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Connor McGregor

Last post regarding Altis Life.

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  • Just now, Zesty said:

    just want better hex's

    +1 Think we have been asking for that for sometime

    Edited by Connor McGregor
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    ViPER78    30

    Been playing on this server easily since I'd say 2015 (even though forum account says 16) but I definitely agree.

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    Greeny    126

    Meets donation goals, doesn't hire any developers to work on the game... Not to mention the much needed optimization the server needs in order for us not to be playing at 20 fps. :seemsgood:

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    Matt Ronaldo    112

    Play other servers and you can play comfortably on 60 frames, play on straya and your playing borderline 20 frames which is bloody awful, so much needs fixed and so much needs to be added, management prefer to make memes then fix the server.

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    Slep.    279
    1 hour ago, GreeneryRain said:

    Meets donation goals, doesn't hire any developers to work on the game... Not to mention the much needed optimization the server needs in order for us not to be playing at 20 fps. :seemsgood:

    May I add that the majority of those donations originated from Invade and Annex, which keep your server up and running. So naturally (idk what they actually do with it tho) that excess money should go into Invade and Annex, the server that those players donated for...

    Edited by Slep.
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    Daywalker    225

    I don’t get how hard it is to update the server regularly, as Greeny said use the donations to hire other developers or just offer dev positions to some community members. All other servers that I’ve seen succeed have listened to their community and engaged with them on the forums to help them workshop ideas and have them implemented. These communities have also had regular updates adding significant amounts of content yet on strays we haven’t had new content in months and we have a broken fed. If you want people to play on your server then give them shit to do! The cop to civ ratio recently has been ****ed because there is nothing for rebels and civs to do but **** with cops in Sydney or hit a bank. 

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    6 minutes ago, Daywalker said:

    I don’t get how hard it is to update the server regularly, as Greeny said use the donations to hire other developers or just offer dev positions to some community members. All other servers that I’ve seen succeed have listened to their community and engaged with them on the forums to help them workshop ideas and have them implemented. These communities have also had regular updates adding significant amounts of content yet on strays we haven’t had new content in months and we have a broken fed. If you want people to play on your server then give them shit to do! The cop to civ ratio recently has been ****ed because there is nothing for rebels and civs to do but **** with cops in Sydney or hit a bank. 

    The highest level of community engagement I've personally seen is with events, which are rare. Furthermore, the lack of noticeable continuous updates to the server is certainly detrimental to the number of players online- especially with the poor FPS and optimisation for active/user populated areas. The addition of areas to interact with like the suggestion about a casino, or other KOS zones with rewards which are enticing will certainly give players another thing to keep occupied with instead of roaming Sydney and killing cops or doing bank.

    What would make a lot of sense is for new additions to be trialed on the server for a few weeks to allow players to participate and interact with the new additions, but also having the forum and administrative interaction so people can decide whether this feature should be permanent or not. A lot of the suggestions mentioned above in the original post are very valid, like the comment regarding the ifrit and its animation. But rather than jumping on these and adding them all into the server, host a community poll or voting session so that there is an accurate sense of what the server population would like to see be added or removed. 

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    CeeFar    585
    9 hours ago, Red said:

    I don't really have the time to respond to this properly, and in-depth, but I can briefly explain some tidbits.

    The money that comes into the community goes mostly back into running costs, anything extra is saved up for giveaways or paying for development.
    Unfortunately there isn't enough coming in to pay for a competent developer full-time, not to mention that they are also extremely rare. Arma3 is an old game and our mission is very complex compared to your average Altis Life server, it takes longer to understand how it works, it takes more effort to write code that is up to scratch, and it takes event longer to find someone we can trust.

    We have tried getting other Developers to assist us, after going through several we have failed to find anyone that has more than the ability to plagarise or write a really basic script.

    With Connor gone development will be slow, and there are currently issues on-going internally I am trying to deal with.
    We are trying to get things back on track, i'm sorry it is taking a long time, but this really isn't an easy task.

    I think I speak for the community when I say thankyou for the explanation, and obviously take your time & don't rush it. We don't want a ****ed up, slow, buggy mission file like we used to (rip server every 30 mins??)

    This isn't supposed to be an attack or anything, just a question - the main page says server operation costs are 572 dollars a month, however last month pulled somewhere over 1000 dollars - where does that surplus money go? 

    I know a lot of other communities provide a dollar by dollar breakdown of what constitutes the operational costs. 

    Regards.

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    Red    1068
    59 minutes ago, nclem said:

    I think I speak for the community when I say thankyou for the explanation, and obviously take your time & don't rush it. We don't want a ****ed up, slow, buggy mission file like we used to (rip server every 30 mins??)

    This isn't supposed to be an attack or anything, just a question - the main page says server operation costs are 572 dollars a month, however last month pulled somewhere over 1000 dollars - where does that surplus money go? 

    I know a lot of other communities provide a dollar by dollar breakdown of what constitutes the operational costs. 

    Regards.

    That was 2 months worth of donations unfortunately, we forgot to roll the month over for the donation goals.

    These are the donation goals, you can see than there isn't a goal starting 01/01 and ending 01/02

    image.png

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    CeeFar    585
    14 hours ago, Red said:

    That was 2 months worth of donations unfortunately, we forgot to roll the month over for the donation goals.

    These are the donation goals, you can see than there isn't a goal starting 01/01 and ending 01/02

    image.png

    too easy - perfectly understandable. I appreciate the transparency

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    Wex    429
    Just now, Fraz said:

    you do have a point, but all you need to put in is suggestions, then hopefully it gets approved/added. I dont have a say, but i dont think it is as easy as many people think to code/implement these things, but it is possible ? 

    A lot of people have put things in suggestions and nothings come out of it. Read through https://strayagaming.com/forum/108-suggestions/ and see how many suggestions get ignored without any response from management. 

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    Fraz    146
    1 minute ago, Wex said:

    A lot of people have put things in suggestions and nothings come out of it. Read through https://strayagaming.com/forum/108-suggestions/ and see how many suggestions get ignored without any response from management. 

    understandable, like i said, i dont have a say. Wish i did... but! The only thing we can do is put in suggestions, i was reading through these suggestions, ohhh damn some were good

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