the server if you were the cause of your own death and not in an active declaration (crashing your helicopter, falling off a building) 2.3 Any form of evading role-play such as killing yourself, being team killed to evade or breaking character will be seen as Fail RP 2.4 Storing or impounding a vehicle during an active declaration will be seen as Fail RP. 2.4.1 This also includes storing money, items and other amenities during an active declaration. 2.5 Any strategy, method or actions that are obtained by out of game means will be seen as meta-gaming. 2.6 Any actions that are done with the intention of interrupting or interfering with role-play or the actions of other people is trolling and fail role-play. 2.6.1 Don’t be a dick. (Don't do anything which could be seen as purposely annoying or interfering with the Roleplay of others. Things like baiting police, destroying vehicles and targeting certain people). 2.7 Civilians may not enter city limits with / or use any of the following ; concealing clothing (balaclavas, face masks), assault weapons (anything that cannot be purchased from the red civ gun store), explosives, armoured apparel and vehicles (clothing/vehicles with an armour rating) 2.7.1 Civilians that enter city limits with any of the above mentioned items may be met with undeclared lethal force from the Police within city limits. 2.7.2 Weapons / Gear picked up from dead bodies that are considered assault weapons (including police weapons) may only be used within that declaration, once declaration is over you must get rid of the gear or leave city limits. 2.7.3 Anyone in Qilins, Prowlers, Armed Land Vehicles, Armed Hellcats, Armed Orcas and Pawnees may not enter city limits. 2.8 Any hostile action direct towards medics will be seen as Fail RP. 2.8.1 Stealing a medic vehicle will be seen as Fail RP. 3 - New Life Rule (NLR) Classifications: Dead / Died / Killed / Death means you have been incapacitated and then respawned. Incapacitated / Downed means you have been shot, crashed, etc and have the option to be revived by an adrenaline shot, request a medic or wait out the respawn timer. 3.1 All information / knowledge / memories gained prior to respawning is lost unless revived by a medic or via an adrenaline shot. 3.1.1 The exception to this is owned houses and server marked map locations. 3.2 You cannot return to the situation which caused your death. 3.2.1 Even if the situation has ended, you are not allowed to go back to retrieve weapons, gear or vehicles. 3.3 If revived by a medic, you cannot attempt to kill anyone involved in the situation leading to your incapacitation until the situation is complete 3.4 You can still be restrained by civilians or detained by police after being revived so long as the opposing party member has not themselves, been revived or respawned. 4 - Value Life Rule (VLR) 4.1 Putting yourself in situations where the risk of death far outweighs the odds of surviving is considered to not be valuing your life. 4.1.1 Failing to comply with the demands of a hostile threat where your life is at risk will be considered to not be valuing your life. 5 - Declarations 5.1 All declarations must be done via email or direct communication, this includes voice. 5.1.1 Enough time (30 seconds) must be given to acknowledge a declaration must be given. 5.1.2 An acknowledgement must be a noticeable change in behaviour. 5.1.3 Direct communications cannot be used to declare on any vehicle. 5.2 All declarations must include the following: 5.2.1 An action for the person being declared on e.g. Hands on your head! 5.2.2 A consequence for failing to comply e.g. Or you will be shot! 5.3 A declaration ends when all ingame/online members of an opposing faction are incapacitated or 10 minutes after all hostile actions have ceased. 5.3.1 Upon death/incapacitation your individual declaration with the opposing party will no longer be valid. 5.3.2 5.3.1 is void if you are revived using an adrenaline shot 5.4 A declaration on one member of a gang/faction is a declaration on all members wearing the same gang tag/faction map wide. Note: Please see the linked announcement regarding the interpretation of the use of Gang Tags in Combat 5.5 Declarations on Police must be done by either direct communication (this includes voice) or by text to Police dispatch. 5.5.1 Declarations via Police dispatch must state a name and a vehicle (if applicable). 5.5.2 If a name is not applicable, a location must be used instead. 5.6 Registered civilian contractors must declare via text message before participating in an active contract involving a robbery 5.7 If the player has acknowledged your declaration and complied with your demands, you may not engage and must continue roleplay. (If you decide to kill them while they're complying, this will be seen as Fail RP). 5.7.1 Hostages may only be killed should negotiators fail in complying with reasonable demands 5.8 If you are outside city limits you cannot declare on any players that are within city limits. 5.8.1 If a player flees into city limits during a declaration you may follow them and continue the engagement. 5.8.2 If you follow a player in during declaration using rebel gear, you may not start a new declaration until you leave city limits. 5.8.3 After concluding a situation pursuing a player into city limits in rebel gear, you must immediately make all attempts to leave city limits. 5.8.4 If a declaration is initiated by a player inside city limits where both parties are inside city limits, rebel gear may not be brought into city limits. 5.9 The robbing of a house does NOT form a declaration between the robber and owner. 5.10 All civilian groups are to wear the gang tag associated with their group. (Example: [123] YOURNAME) Note: Please see the linked announcement regarding the interpretation of the use of Gang Tags in Combat 5.11 You must declare on a person before you can restrain or knock them out. An acknowledgement must be received before you can restrain or knock them out. 5.11.1 Police are exempt from this rule when restraining to check licenses or ticketing. 5.11.2 Police may use tasers or knockdowns without a declaration against players who trespass within Sydney, Melbourne or Brisbane PDs. This does not start a declaration between the player / player’s gang and the Police. 5.12 Anyone in an air vehicle within a “No fly Zone” can be met by undeclared force by police. 5.13 Any damage or deaths that occur from crossfire will not be considered a form of declaration. 5.14 Any combat taking place in a KOS zone is exempt from the above rules. Should a party leave KOS whilst in Active Combat, a declaration is formed between both parties 5.15 Anyone inside of the red border around gang bases will be met subject to KOS from the whitelisted gangbase members. 6 - Random Death Match (RDM) 6.1 Killing any player without a valid declaration (see declaration rules) will be seen as RDM. 6.2 The killing of EMS will be seen as RDM, however excludes EMS in KOS zones. 6.3 If you are caught in the crossfire of an active declaration, this is not RDM. 7 - Vehicle Death Match (VDM) 7.1 The usage of vehicles to cause harm, damage or gain an unfair advantage will be considered VDM. 7.2 Running someone over with the intent to evade/flee is not seen as VDM. 7.3 Players who become ragdolled will gain immunity for a short period of time, until the rag doll animation is over and they have been allowed to remount a vehicle or re-engage in a combat situation. 7.3.1 Immunity period only applies when the rag doll was caused by the opposition not teammates. 7.4 Armoured VS Armoured is permitted 7.4.1 Armoured Vehicles consist of the Strider, Ifrit and Hunter 7.5 Ground vs. Air Ramming is prohibited. 7.6 Unarmored vehicles can not be used to ram other vehicles. 8 - Safe Zones 8.1 There is to be no hostile acts within a safe zone. 8.2 When in an active declaration you can not flee to a safe zone. Police can arrest people from within safezones. 8.2.1 Police v Rebel declarations are called off when all members of either party reaches their safe zone (Police Stations or Rebel outposts). 8.2 is void in this situation. Cartels and civilian contractors must also return to the Rebel Outpost over their set outposts. 8.2.2 If a single member of either party returns to the safezone, the declaration is still valid 8.2.3 All above rules (8.2.1 and 8.2.2) do not apply for when a robbery is being conducted. Any players that are part of either the gang or police force and are present at the bank within the declaration area of a 2km radius will be considered active in the declaration. Anybody seen withdrawing to a safezone will not be permitted to return and is calling off their individual declaration. 8.2.4 Police may return to Melbourne, Brisbane, Sydney PDs during a bank only for the purpose of escalation and will not call off their declaration in doing this. Only in this case are they exempt from rule 8.2.3. 8.2.5 Police are exempt from rule 8.2 if they are bringing the individual back to a Sydney, Melbourne, Brisbane police safe zones for processing purposes. They may not re-join any active situations once processing has begun. 8.3 You can not steal any items/vehicles from a safe zone. 8.4 You are not to airlift a vehicle from within the city limits. 8.4.1 The only exception to this is vehicles you own or have keys to and can only be lifted from the air garage. 9 - Robberies Robberies - Gas Station robberies, Major robberies and Vault raids 9.1 You must declare on the Police when robbing any of the gas stations however, major robberies and vault raids are KOS on all cops involved within 2km. (Please see Section 11 - Vault Raids for more information on Vault Raids) 9.2 Touching off any robbery and running away for the benefit of baiting cops or annoying other players will be seen as Fail RP. 9.3 Gangs performing any robbery must do it for the robbery itself and must roleplay an escape once the robbery is over. They can’t wait around for the pleasure of killing Police officers. This will be seen as Fail RP 9.4 If you leave the server whilst spawned in or die for any reason during a robbery situation, you cannot return and engage in the situation. (This includes aborting to lobby or being kicked). 9.5 During scheduled server events (events with prior notice given more than 24 hours ago), no player may conduct any major robberies or vault raids. 9.5.1 Players, regardless of faction, may not rob or raid houses during these events. 10 - Major Robberies Major Robberies: Westpac Bank, AGL Office, Research and Development Facility, Federal Reserve. 10.1 All Major Robberies have a minimum requirement of Police online before the robbery can be commenced 10.1.1 Ten Police officers must be online to rob the AGL Office 10.1.2 Ten Police officers must be online to rob the Westpac Bank 10.1.3 Twelve Police officers must be online to rob the Research and Development Facility 10.1.4 Twelve Police officers must be online to rob the Federal Reserve 10.2 When a major robbery is hit off, all declarations that include the Police are called off 10.2.1 This rule is only applicable within a 2km radius of the major robbery area. 10.3 Declarations for all Major Robberies are only within the immediate area of the robbery. Any hostile actions to either the robbers or the Police responding to the robbery by an unrelated gang/third party will be considered RDM within 2km of the active robbery. Two gangs (Rebel/Cartel/Civilian) cannot commit to a single major robbery at the same time. 10.4 All Major Robberies have cooldowns before they can be robbed. 10.4.1 The cooldown between different major robberies is two hours, the cooldown starts at the beginning of the robbery. This can be checked by using the bot on the Strayagaming Discord or the Gangs Discord 10.4.2 AGL Solar Office and the Westpac Banks have a cooldown time of two hours. 10.4.3 Research & Development Facility and the Federal Reserve has a cooldown time of three hours 10.5 You may not randomly join in a major robbery or sneak around unarmed and act as a bystander then pull out a gun and assist. This is known as Third Partying. 10.5.1 Registered Contractor Gangs with an active contract approved by Senior Staff may assist in conducting a Major Robbery or assisting Police in retaking 10.6 After the detonation of the Federal Reserve vault, neither party (rebel or Police) may have any additional people join in to the active robbery. 11 - Vault Raids Vault Raids: Abandoned Bank, Abandoned Factory, Military Compound, Altis Shipping Yard, 9 Lives Headquarters 11.1 Eight Police Officers must be online before a Vault Raid may be commence 11.2 A 1km KOS Area is established around the Vault Raid when it is started. If any party enters this KOS Area during the Vault Raid, they are placed in a declaration with all parties involved. 11.3 Vault Raids have cooldowns before another one may be attempted. These are not affected by Major Robberies 11.3.1 The Cooldown between any Vault Raid being attempted is one hour. Only one Vault raid may be attempted “per hour” 11.4 Any Party may join in and attempt to take the prize for themselves 12 - Hostage Rules 12.1 A message should be sent to the Police requesting a negotiator for the hostage(s) prior to the start of the robbery 12.2 If you kidnap a player with less than six Police online, you cannot initiate a hostage roleplay scenario with the Police. 12.3 All negotiations must be done face to face in game and any money must be done on site NO wire transfers. 12.4 A declaration is formed with the Police & Hostage Taker(s) when negotiations are called off by either party face to face. The Police must wait 30 seconds or receive acknowledgement of negotiations being called off before any hostile action is taken. 12.5 Do not use a hostage that is playing with you. This will be known as fail role play. 12.6 The negotiator of any hostage situation can not be taken hostage. 12.7 There can only be one hostage situation declared with the Police every two hours. 12.8 You cannot take EMS members hostage. 12.9 The negotiator must value the life of the hostage as his own. 13 - Civilian Groups 13.1 Civilian Groups consist of Rebel, Gangs, Contractor groups in addition to ordinary groups / gangs 13.1.1 All Civilian Groups are to wear the tag associated with their group in front of your player name. (Example: [123] YOURNAME) Note: Please see the linked announcement regarding the interpretation of the use of Gang Tags in Combat 13.2 Civilian Groups are all their own separate force, therefore no team tactics between groups is permitted 13.3 No more than 15 members of a civilian group may be on the server under tags at any one time 13.4 Any Corrupt Roleplay must be documented. Corrupt Roleplay consists of turning a blind eye to drug trafficking and other illegal activities such as kidnapping and capture points. 13.5 When performing any robbery, civilian groups must ensure that the appropriate amount of time has passed between cooldowns. This information can be found by using the discord bot (See robbery rules). 13.6 Civilian Groups may apply to become a registered group. The benefits can be found here 13.7 Registered Civilian Groups have the ability to take over a major settlement, known as a rebel takeover. More information can be found here 13.8 Registered Civilian Contractor Groups may form contracts with any groups / faction throughout the server. 13.8.1 Any contract formed must be documented and made available to staff at any time. 13.8.2 Civilian Vehicles must be used in city limits. This includes donator vehicles and helicopters. Vehicles purchased from a rebel store are not permitted. 13.8.3 Contractors must be paid prior to any commencement of work. 13.8.4 Any gear purchased at Contractor Base that is not available at a civilian store is considered rebel, unless you hold a valid contract approved by the APD Commissioner. 13.8.5 Contractors are only allowed to operate with their specific contract parties or other contractors groups. If they are seen operating with groups not contracted with them, then AL Senior Staff may revoke their registered status. 13.8.6 Contractors can only participate in robberies should they have an active contract approved by AL Senior Staff. 14 - Additional 14.1 The Altis Police Department (APD) and the Altis Paramedic Service (APS) have protocols that govern each department. They can be found below: 14.1.1 APD Protocols 14.1.2 APS Protocols Contact the respective Command Teams for help regarding protocol breaches. 14.2 The Basic Laws of Altis can be found here 14.3 The Registered Civilian Guidelines can be found here 14.4 The Rebel Takeover Guidelines can be found here 14.5 The Gang Base Guidelines can be found here 14.6 Donation Benefits for Altis Life can be found here Rules written by the StrayaGaming AL Staff Team. Rules effective as of Altis Life Version 11.7 >> If any grey areas are found, please forward them to Altis Life Senior Staff <<
×