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Showing content with the highest reputation on 07/27/18 in Posts
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1 pointHi all, I'll start a little thread here to share your media from Tanoa Tuesdays. Here's some of mine from tonight. It was a lot of fun. @pkisbest REKT
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1 pointHave not seen for a while that the server is full that I can't get in and I have not been able to join @pkisbest semi-organized squad today. Anyway, I had fun playing in Tanoa with @Eazy, @Nortcai, and the others; although, it would be much more fun if we were like 20+.
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1 pointI have thrown up a small server running APEX ed and RHS. If you wanted to try this out with RHS weapons, this should work out well. I am not sure about posting the IP though, I am not sure if we can advertise a server on this forum. Would peeps be interested in trying out APEX ed with RHS weapons? I can post server info if I am allowed to. It is running Sector Control on Altis.
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1 pointStolen from r/arma by u/franbiren Damn civilians in ARMA 3... target practice for Taco
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1 pointAssuming they have apex, they might (otherwise on one of the many low pop altis ones out there). But I agree that most players wud gravitate towards InA servers with high player counts. Believe me my fondest times in InA were when the server was struggling (in there amongst a bunch of 3fps ones <3 BIS) However I think while playing arma, people are after satisfying gameplay foremost. So think there may be a greater chunk of players that dont see either 5, 60 player InA being an engaging experience, choosing to play other games/modes. With a large server,it might fillup and satisfy those who find the aspect of 60+ CoOp overshadows current limitations and/or see it as still providing challenging enough play.But with 'medium' server u might be able to appeal to both groups, get a wider audience, and enhance the challenge n teamwork. On the other hand, I dont know how difficult it is to modify the mission, esp the blu/opfor scaling(I dont see it all being laid out in scrollbars) but reduced slot might be relatively simple to trial.
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1 pointNope, your absolutely right @pkisbest. Tanoa Tuesday was put in place, not just at player request but also to let people know we also have that server. Sadly a lot people are completely unaware that it even exists even though it has relatively the same hostname in the browser. Tanoa has very different dynamic to it particularly with CQB and the sector control that can be just plain brutal. Some of my most immersive battles have been on Tanoa in the sector control format. I will personally be pushing and participating in the Tanoa Tuesday events.
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1 pointHey all, I just thought I'd share with you all my air practice map/mission I've put up on the Steam Workshop. I've used it to practice heli/jet flying and target practice. I'm hoping this might be of some help to aspiring pilots. Feel free to post any suggestions in here and I'll do my best to incorporate them (if they seem like a good idea ). http://steamcommunity.com/sharedfiles/filedetails/?id=1225713517 Includes Zeus, base defense (AI), friendly AI jet and helicopters, towing (with Advanced Towing mod), respawn, player healing bays, repair 'hot-spots' on runways, running repairs (via radio) and enemy targets (ground forces in Frini and Galati, laze targets via radio, spawn jets via radio).
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1 pointHello all, As many of you may know Arma and Battleye don't always see eye to eye. With a lot of the new windows 10 "features" a lot is being changed without many of us knowing or noticing. Something that was put in was "Full screen optimisations". For me personally this created crashes within Arma and also resulting in me being battle blocked by the server. Below I have added a possible fix if you are experiencing this. Very easy to do and might save you from having the same issue. Firstly navigate to your Arma 3 Steam Folder [Your drive eg. C:Program Files (x86)] \SteamLibrary\steamapps\common\Arma 3 If you run arma on multiple windows accounts you may need to click on "Change settings for all users" first. If you use windows on the 1 account then disregard this step. Then goto each of the files below and right click on them and check "Disable full-screen optimisations" and apply. arma3.exe arma_64.exe arma3battleye.exe Thats it. No guarantees are given but it helped me so I thought it might help others. Thx to BlueVayne for pointing this out webbie.
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1 pointI agree for the spawn chances for the Xian to be lowered but making it a "Once per restart" vehicle seems too impractical. Even a 20-30% chance spawn chance is great and fairly balanced change, as said by Yeet. Also having the the Xian is really useful when doing a evac when the server has a high amount of players as the Xian fits around 16 people. The regular issue for people disliking the Xian (in perspective of a pilot) is that you don't as many passengers when waiting on a helipad which leads to less transport points. If the pilot is keen to using jets, this means may take longer to get a sufficient or satisfactory amount of transport points to earn better jets. It is pretty much a chain reaction for grinding for transport points. Personal enjoyment really depends on the type of person you are in I&A: If you enjoy flying to an AO and back for fun and Personal enjoyment regardless of passengers, the Xian may not be much of an Issue. If you are grinding for a better jet, You may dislike or like the Xian depending on if you know how to fly it or get your hands on it. If you prefer taking people to an AO and back and find Personal enjoyment and satisfaction when dropping off preferably medium to large amounts Infantry, you may dislike the Xian. Personal Enjoyment is different for many people and really isn't a solid sole reason for the removal of the Xian.
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1 pointI personally fly the Hummingbird, and I really enjoy doing so but the Y-32 and its somewhat 'mediocre' spawn rate + its challenging nature means you don't see them often used because usually most people crash them before they get out of base. The only real person who can use it effectively is Persona Non Grata.. I don't feel as though when someones in the Y-32 I have a 'reduced role', I feel like I'm flying a helicopter as I usually do just without as many passengers. Also in regards to you saying "Not to mention, the reason why everyone play videos games; Personal enjoyment. lowers for everyone but the person in the VTOL.", I think for me myself, (maybe I'm just some weirdo) my enjoyment level doesn't change whatsoever whether I have a full heli or just 1-2 people. I think people who play I&A as a pilot, play it so they can have the enjoyment of flying helicopters in a virtual world. I don't think that is effected by having whatever amount of people in your helicopter. Or if you play so you can get that #1 rank on the transport score leaderboard, just turn on stamina, lock first person and hop in a Huron/Mohawk.. I can agree that the spawn rate might need a little bit of a tweaking, maybe a 20-30% spawn chance, but having 1 per restart doesn't sound fair for the people who actually want to fly it. Sometimes when I hop in TS I hear people asking 'for a go' on the Y-32, it's not like its a generally hated air frame, most infantry enjoy seeing it at base because its fast and efficient transport. But if you fly well and gain a reputation for being a good pilot, you'll be stealing just as many passengers from the Y-32 as it steals from you.. (Also, nice to see you back, I remember trying to stack helis with you at one point)
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1 pointAlthough @Fitz we totally need a civilian kill leaderboard. 1st place for the week gets banned from any role but Medic.
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1 pointShould be a small medical box near/in a house on the ground/floor pretty close to the supplies marker - usually the building with the most enemy. If it isn't, it will say "No supplies found" or something similar. If the house it is in has collapsed/been destroyed, then you might have problems finding it. Looks like this, if you haven't seen it before: With the units selected, press 4 then select the vehicle you want them to be in, then choose the appropriate seat (Ride in back). There are no recruitable AI pilots, only helicopter crew. These crew and all recruitable AI are restricted from flying.
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1 pointHave'nt had much play time on it but from what i have it has been a blast, being able to use the fast ropes was a nice change especially when being dropped off into the jungle, only thing id like to see which im sure will come down the line if the server stays is the same area 51 camo and flags from the normal I&A server, missing my DPCU and ANF patch while doing missions, either way good job boys
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1 pointUpdate pushed to server - Georgetown and issues with IDAP side mission should be fixed.
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1 pointGreat work on this server guys. Love the mission format and some of the new side missions. I sincerely hope people give this a try and populate the server. It''s been a blast so far. Keep up the good work! Just curious to know, will the main mission format here be carried over to the Altis server once the bugs have been worked out?
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1 pointHi Guys, just wanted to give BIG Props and thanks for the new Tanoa server. Like many others I gave up on the other server months ago, fed-up with the immaturity, deliberate friendly kills by air, road and bullet, deliberate task fail of side missions, didn't seem to matter how many got kicked/banned, another quickly filled their place, simply to P-Off, ruin it for others. Not to say the same wont eventually/unfortunately happen with this server, hopefully upgrade price will slow them down, but yesterday was a good 98% group of guys having fun working together for the objective, had a ball, had other things to do but couldn't resist till late in the night. No biggie, initial bugs are expected, wont bother reporting as I'm sure others already have, only issue I experienced was not being able to drag/carry the wounded/pow etc to the medivac. Not sure but "perhaps" if a medic revives first it bugs out the drag/carry options? Thanks again for the fun ;-)
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1 pointStrayaGaming - Altis Life Rules All rule breaks are up to the server staff's discretion. What a moderator/administrator says is final. Recently changed rules are in yellow. 1 - General Rules 1.1 Use common sense when playing and reading the rules. 1.2 Any form of hacking, exploiting or cheating is prohibited. 1.3 Any form of racism or derogatory comments will not be tolerated. 1.4 Any use of macros are not allowed when on the server. 1.5 City limits are defined as anywhere inside of the Purple Ring around Sydney. 2 - Fail Role-Play (Fail RP) 2.1 You must at all times, stay within the narrative of your roleplay character. 2.2 Aborting the server while in restraints, roleplay, combat or while incapacitated/downed will be considered ‘Combat Logging’ (you must wait the timer out and respawn before, leaving the server). 2.2.1 You may however, quit the server if you were the cause of your own death and not in an active declaration (crashing your helicopter, falling off a building) 2.3 Any form of evading role-play such as killing yourself, being team killed to evade or breaking character will be seen as Fail RP 2.4 Storing or impounding a vehicle during an active declaration will be seen as Fail RP. 2.4.1 This also includes storing money, items and other amenities during an active declaration. 2.5 Any strategy, method or actions that are obtained by out of game means will be seen as meta-gaming. 2.6 Any actions that are done with the intention of interrupting or interfering with role-play or the actions of other people is trolling and fail role-play. 2.6.1 Don’t be a dick. (Don't do anything which could be seen as purposely annoying or interfering with the Roleplay of others. Things like baiting police, destroying vehicles and targeting certain people). 2.7 Civilians may not enter city limits with / or use any of the following ; concealing clothing (balaclavas, face masks), assault weapons (anything that cannot be purchased from the red civ gun store), explosives, armoured apparel and vehicles (clothing/vehicles with an armour rating) 2.7.1 Civilians that enter city limits with any of the above mentioned items may be met with undeclared lethal force from the Police within city limits. 2.7.2 Weapons / Gear picked up from dead bodies that are considered assault weapons (including police weapons) may only be used within that declaration, once declaration is over you must get rid of the gear or leave city limits. 2.7.3 Anyone in Qilins, Prowlers, Armed Land Vehicles, Armed Hellcats, Armed Orcas and Pawnees may not enter city limits. 2.8 Any hostile action direct towards medics will be seen as Fail RP. 2.8.1 Stealing a medic vehicle will be seen as Fail RP. 3 - New Life Rule (NLR) Classifications: Dead / Died / Killed / Death means you have been incapacitated and then respawned. Incapacitated / Downed means you have been shot, crashed, etc and have the option to be revived by an adrenaline shot, request a medic or wait out the respawn timer. 3.1 All information / knowledge / memories gained prior to respawning is lost unless revived by a medic or via an adrenaline shot. 3.1.1 The exception to this is owned houses and server marked map locations. 3.2 You cannot return to the situation which caused your death. 3.2.1 Even if the situation has ended, you are not allowed to go back to retrieve weapons, gear or vehicles. 3.3 If revived by a medic, you cannot attempt to kill anyone involved in the situation leading to your incapacitation until the situation is complete 3.4 You can still be restrained by civilians or detained by police after being revived so long as the opposing party member has not themselves, been revived or respawned. 4 - Value Life Rule (VLR) 4.1 Putting yourself in situations where the risk of death far outweighs the odds of surviving is considered to not be valuing your life. 4.1.1 Failing to comply with the demands of a hostile threat where your life is at risk will be considered to not be valuing your life. 5 - Declarations 5.1 All declarations must be done via email or direct communication, this includes voice. 5.1.1 Enough time (30 seconds) must be given to acknowledge a declaration must be given. 5.1.2 An acknowledgement must be a noticeable change in behaviour. 5.1.3 Direct communications cannot be used to declare on any vehicle. 5.2 All declarations must include the following: 5.2.1 An action for the person being declared on e.g. Hands on your head! 5.2.2 A consequence for failing to comply e.g. Or you will be shot! 5.3 A declaration ends when all ingame/online members of an opposing faction are incapacitated or 10 minutes after all hostile actions have ceased. 5.3.1 Upon death/incapacitation your individual declaration with the opposing party will no longer be valid. 5.3.2 5.3.1 is void if you are revived using an adrenaline shot 5.4 A declaration on one member of a gang/faction is a declaration on all members wearing the same gang tag/faction map wide. Note: Please see the linked announcement regarding the interpretation of the use of Gang Tags in Combat 5.5 Declarations on Police must be done by either direct communication (this includes voice) or by text to Police dispatch. 5.5.1 Declarations via Police dispatch must state a name and a vehicle (if applicable). 5.5.2 If a name is not applicable, a location must be used instead. 5.6 Registered civilian contractors must declare via text message before participating in an active contract involving a robbery 5.7 If the player has acknowledged your declaration and complied with your demands, you may not engage and must continue roleplay. (If you decide to kill them while they're complying, this will be seen as Fail RP). 5.7.1 Hostages may only be killed should negotiators fail in complying with reasonable demands 5.8 If you are outside city limits you cannot declare on any players that are within city limits. 5.8.1 If a player flees into city limits during a declaration you may follow them and continue the engagement. 5.8.2 If you follow a player in during declaration using rebel gear, you may not start a new declaration until you leave city limits. 5.8.3 After concluding a situation pursuing a player into city limits in rebel gear, you must immediately make all attempts to leave city limits. 5.8.4 If a declaration is initiated by a player inside city limits where both parties are inside city limits, rebel gear may not be brought into city limits. 5.9 The robbing of a house does NOT form a declaration between the robber and owner. 5.10 All civilian groups are to wear the gang tag associated with their group. (Example: [123] YOURNAME) Note: Please see the linked announcement regarding the interpretation of the use of Gang Tags in Combat 5.11 You must declare on a person before you can restrain or knock them out. An acknowledgement must be received before you can restrain or knock them out. 5.11.1 Police are exempt from this rule when restraining to check licenses or ticketing. 5.11.2 Police may use tasers or knockdowns without a declaration against players who trespass within Sydney, Melbourne or Brisbane PDs. This does not start a declaration between the player / player’s gang and the Police. 5.12 Anyone in an air vehicle within a “No fly Zone” can be met by undeclared force by police. 5.13 Any damage or deaths that occur from crossfire will not be considered a form of declaration. 5.14 Any combat taking place in a KOS zone is exempt from the above rules. Should a party leave KOS whilst in Active Combat, a declaration is formed between both parties 5.15 Anyone inside of the red border around gang bases will be met subject to KOS from the whitelisted gangbase members. 6 - Random Death Match (RDM) 6.1 Killing any player without a valid declaration (see declaration rules) will be seen as RDM. 6.2 The killing of EMS will be seen as RDM, however excludes EMS in KOS zones. 6.3 If you are caught in the crossfire of an active declaration, this is not RDM. 7 - Vehicle Death Match (VDM) 7.1 The usage of vehicles to cause harm, damage or gain an unfair advantage will be considered VDM. 7.2 Running someone over with the intent to evade/flee is not seen as VDM. 7.3 Players who become ragdolled will gain immunity for a short period of time, until the rag doll animation is over and they have been allowed to remount a vehicle or re-engage in a combat situation. 7.3.1 Immunity period only applies when the rag doll was caused by the opposition not teammates. 7.4 Armoured VS Armoured is permitted 7.4.1 Armoured Vehicles consist of the Strider, Ifrit and Hunter 7.5 Ground vs. Air Ramming is prohibited. 7.6 Unarmored vehicles can not be used to ram other vehicles. 8 - Safe Zones 8.1 There is to be no hostile acts within a safe zone. 8.2 When in an active declaration you can not flee to a safe zone. Police can arrest people from within safezones. 8.2.1 Police v Rebel declarations are called off when all members of either party reaches their safe zone (Police Stations or Rebel outposts). 8.2 is void in this situation. Cartels and civilian contractors must also return to the Rebel Outpost over their set outposts. 8.2.2 If a single member of either party returns to the safezone, the declaration is still valid 8.2.3 All above rules (8.2.1 and 8.2.2) do not apply for when a robbery is being conducted. Any players that are part of either the gang or police force and are present at the bank within the declaration area of a 2km radius will be considered active in the declaration. Anybody seen withdrawing to a safezone will not be permitted to return and is calling off their individual declaration. 8.2.4 Police may return to Melbourne, Brisbane, Sydney PDs during a bank only for the purpose of escalation and will not call off their declaration in doing this. Only in this case are they exempt from rule 8.2.3. 8.2.5 Police are exempt from rule 8.2 if they are bringing the individual back to a Sydney, Melbourne, Brisbane police safe zones for processing purposes. They may not re-join any active situations once processing has begun. 8.3 You can not steal any items/vehicles from a safe zone. 8.4 You are not to airlift a vehicle from within the city limits. 8.4.1 The only exception to this is vehicles you own or have keys to and can only be lifted from the air garage. 9 - Robberies Robberies - Gas Station robberies, Major robberies and Vault raids 9.1 You must declare on the Police when robbing any of the gas stations however, major robberies and vault raids are KOS on all cops involved within 2km. (Please see Section 11 - Vault Raids for more information on Vault Raids) 9.2 Touching off any robbery and running away for the benefit of baiting cops or annoying other players will be seen as Fail RP. 9.3 Gangs performing any robbery must do it for the robbery itself and must roleplay an escape once the robbery is over. They can’t wait around for the pleasure of killing Police officers. This will be seen as Fail RP 9.4 If you leave the server whilst spawned in or die for any reason during a robbery situation, you cannot return and engage in the situation. (This includes aborting to lobby or being kicked). 9.5 During scheduled server events (events with prior notice given more than 24 hours ago), no player may conduct any major robberies or vault raids. 9.5.1 Players, regardless of faction, may not rob or raid houses during these events. 10 - Major Robberies Major Robberies: Westpac Bank, AGL Office, Research and Development Facility, Federal Reserve. 10.1 All Major Robberies have a minimum requirement of Police online before the robbery can be commenced 10.1.1 Ten Police officers must be online to rob the AGL Office 10.1.2 Ten Police officers must be online to rob the Westpac Bank 10.1.3 Twelve Police officers must be online to rob the Research and Development Facility 10.1.4 Twelve Police officers must be online to rob the Federal Reserve 10.2 When a major robbery is hit off, all declarations that include the Police are called off 10.2.1 This rule is only applicable within a 2km radius of the major robbery area. 10.3 Declarations for all Major Robberies are only within the immediate area of the robbery. Any hostile actions to either the robbers or the Police responding to the robbery by an unrelated gang/third party will be considered RDM within 2km of the active robbery. Two gangs (Rebel/Cartel/Civilian) cannot commit to a single major robbery at the same time. 10.4 All Major Robberies have cooldowns before they can be robbed. 10.4.1 The cooldown between different major robberies is two hours, the cooldown starts at the beginning of the robbery. This can be checked by using the bot on the Strayagaming Discord or the Gangs Discord 10.4.2 AGL Solar Office and the Westpac Banks have a cooldown time of two hours. 10.4.3 Research & Development Facility and the Federal Reserve has a cooldown time of three hours 10.5 You may not randomly join in a major robbery or sneak around unarmed and act as a bystander then pull out a gun and assist. This is known as Third Partying. 10.5.1 Registered Contractor Gangs with an active contract approved by Senior Staff may assist in conducting a Major Robbery or assisting Police in retaking 10.6 After the detonation of the Federal Reserve vault, neither party (rebel or Police) may have any additional people join in to the active robbery. 11 - Vault Raids Vault Raids: Abandoned Bank, Abandoned Factory, Military Compound, Altis Shipping Yard, 9 Lives Headquarters 11.1 Eight Police Officers must be online before a Vault Raid may be commence 11.2 A 1km KOS Area is established around the Vault Raid when it is started. If any party enters this KOS Area during the Vault Raid, they are placed in a declaration with all parties involved. 11.3 Vault Raids have cooldowns before another one may be attempted. These are not affected by Major Robberies 11.3.1 The Cooldown between any Vault Raid being attempted is one hour. Only one Vault raid may be attempted “per hour” 11.4 Any Party may join in and attempt to take the prize for themselves 12 - Hostage Rules 12.1 A message should be sent to the Police requesting a negotiator for the hostage(s) prior to the start of the robbery 12.2 If you kidnap a player with less than six Police online, you cannot initiate a hostage roleplay scenario with the Police. 12.3 All negotiations must be done face to face in game and any money must be done on site NO wire transfers. 12.4 A declaration is formed with the Police & Hostage Taker(s) when negotiations are called off by either party face to face. The Police must wait 30 seconds or receive acknowledgement of negotiations being called off before any hostile action is taken. 12.5 Do not use a hostage that is playing with you. This will be known as fail role play. 12.6 The negotiator of any hostage situation can not be taken hostage. 12.7 There can only be one hostage situation declared with the Police every two hours. 12.8 You cannot take EMS members hostage. 12.9 The negotiator must value the life of the hostage as his own. 13 - Civilian Groups 13.1 Civilian Groups consist of Rebel, Gangs, Contractor groups in addition to ordinary groups / gangs 13.1.1 All Civilian Groups are to wear the tag associated with their group in front of your player name. (Example: [123] YOURNAME) Note: Please see the linked announcement regarding the interpretation of the use of Gang Tags in Combat 13.2 Civilian Groups are all their own separate force, therefore no team tactics between groups is permitted 13.3 No more than 15 members of a civilian group may be on the server under tags at any one time 13.4 Any Corrupt Roleplay must be documented. Corrupt Roleplay consists of turning a blind eye to drug trafficking and other illegal activities such as kidnapping and capture points. 13.5 When performing any robbery, civilian groups must ensure that the appropriate amount of time has passed between cooldowns. This information can be found by using the discord bot (See robbery rules). 13.6 Civilian Groups may apply to become a registered group. The benefits can be found here 13.7 Registered Civilian Groups have the ability to take over a major settlement, known as a rebel takeover. More information can be found here 13.8 Registered Civilian Contractor Groups may form contracts with any groups / faction throughout the server. 13.8.1 Any contract formed must be documented and made available to staff at any time. 13.8.2 Civilian Vehicles must be used in city limits. This includes donator vehicles and helicopters. Vehicles purchased from a rebel store are not permitted. 13.8.3 Contractors must be paid prior to any commencement of work. 13.8.4 Any gear purchased at Contractor Base that is not available at a civilian store is considered rebel, unless you hold a valid contract approved by the APD Commissioner. 13.8.5 Contractors are only allowed to operate with their specific contract parties or other contractors groups. If they are seen operating with groups not contracted with them, then AL Senior Staff may revoke their registered status. 13.8.6 Contractors can only participate in robberies should they have an active contract approved by AL Senior Staff. 14 - Additional 14.1 The Altis Police Department (APD) and the Altis Paramedic Service (APS) have protocols that govern each department. They can be found below: 14.1.1 APD Protocols 14.1.2 APS Protocols Contact the respective Command Teams for help regarding protocol breaches. 14.2 The Basic Laws of Altis can be found here 14.3 The Registered Civilian Guidelines can be found here 14.4 The Rebel Takeover Guidelines can be found here 14.5 The Gang Base Guidelines can be found here 14.6 Donation Benefits for Altis Life can be found here Rules written by the StrayaGaming AL Staff Team. Rules effective as of Altis Life Version 11.7 >> If any grey areas are found, please forward them to Altis Life Senior Staff <<
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0 pointsWhat would be more fun is seeing a flight of nostalgic Vietnam War era like heli's: the Hellcats. I suggest that Ghost Hawks should be replaced by these heli's (in both Tanoa and Altis server). It would make the pilots more busy due to the low capacity of this type of aircraft. I would like it to be the armed version with mini-guns on both sides and is colored in olive green; although, if you could implement a skin that would be sick. However, that is just my opinion and personal taste.
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0 pointsSo i have taken some time to try pretty much any tanks DLC content i can use on the server, and here are my thoughts so far. Ironside: Spawns will need to be sorted out, as the balance of power has shifted quite alot, The Kuma and Slammer have barely any changes, while the Slammer UP and T100 have had a large survivability increase due to ERA , the Slammer UP also got upgunned to a 120mm gun, So maybe something like Spawn 1 being a Slammer/Kuma Spawn 2 being a Slammer UP or T100 and Spawn 3 being the Rhino, leaving the T140 as a side reward or 2 Rhinos and 1 Slammer Nyx: After trying them all out i think that the Recon Nyx needs to be a seperate spawn rather then being in rotation, its extreamly handy, while on the other hand the AA nyx is honestly crap from the few times i was actually able to locate a target cus it does not have radar, needing the Recon Nyx to send data over the datalink. and even then your chances of hitting a helo are pretty bad given how effective flares are against the missles and its not even worth trying against jets, the AT Nyx is not great, its not as reliable as the Gorgon, but its still nice to have, and the missles pack a punch, but the Autocannon Nyx is great helping infanry clear towns. AT Jeeps: Honestly, i think that we only need the AT prowler and MWD/Offroad, but the frequency of the spawn is rather low from what i have seen. CAS vs Armor: yep, this is rearing its head again like usual, with the abundance of armor and AT assets now, CAS bombing everything before everything gets there is going to get very annoying again very fast. Zamak MLS: Yet to try on the server yet, but i get the feeling its going to end up being a good compromise for a mobile artillery piece for FSG due to the fragile nature of the chassis, will bug you to give me one to experiment with soon Spawning SPAAG: Enemy CAS is becoming quite annoying, but i see that as an opertunity to add in a Cheeta spawn, as the Jet cant be everywhere and the AA nyx is worse then i expected it to be. Commander: So far, i can see it as a promising addition, despite what you see on a Public server, that said, while alot of the irritations are a BI thing, its rather annoying not to have a method of getting a proper idea of whats happening in the AO outside of chat and your map, which can be annoying at times when teamed up with BIs crappy default key bindings and commanding system, also gets annoying that everyone gets shoved into the default command group