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Showing content with the highest reputation on 07/19/17 in all areas
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5 pointsHey all, I'm doing the assigning for the Straya Veteran tag, I've already done a few but realised not everyone would be watching specific threads for updates. So I have made this... Members can comment below requesting the tag and I will organise for it to be assigned. Teamspeak will add the tag automatically when checking Member Teamspeak UUID's. Please note that the tag will only be added if there is a valid UUID set on your profile! Check here to add one. https://strayagaming.com.au/forums/teamspeak/ Members can check if they fit the pre-2016 criteria on their profile page. If there are any additional questions just ask them below.
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4 points19/07/17 Changes: Added new skins! RNZAF Mohawk by @Ora209 ADF Huron by @real Camo Hunter by @Ora209 Added new shoulder patches/insignia! Kekistan flag @Brodie0296 Combat Patrol patch. Flags for various countries. 244mhz channel fixed! Disabled voice on Command channel. Reinforcement vehicles during defend will automatically delete shortly after being destroyed to prevent constant explosions. Task markers no longer constantly show on the HUD, only when the task is assigned. Changed side mission rewards to Tanoa variants where applicable. Few other small tweaks. Known issues: These will be fixed next restart Hunter skin issue. Shoulder patch missing. Debug message shows in chat. Issue with side missions
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3 points@Brodie Fair point, I removed the automation and you will now need to ask a forum Administrator to update the group for you.
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2 pointsI'll do the tag for everyone as well as the forum staff, just send me a private message on the forums. I have some time to sit down and run through them.
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2 points@real, i know last time i asked you said no but would you consider joining the Texture Team, you would not only make a valuable asset to straya but to the i&a server.
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2 pointsI think that the main use of FOBS shouldn't be focused so much on the infantry, But Armor. Have a BOBCAT spawn there, so the tankers would be inclined to head out with the knowledge that they can get support for the vehicles. With tanks using these bases more, the smaller vehicles could be spawned here for light troop transport. Not so many that the pilots would be out of a job, but a few for quick dashes, maybe with a slow respawn time so it's not abused. (I guess a ticket system for total spawns there could be implemented as well) The idea of logistics runs as side missions would be a blast too. Though the way things stand we'd have to use HEMTT's due to the fact that the slinging on the choppers is broken. Another side mission could be simply that with the activation of the base the enemy has been alerted to our presence there & begin a counter offensive, that can range in strength from a few irregulars to a few Kajimans airlifting troops in support to armour, with CAP on station. If the enemy over run the FOB they could set up there themselves with AA to hamper our lads until the threat is dealt with. (hopefully not with just one jet/UCAV bombing it to hell as happens in the current AO's.) An Additional use.. M*A*S*H.. Anyone who is downed can be loaded in a vehicle & brought to an active FOB & be revived even without a Medic Present. Whether that be a jeep, APC or heli. A way of encouraging this would be to add the "I'm in pain" yelling/moaning sound to downed soldiers so they can be noticed more & lengthen the time before respawning.
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1 pointI've mentioned it before on ts, but would it be possible to give helis the same healing powers as a taru pod / medical HEMMT? It would give infantry the chance to call for a medivac and heal up themselves / someone dead when near the chopper What do you reckon?
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1 pointHi guys, Below is a manual I'm currently working on for Altis Life. Suggestions and ideas are welcome. :)
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1 pointWebsite Migration - New Host Server The decision has been made to migrate the StrayaGaming website and forums to a new host server, to improve the stability of this platform. We are now hosting this website within our own servers, further making our community self-sufficient. @Red has completed the website migration as of today, and any members having issues are requested to flush their DNS cache (Instructions in this link: http://bit.ly/Flush-DNS) If you experience any issues with the forums, please notify a Forums staff member. Many thanks to @Red for making this happen. Straya Veteran Tag As time moves on so do some members of our community. As such, we are implementing a new 'Straya Veteran' tag for community members that registered on the website during 2015. We will be assigning this new tag in the near future. Any member with 3 game server bans or more will not be eligible for the new tag. NOTE: The tag has NOT been setup yet, it will be applied when this is complete. Thanks.
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1 pointSurely with this it should work the same as the "Old Straya Veteran" tag and be given to people who are actually active within the community or were very active back then/ at the specific time of the tag rather than just going through the members list and giving the rank to literally everyone who has registered in that time.. It doesn't seem very veteran like if someone has 0 posts on the forums but signed up back then so they get to have a tag calling them a "Straya Veteran" when chances are they don't even remember making a forum account Could also work by having a veteran tag for each year but being 2 years prior to the current year... "2013 Veteran" "2014 Veteran" "2015 Veteran" etc and then next year creating a "2016 Veteran" and actually having some sort of difference between the tags and color etc... Just my opinion xo
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1 point2 Ways you can do this.. A Taru Medical.. NOT the slung pod but the connected one. This would have 1 of 2 ways to use it.. Insta Respawn when someone is loaded in, or when it lands at an active FOB (YES a use for FOB's!!). The other is simply a medic & Pilot in a littlebird, or a medic & a HEMTT reviving people in the field. A way to enhance this would be a quicker revive if both are present within a radius.
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1 pointAltis Life v6.3.1740 Release Date: 11/07/2017 Size: 19,132KB Notes: Download the update before it goes live here! Items marked with * have a related segment under "Details" Change Log: Added: Changelog popup when joining a version of the mission you haven't played yet Added: More bus stops Added: Abort option to delivery missions Added: Emergency alert system* Added: Send token button for admins to make distributing tokens easier Modified: Fixed account wipes (hopefully) Modified: Fixed floating infostands at brisbane market Modified: Fixed NLR timer reporting a breach when revived Modified: Fixed cocaine processing at gang hideout 1 Modified: Fixed some crimes not automatically adding to the wanted list Modified: Fixed tazing dead bodies tazing the respawned body too Modified: Fixed tokens not saving Modified: Fixed non-lethal offroad armed Modified: Fixed JIP texture, light and siren bugs Modified: Fixed required online cops for robbing banks to match rules Modified: Fixed admin impound action impounding things that aren't vehicles Modified: Fixed some bad Spyglass kicks Modified: Fixed firewood requiring you to be in a hunting zone to light Modified: Disabled unflipping in safe zones for civilian and medic Modified: Disabled pulling out in safe zones for civilian and medic Modified: Redesigned the wanted list UI Modified: Redesigned the Y menu UI Modified: Rebuilt drug shipments* Modified: Made drug shipments and treasure wrecks worth doing* Modified: Airdrop self-destruct 30-second warning will only send to civilians within 200m of the drop Modified: When dead, dropped virtual items now pack into one object instead of one object per item Modified: Anticheat improvements & optimizations Modified: Moved Demo Charge from rebel shop to crafting Modified: Syncronized placed zeus objects across all curator modules Modified: KOS shops now accessible without a rebel license Modified: Cop level 1 uniform Modified: Moved SRT shops to all PDs Removed: SRT base Details: Emergency alert system: Police rank 6+ and medics rank 3+ will be able to send global alerts to inform the public on current events in Altis. These alerts will be displayed on the Y menu. Rebuilt drug shipments: Drug shipments have been rebuilt to allow for easier editing of shipment inventory as well as other settings specific to the shipment mission. A change worth noting is you will require bolt cutters to open the shipping container. Drug shipments and treasure wrecks are now worth doing: Along with the changes mentioned above for drug shipments, both drug shipments and treasure wrecks have had an overhaul in the inventory department. Drug shipments will now hold between 2 to 4 million dollars worth of drugs (depending on market price), and treasure wrecks will hold between 4 to 6 million dollars worth of loot. Drug shipments hold all processed drugs, while treasure wrecks hold all cut gems as well as illegal gold bars. Both missions also have a 50% chance of containing a token. Tokens are used for crafting top tier items and the only other method of obtaining tokens is to be sent one by an admin. Report all bugs via the in game bug tracker. If you have a suggestion, please send it to the Altis Life staff team. Thanks for playing StrayaGaming Altis Life!
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1 pointThese new objects in DEV build would be very nice decorations for either CAS spawn or the jets service area. Pity you cannot get in and drive the tractor. Would be good for moving stuck jets around... http://www.securitronlinux.com/arma3/Arma3_x64 2017-07-12 12-39-12-41.jpg So what do you think? These should have been in from the start TBH.
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1 pointWhat? The viper helm is horrible regardless of what colour it is. The whole point of the green hex ones is that they can be sold for $10 rather than the hex counterpart at 35k so you dont care as much when and if you die, i can see what you're saying but using the viper suit/viper helm makes you stand out alot more (granted you look cool). If you want green hex viper helmets learn the spots for them or just don't play opfor (unlikely) and kill @Ya Mum for them.
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1 pointmaybe just a dedicated area for a medivac chopper? (requires a pilot + recon paramedic)