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Showing content with the highest reputation on 05/04/19 in all areas

  1. 4 points
    StrayaGaming Wasteland Giveaway People of the community, today we're giving away a 3.5 Million Dollar Jackpot + More! 1st Place: 2 Million + 20 Tokens + 1 Month Donator Access 2nd Place: 1 Million + 10 Tokens 3rd Place: 500k + 5 Tokens ------------------------------------------------------------------ How To Enter : Reply to this thread with "Money really doesn't matter when you have zeus" and be active on the wasteland server! ------------------------------------------------------------------ The Draw : The giveaway will be drawn on the 18th of May, 2019, at 8 PM AEST Time. Show us your support of these giveaways by giving this giveaway a thumbs up. Good luck! ______________________________________________________________________________________________________________________________________________ WASTELAND MEGA GIVEAWAY WINNERS!!! 1st place : @Cheesus = 2 Million + 20 Tokens + 1 Month Donator Access 2nd place : @MADDOG7321 = 1 Million + 10 Tokens 3rd place: @Fubez = 500k + 5 Tokens The Rewards will be added to your wasteland profiles shortly
  2. 3 points
    thought we banned ya mum
  3. 1 point
    What would you guys think if we reduced the number of kills required to get a token down to 5 kills? And also add it for AI Kills ?
  4. 1 point
    Name: UncleToby Steam 64 ID (If Blacklisted): https://steamcommunity.com/profiles/76561198113449842/ Date of Disciplinary Action: 18/09/2018 What Disciplinary Action was placed against you: 1 week taser, 2 week probation + Strike Who were you Disciplined by: Inspector Kat Reason for Disciplinary Action against you: Fail declared on someone, knocking down a helicopter pilot resulting in 3 deaths Why the appeal should be accepted: It has most certainly been a long time since I had received the discipline, and much thought has gone into the situation that happened. At the time I didn't have a good grasp on what to do in those sorts of situations, and I panicked when the situation started to unfold. Over the past year or so I have learnt for my mistakes and this being one of the biggest of them all, the only good thing to deduct from these sorts of situations and occurrences, is that I will never make a mistake like this again. I have learnt how to deal with every situation that comes up on the server, and this being one of the easiest to deal with. Any other information: No
  5. 1 point
    Tokens should be a valuable resource and the 10 player kills is fair, However very rarely do you see someone with over 100 AI kills per restart especially during peak times and they are focused on pvp and every mission gets camped. So my vote is for 10 player kills per token and 100 AI kills per token. cheers
  6. 1 point
    Money really doesn't matter when your Zeus has goats
  7. 1 point
    @Nunny How do I enter again ? I forgot Got it Money really doesn't matter when you have zeus
  8. 1 point
    Hi, i'm new and would like to enter. Thanks!
  9. 1 point
    The issue with doing AI CAS is the programming required....overall it has very little gain and more than likely the AI will end up hitting friendlies due to people running to the location and not being able to call off the strike as easy as a player pilot could. AI FOB supply run is also not worth it. It is easy for players to make AI drive to the FOB already....I do it all the time. just make a group, control the AI and have multiple vehicles drive to the FOB at once. having the commander have to capture the HQ wouldn't work well. what happens if they go AFK or D/C mid AO? a Commander also isn't a ground trooper. they would be at base controlling the battle not in the battle. As good as the concepts may sound, they are somewhat unrequired as can be done already and the programming required isn't worth the hassle. However with points being found, they could be something. Random unmarked missions on the map. like 1 squad in a village with an intel pad on a table for points. 2 vehicles driving around a location that need to be destroyed. Even maybe a small attack on FOB/base which defended gives points. Points should be more just giving assests or even the choice of between assests at end of a Side AO.
  10. 1 point
    I have made a nice base on the Winter map. http://s000.tinyupload.com/index.php?file_id=09934539057160780557 You just need to add all the Zeus stuff to this pbo and it should work fine. See if this base is any good, otherwise I can make a new one, this map is hard to use for building, as it has no truly flat areas. Here is a nice shot.
  11. 1 point
    I have also thought about this position and how it would work within the I&A framework. Perhaps the points could be found rather than awarded. Similar to the Kavala mission with the obvious markers. Lets say these points could be found around the map, In old AO's, Current AO's, Side missions, Military installations.. etc Securing intel would see high command award the field commander resource points to do things like example. . Unlock extra CAS jet when the designated player runs out of allocated units, Or in absence of CAS pilot, initiate a AI CAS strike on JTAC designated targets. Approve Logistics for FOB which would see a AI controlled hemet sent from main base to designated FOB with supply container, each cost different amount depending what function it serves. It would be up to players to organize its defense In order to capture the HQ in an AO the commander must go there and 'transfer command'. Maybe only when the minimum players are on. Like the heli lock out rule. and get the F out if it goes into defense or stay and embolden the troops who are defending. Any other task to benefit the troop infield. Think something like warlords and battlefield 2... supply drops and such.. Would be interesting if he had his own unarmed grey hawk to get a battle overview, but it could only be accessed by the computer terminal in the tent next to medical. Just some quick thoughts. -A
  12. 1 point
    I'd rather just get rid of the commander slot than do this to it. If you want to remove the random reward part of side missions I'd prefer players who are a certain range from the objective be granted points to their own personal pool. At the base they would access a menu to purchase vehicles for points, rather than having another player in a slot who wouldn't have to take part in side missions yet would still be able to dictate what they get.
  13. 0 points
    You banned me once in 2015.... We can not be friends (Good to c u back)
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