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Showing content with the highest reputation on 01/18/17 in all areas

  1. 1 point
    Ok guy's first week of flying here the number to beat: 1367
  2. 1 point
    After much planning (and distractions) i have finally come up with a a few solid plans for a Fire Support Team rework. In its current form the FSG and artillery is both completely inferior to CAS in both effectiveness and the amount of time it takes to pack up and preposition after each AO. Overall Aim of rework: Making the Scorcher and Mortars a relevant fire support option for when CAS is not available or not right for the job by making the artillery more accurate and with a faster response time Adding a new way of playing for people who prefer more active support roles while helping people who play fight in the AOs The Removal of the immobile and ineffective Artillery at the main base opening up more space in the Sling load/Rewards area for VTOL s That said, the aim is to make the Fire Support Team an ALTERNATIVE, not a replacement for CAS Option 1: Artillery battery at Base: Removed to free up space Option 2: Downgrade to Man portable Fire Support: Removed to free up Space Option 3: FOB based Fire Support: This option will kill 3 birds with one stone, More space in the Sling area, Faster and more effective Fire support and giving FOBs more usefulness. When a Ammo and Box HEMMT are sent to the FOB in addition to respawning vehicles, either a immobilized Howitzer, or mortar (or both) will become available for use at the FOB. Because of the nature of FOBs and the occasional enemy attack on them, this will also give some risk to FSG outside of the "oh damn, Enemy CAS bombed the truck", but unfortunately this requires additional coding that could potentially break. FOB based Fire Support will allow for faster and more effective fire support and giving FOBs more usefulness. Rather then just having the artillery spawn with the FOB, the FOB needs to be Activated and Supplied before you can use the Artillery. The idea is that when both an Ammo and Box HEMMT are sent to the FOB in addition to respawning vehicles, an immobilized Howitzer will become available for use at the FOB. Because of the nature of FOBs and the occasional enemy attack on them, this will also give some risk to FSG outside of enemy CAS but also makes logistics necessary to an extent rather then purely optional. Ideally the Scorcher will have access to these shells: HE for Standard Anti Personal and Anti Structure Smoke to help players in trouble Guided for less selective or intricate Anti armor work Laser Guided for Precise Anti Personnel and Anti Armor work I would like Cluster HE to be available, as it allows for Anti Personnel Area Denial, but there will be some debate needed as to the inclusion of these shells but i do recognize the potential problems that could arise with this ammo type, but i also believe they can also be useful Cluster AT mines and Cluster AP Mines on the other hand are completely off the table, too much can go wrong with these and i personally don't see them working on I&A anyway. In addition i would like the howitzer to be able to be resupplied, but not in the conventional way due to sheer power it would get, Rather by utilizing the FOB Supplying script or a similar script that when a Ammo HEMMT is brought to the FOB in addition to supplying ammo to the FOB supply box it gives the Artillery ammo as well. There are several reasons for this, the main one being that the amount of ammo used can vary depending on the Terrain in the AO eg: I know from personal experience that providing CAS in places like the Nidasos woodlands and heavy urban areas like Kavala can take a large amount of time to set up a run and that sometimes the infantry need the fire support faster then you can respond to and set up that run But at the same time, flat open places like the research facility are usually all CAS, and you might barely use any offensive ammo but lots of smoke shells Option 4: My Personal Favorite, Self Propelled Fire Support: By far my preferred option, but also the problem causing child, Doing a rework similar to Ironside, giving FSG its own spawn and Asset area, Adding more slots, and with a respawning Ammo HEMMT and Scorcher (Cheeta SPAAG or MLRS are possible but debatable) that can be operated and moved like usual, this can AND WILL cause issues when people don't want to follow the rules, but will also provide the MOST EFFECTIVE fire support when done right, possibly better then CAS in most situations, the details with the Scorcher will need to be looked into, but preferably it will have access to HE, Smoke and Laser Guided. Cluster and Self Guided will need to be discussed but would greatly boost the effectiveness, but Cluster AT and AP mines are MOST DEFINITELY up to the discretion of Admins as these WILL BE PROBLEMATIC IF CAUTION IS NOT TAKEN. Option 5: Command, Firesupport and Logistics Group or just C-FSG The idea for this is to Expand the FSG role to help assist other support roles via the use of the Data link as well as providing Direct and Indirect Fire Support with emplaced weapons, in addition to the Logistics that are already intimately tied to FSG. The idea comes from the fact that a few of the potential Data link capable vehicles fall under the FSG umbrella E.G UAVs and SPAAGs and the intimate relationship between FSG and Logistics. This can put FSG into a more complimentary role to Air support, rather then an alternative, so C-FSG still has an influential role even if its not providing indirect fire support. Noticeable differences in the role would be integrating UAV with FSG rather then as a go between for CAS and FSG, and giving FSG the chance to do something when there is very little calls for support. And it also allows for Flexibility to the FSG roll itself by making certain changes: Allowing for FSG to use Self Propelled Assets like a Cheetah can create an AA defense for Units in Transit Via ground transport or by providing RWR information to Air Assets. Or By putting more of an emphasis on Command and Emplaced Support, C-FSG can effectively set up in a good location near the AO and assist ground troops by creating safe zones that can be used as LZs and keep them relatively safe while also directing and assisting Air and Ground Assets Did some playing around in the editor, the only vehicles that can utilize the Data link effectively that are available at base constantly are the Ghosthawks, Huron, Mohawk, Hellcat, Orca, Black fish, Darters, Falcons, Greyhawk's and Sentinels and the Jets. Some of the reward vehicles are capable of it, even exceeding the easily available ones in terms of usefulness and Sensory range: The Cheetah has long range Air Radar,while the Kajiman and Blackfoot have IR, RWR and Active Radar available to them. That said, while it does say in the Editor that any vehicle can send, receive and show there locations on the data-link, only the above listed can actually access the MFD window that shows the Data Link information. Additionally: The Transport Helos are limited to visual and RWR sensors The Cheeta radar is a full 360 degree radius that detects up to 9km. The Black-fish (all types) radar is about forward facing with 270 degree view that detects up to 7km , with an additional 45 degree directional IR sensor controlled by the copilot that detects up to 4km. The Blackfoot radar is in a 180 degree frontal cone that detects up to 5km, and a directional IR sensor that detects up to 3km. The Kajiman has a radar that detects up to 5km in a 110 degree frontal cone and a directional IR sensor that detects up to 4km
  3. 1 point
    Recently, we added back in gang funds. This was abused by a select few and it was removed the next week. Simple. This week, we have added in body looting. Removing limitations on RP is always something I personally endeavour to do and I believe so do the rest of the staff. Body looting has a dark past. That is all I will say of it. It is being given another go on the server, BUT. If this is abused in anyway shape or form that causes an issue on the server. It will be removed either in a hot-fix or the next update. Simple. IF THIS IS ABUSED - IT WILL BE REMOVED - SIMPLE
  4. 1 point
    Added: Images for infostands Withdraw weapon delay when exiting a vehicle House insurance. Owning insurance protects your house from robberies Ranks to access gang bases Bulk crafting Log gear on death Sapphire and Ruby processing (at gem processor) Remove Tracking button to player interaction menu Your group marker wont display for other members of your group if you don't have a map or gps Removed: Gang funds Modified: Rebel license is now removed when sent to jail Melbourne and Brisbane Auction houses are now usable Enabled removing house containers and added logging to help isolate future issues Reduced taser rifle distance Fixed client side death loop which degraded performance over time Fixed misc server side errors Enabled 3D vehicle store Fixed emergency siren bug (hopefully) Enabled body looting Diamond processor is now known as Gem processor Restrain animation not starting when exiting a vehicle (hopefully) Tased animation Map Edits: General cleanup of objects Moved government building Reverted fed changes from last update
  5. 1 point
    Bring on cop Knockdown rounds in next patch?
  6. 1 point
    Hello all my name is Jarad D Walker™ I come from UEGL, ANG, and now a refugee from Ozzygaming, im intense on the Admin side and a nazi on cop or PMC. I Build Spreadsheets like its nothing and i enjoy doing things like breathing and drinking
  7. 1 point
  8. 1 point
    There is no award for honour in the I&A server, though the top 3 pilots and medics for the week as displayed on the leader-board (<Home> key) get white-list spots for the next week. Infantry are just doing what they do best... (apart from drinking all the alcohol in a 20km radius) fighting it out on the ground in the thick of it with no real recognition apart from what their brothers give them.
  9. 1 point
    So we're thinking about adding Task Force Radio to the main server but we want to test it out first an iron out any bugs that may arise. so we need as many people as possible to jump on on friday (tomorrow) at 7pm AEST. anyone is welcome doesnt matter if you dont really play I&A we just need people to come test it. http://steamcommunity.com/sharedfiles/filedetails/?id=620019431&searchtext=task+force+ theres the link to the workshop https://steamcommunity.com/sharedfiles/filedetails/?id=256191672 heres a guide on how to install it. this is reccomended because on the night we probably wont be helping people out as much because there are plenty of guides on how to do it. Edit you also you need community base addons for tfr to work. disclaimer PLEASE NOTE THAT THIS DOES NOT CONFIRM WHETHER OR NOT IF WE ARE GOING TO ADD IT TO THE SERVER WE JUST WANT TO SEE HOW IT WILL WORK
  10. 1 point
    im gonna make a trailer for I&A since altis life has one and wasteland has one so if you have any clips. send them to me and i may add them in
  11. 1 point
    As this is an issue of late, here is a list of the ROE in writing. - Classification - CAS: Close Air Support. For the purposes of I&A, CAS consists of any fixed wing or rotor propelled aircraft with primary weapons - this does not include miniguns on Ghost Hawks and other transport helos Fire Support: Fire support consists of all fixed position or mobile artillery. - The ROE - 1. CAS and Fire support CAN NOT engage ground targets without tasking by ground forces; ground forces are INFANTRY on the ground IN THE AO, the exception is the UAV operator who can designate and call in. What is tasking? This is as follows: A friendly requesting a CAS mission on a specific vehicle which can be soley identified among others A friendly clearly stating they are lasing a target from a certain cardinal direction (N, NE, E, SE, etc) and stating what the target is A friendly requesting fire support or CAS, specifing what their requested target is and giving a precise indication as to their location - grid reference, map mark or landmark CAS and Fire Support will not engage if there is any doubt friendlies could be harmed. If you wish to call in support when there are friendlies within 100m of the target, you must call "DANGER CLOSE" to indicate there is Bluefor infantry within the area. 2. The ONLY targets which CAS and Fire Support can engage at free will are as follows: AA threats - Tigri and Cheetahs only Enemy Aircraft - Attack helos and enemy jets alike Vehicles who are outside of the AO who pose minimal to no risk to friendlies i.e. outside a 2km radius of the edge of the AO Enemy Watercraft if they ARE NOT an integral part of the AO's at main or side Enemies outside a 100m radius of HQ in the case of a defense 3. For clarification, other targets CAS CAN NOT engage without tasking are: The Radio Tower Vehicles shooting at you in the CAS that ARE NOT either a Tigris or a Cheetah - if you are getting shot at by neither of these, you are too close HQ Actual Side Objective Vehicles or infantry Zues Missions
  12. 1 point
    G'day everyone! We have brand new donation tags for our TeamSpeak and Forums! There used to only be a Super Donator $100+ where when you donate $100 in one hit, you become a super donator within our community. We know people love to look good with tags and enjoy the look of certain ones. So we've come up with brand new tags for you all to try and go for; and also while fuelling your needs for lovely juicy tags, you're also contributing towards StrayaGaming to help keep us moving forward and enjoyable for yourself and everyone else to play on our servers ! We hope you enjoy the new looks and tags that we have put together for you. A big thanks to @Mozkelby for the forum tag textures. New TeamSpeak Tags Super Donator $100+ Super Donator $200+ Super Donator $300+ New Forum Tags - Also with the matching colours for your forum name colour !! (Not to mention your forum name will sparkle with the matching colour and also your TS tag will now be next to your name on the forums too! Thanks to @Brodie!) Super Donator $100+ Super Donator $200+ Super Donator $300+
  13. 1 point
    Ah Ha ! The things I do when I can't sleep.. I've decided to make more use of the reputation points within our forums by giving you all a fun yet funny little badge for certain reputation levels. I hope you all like them :)! What is Reputation?: When any one of your posts gets a "Like" you will get a +1 reputation point per person liking your posts. (This does not mean get your friends to go around liking your posts. If we catch you doing this, we will take your reputation back down to 0.)
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  15. 1 point
    On exile you are able to move your backpack to the front of you when you are parachuting in as far as i know since i don't play exile. Would there be a script for a server like this since a lot of people like to paradrop but they can't carry enough gear (Mainly medics and MGs).
  16. 1 point
    Just an Idea with the new Super Donator tags. Keep it "Super Donator" for the $100 but for the others like $200 could be called "Extreme Donator" and $300 be called "Legendary Donator". Just a thought other then that, Good job Moz
  17. 1 point
    Does anyone know where to grab the Slammer texture file? I'm currently working on skin concepts myself but haven't got the psd for it.
  18. 1 point
    my a-10 on the end... same camo no? ;P LOL RIP! forgot to erase the left spoiler in my template...
  19. 1 point
    ok, here's the light blue version, which I prefer. I've added the last little details and well I think it's finished. I hope you like it. Now, to get the skin on the server, does it need to be a .paa and wrapped up in a a pbo?
  20. 1 point
    I've been away and busy this last week or so, but spent a bit of time tonight and pretty much finished the neophron. I think I might change the light blue colour for a lighter blue as it was on my original.
  21. 1 point
    Not a fan tbh. UN are supposed to be peacekeepers, not Invaders and Annex-ers.
  22. 1 point
    G'day Everyone, So some of you might or might not know that strayagaming has a couple social media platforms the links will be below, give them a like, talk back, and show us some cool stuff, putting the strayagaming out there, is a great way to grow the community. People bringing new ideas to strayagaming, expanding strayagaming, and the best part, growing strayagaming. Twitter: https://twitter.com/Straya_Gaming Facebook: https://www.facebook.com/strayagamingaustralia/ Instragram: https://www.instagram.com/strayagaming/ YouTube: http://www.youtube.com/c/StrayaGamingOriginal Like, Subscribe and Comment Cheers Everyone!
  23. 1 point
    G'day Everyone! StrayaGaming Online Store has now come online and a few cool shirts are now available, head to the top right of the forums and click store, you will be redirected to do Redbubble, it is completely safe and 100% secure. Here are some of the Items available! Check them out, they go to support and bring more content for all your community members, plus they look awesome!
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  25. 1 point
    most of these have bad frames but thats just arma also note that some of these are SOTG/ASF which is technically straya
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