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Showing content with the highest reputation on 05/27/19 in all areas
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2 pointsThis is basic missions that are meant to be fun, shortish and enjoyable. Hence why as it stands we aren’t using ACE at the moment. It’s on the cards for a potential use, but it would be basic. I want to specify that we very well may never use ACE due to constraints in people who aren’t familiar with the medical systems. Plus it is down to the higher ranking staff what mods are allowed on the server. The missions are layed out before the players start. No units are added to the mission in progress. This is usually done by the primary Zeus ( whoever is the mission creator).
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1 pointName: Holski Steam 64 ID (If Blacklisted): N/A Date of Disciplinary Action: 19/04/2019 What Disciplinary Action was placed against you: APD Strike Who were you Disciplined by: Critters & JdawgZ Reason for Disciplinary Action against you: Refused to go on the gate and was disrespectful. Why the appeal should be accepted: [50 Words] I've since improved my overall behavior, not to mention i've also since then been promoted which shows i've learned from my mistakes, have become a more than capable leader and i've changed my attitude. I acted poorly when in the situation and haven't made that mistake again. I listen to my higher-ups and treat them with the utmost respect, which they deserve. Any other information: Thanks for reading o7
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1 pointEst. 2019 Loxton Real Estate uphold high standards, for buyers and employees alike. We uphold trust, devotion and finally convince. Need a house sold quick to make some easy coin? Contact me below! Discord: Loxton#3968 Houses currently on the market Fantastic views, close to town, private! Contact Loxton (via discord) to arrange a private viewing. $2,500,000 In red is the property boundary Includes: Fantastic views of the Sydney Coastline Close to town, a quick 3 minute commute with little traffic Quiet and private Flat and easy landing spot outside the front of the house Large house with lots of opportunity
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1 point- // STRAYAGAMING ZEUS EVENTS // - Hey everyone, Over the past few months, we have made several changes to the type, frequency and way in which we run events. We have put together a detailed list of some of the changes and new initiatives that you may have noticed been implemented. ZEUS EVENTS | INFO: As we now have a dedicated server to host Zeus missions, we typically host missions three times a week on the following days; - Wednesdays 18:00 AEST - Fridays 18:00/19:00 AEST - Sundays 17:00 AEST These objective based 1-2 hour long missions are aimed at those looking for a more down to earth experience than the usual I&A grind, with a focus on team oriented play and combat proficiency ensuring that victory is secured. Of course, it wouldn’t be a classic Straya experience without a ton of laughs along the way, so be sure to come ready, eyes pre-rolled for some punny fun throughout the missions. ZEUS EVENTS | MODS: There is an entire new world of experience you’ll be missing out on if you haven’t dived into what one of the best modding communities in the world has to offer, and as such, we’ll be running these missions with some legendary mods installed. The full listing can be found on our steam collection, and features some near famous contributions such as the RHS mods, Lythium and Unsung. SG EVENTS DISCORD: If you didn’t catch the news when if was first released to the public, Strayagaming has a new dedicated Events Discord server. Get all the latest mission information and status updates to stay in the ‘what is happening when’ loop, and customise how much information you receive with an opt-in channel notification system. If you have any questions or suggestions for us regarding this new venture, that’ll be the place to do it. INTERESTED IN BEING A ZEUS?: If you're proficient and interested in Zeusing contact @Noskire @Joshua_ or @BigRed through discord and we'll help you to plan, organize and run your mission.
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1 point@Fitz , probably something for you or Quicksilver. Last night we noticed that if you take a whitelist slot, then a standard player DCs, you'll drop out of that slot and into a standard slot. This means that a new player joining who is Whitelisted can't join, even though a whitelisted player just took that slot. The example was me disconnecting so someone can take the 5th slot, then I jump back in to take the whitelist slot. I then noticed 10 minutes later that someone asked me to do it again. (I'm assuming it works by only allowing the whitelist players to get in the last position, so if you do, and someone leaves you're no longer in that position) It might be a solution to separate those slots out again, but the downside is that we lose some of the streamlined nature that comes with the new system. @Joshua_
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1 pointsince the role assignment update i've noticed a very significant increase in random players taking team speak roles (transport pilot, CAS, UAV) probably as the roles arent as far down to scroll to and they arent given a warning to join teamspeak until the role is selected. perhaps add text next to the role that reads "JOIN TEAMSPEAK TS.STRAYA.LIFE". its just starting to get annoying with the amount of players landing directly infront of spawn, crashing etc.
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1 pointAs of 25/05/2019 at 00:00 AEST, all issues which relate to the reporting of a rulebreach on Altis Life now require the person initiating the helpdesk report to be directly involved in the issue (to have ‘standing’). All other services are NOT impacted by this change due to their low incident volumes. If this changes in the future we will announce it. As a result, you may initiate a helpdesk report for situations such as where you are being run over, but not any issue to which you would be deemed as a ‘third party’, such as watching another person (who is not apart of the same group) be run over. You may still bring up others who are not directly involved to provide evidence/testimony. Being directly involved means that you fit into one of the following categories: Be directly impacted by the incident and did not solely observe an incident. Be apart of a group (As defined by the Altis Life Rules section 5.12) of whom one or more members were directly impacted by the incident, or be apart of the Police or Paramedic factions bringing up an issue that affects another member of the same faction. Be reporting an incident which impacts all members, such as illegitimately impacting the server economy through duping/exploiting, hacking/scripting etc. If you have any questions, feel free to bring up your questions with the support team or altis life staff.
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1 pointName: Johny V. Callsign: K05W Training Completed By: Luke & 80% of Academy List all Pub Slot Inductions you have done: Synix, Voodoo, Corey, Bobby Jones, Jedisaki, Nikolushka, Koby Turner, Tigers, Gingi, Ainsley Dormer, Charles Stafford, Craig, Cheezus, Thomas Jefferson , Wilson1100, Home, House, NoahX, Fredrick, McKenzie, Bisher1, M4GIC/Abu , Maniti, Chou Ming. Why do you deserve a promotion? (50 Words min) I believe I deserve a promotion as I've been very active within the APD getting on and patrolling whenever my timezone allowed it and staying up all night COing or patrolling. With my experience as a previous Sergeant and Senior Constable, I am able to take charge of General Duties as a CO and efficiently ensure officers are partnered up, clear of any confusion, and are aware of protocol. With being ex SRT and experience in dealing with Westpac Bank robberies, I am able to CO for those and know where officers could push from, majority of locations rebels like to sit at, and ensure officers are aware of how to deal with them correctly. I have always been professional, aware of my comms especially in SYD LAC, and helping out the newer recruits with how to process or deal with civilians. Who would recommend you for a promotion? Delta, DreadScythe, Viper, Antho, Hyde, Anubis, China, Anyone who likes this.
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1 pointOk plebs, ive done the legwork. see below and recoil in horror because it's all opinion and therfore you are wrong. note - Altis is 270km2. Stratis is 20km2, Tanoa is 100 km2 and malden is 62km2 Vidda - 400 km2 (20km x 20km) - 3.89gb This is set up as a northern scandinavian area with the map considsting of a number of valleys surrounded by high alpine plateu. the high plateu is snow covered and has little to no assets in the vast majority of this higher area. all of the detail has been put into the valley areas, some of which have come up ok, and have some interesting features such as an underground bunker. there are a number of unfinished roads that just dont lead anywhere. unfortunatly the map maker has used a "wet roadway" texture aswell which, along with ALOT of repeated rock textures as cliff faces, it really draws you out of the experience. the grassy textures and snow textures in the video above are great when viewed from a distance, but not actually detailed up close. theres also only really the one main airbase which you want as both the spawn and as an interesting objective. this also doesn't feel anywhere like as big as it claims to be while flying around. probably a 6/10 map. note that the makers say it is in development, and i agree it should be left until it gets to a better state i think there are better options out there. thumbs down. Lythium - 400 km2 (20km x 20km) - 1.43 gb + requries JBAD 1.91 gb Mountainous middle eastern / far eastern europe vibe. Two MASSIVE airfields, rolling hills, scattered towns with good sizes so you can include urban contact aswell as countryside. some big hills and terrain matching the vegitation to some degree. some areas have big distances to cover so vehicles and choppers will be a must. unlike some of the others, it doest feel deliberatly spaced out though to create a larger map. feels alot larger than some of the other maps. Jbad mod is a bunch of ARMA2 buildings that have been re-skinned and bought up for use in Arma 3 maps. not bad, but known history of glitchy doors trapping people Thumbs up, but door glitchy Bozcaada - 400 km2 (20km x 20km) - 171 Mb (small) This map is another island surrounded by water. the actual island is probably only about 50km2 (5km x 10km). island is very detailed using the current assets with a number of interesting locations. fits a gap somwhere between stratis and maldern. this map looks to be on par in terms of quality levels with the bohemia stock maps. Thumbs up, but probably to small. definate bonus is the small size and the lack of dependency on other mods CUP Terrains Map pack - CUP terrains -core (593mb) and and CUP terrains -maps (3.26gb) the good; Takistan - 13km x 13km - good application of a middle eastern terrain, and my favourity from this map pack. definatly a new fighting environment and Bystrica - 8km x 8km small map with hilly terrain. tanoa camo would work with the trees. good number of interesting locations, though river through 1/3 of the map shrinks usefull area. good but probably a bit small. the meh Sahrani - 20 km x 20 km . good mix of terrains, a number of interesting urban areas. uses arma 2 style buildings and walls so feels a bit out of place compared to the stock arma 3 maps Chernarus (summer/ spring / winter options) - 15km x 15km. familiar to alot of players, i would prefer somewhere new and different the rejects; United Sahrani - 20 km x 20 km. Identical to the above Sahrani, although a number of buildings and bridges are now blown up making it harder to get around. not much benifit over the original Southern Sahrani 10km x10km cut-down of the sahrani map above. Zargabad - 8km x 8km - interesting area, dominated by a large centralised airfield and town. really only has 2 different mission "area" so wouldn't suit an ongoing I&A server Takistan Mountains - 6km x 6km. interesting but sparce map. only 2 mountain passess, this doesnt have enough locations to and will get played out pretty quickly Rahmadi - 5km x 5km map, however island is only 2km x 3km. to small Porto - 5km x 5km map, however island is only 1km x 3km. to small Utes- 5km x 5km map, however island is only 2km x 3km. to small Desert - 2km x 2km - to small Shapur - 2km x 2km - to small Proving Grounds - 2km x 2km - to small Bukovina - 2km x 2km - to small Malden - rehash of the arma 2 malden map. we already have the stock malden map on rotation Falluja - 100km2 terrain (10km x 10km), 16 km2 of city in the middle(4km x 4km). 200mb, however, needs CUP terrains -core (593mb) and and CUP terrains -maps (3.26gb) to work You get a main airfield, a bunch of fields and large irrigation channels, and a massive city. sure would be fun for a couple of op's, but to me looks like it would get very same-y quickly. there is some diversty in the buildings, but they are still the stock assets. beyond roads and a couple of fences, the map makers havent made much of an effort to make the building feel like they belong there. very much just asset placed on flat area. some of the areas, particularly in the industrial area are literally just a bunch of crates placed randomly. i think there are better options out there. thumbs down. Iron front Map Pack- CUP terrains -core (593mb) + IFA3_AIO_LITE (3.96 gb) theres about 30 maps, i'm getting bored and sober, so I'm going to skip the winter maps, as only the csat guard infantry have anything close to winter camo.i'm also skipping anything smaller than 6kmx6km because f*you. The good Staszow, poland 1944. 16km x 16km. detailed rolling terrain. no big hills to hide on, but detailed farmland and lots of local towns mean good chances of interesting locations and events the not worth it Baranow, poland 1944 8km x 8km. detailed, but very little terrain height variation, Pella Region, Greece 10km x 10km. rolling terrain. too few locations. obviously made from an old google earth sat image so the ground colours are flouro where they shouldnt be. Tobruk, libya. 10km x 10km. rolling terrain. too few locations El Alemain - 10km x 10km. desert, very few locations of interest and some obvious glitches such as roadways suddenly going vertical down the face of a trench. good for a tank battle but not much else Montherme, Ardennes 1940. 10km x 10km. heavily forrested maps, but few real interesting fighting points. no airfields. some glitches like floating trees Volkhov Forrest, russia. 6km x 6km. too few locations Weferlingen - 20x20km Terrain of Area that came out with the DLC Global mobilisation today. 20GB! however includes vehicles/ equipement/men/ ect. NOTE - THERE IS A NEW DLC MENU IN THE LAUNCHER WINDOW, (SIMILAR TO THE MOD MANAGER)> GO HERE TO ACTIVATE THIS DLC ONCE YOU HAVE DOWNLOADED IT Obviously, this map looks similar to the ones in the Iron front map pack, but on a much higher quality and much larger scale. Large forrest areas, scattered with small towns, fields, occaisional canals and road. definatly big enough to create an I&A mission on. the problem here is that there is almost no verticality. no hills you can climb to get better view, or hide your helicopter behind. its almost completly flat. this also adds the problem, that now you have zero easily distinguishable visual markers for aircraft. there's a "borderwall" which cuts the map into two halves, however it's not highlighted on the map, and there are no road crossings across it? alot of roads just end. why wouldn't you add something interesting like a checkpoint? the map has a bunch of small towns, but no real "set pieces". there are no airstrips, helipads, industrial sites, military bases, or any other "interesting sites" worth fighting over. Having a quick skirt round in the editor with the folage disabled (ctrl+G) shows there isn't even anything interestign hiding in the large forrest areas. I'd probably look at spending ~ 20 hours adding buildings / places of intereste before you could use this as an I&A map. Thumbs down TLDR / Summary in order of go suck your drum: Lythium Takistan Bozcaada Staszow, Poland 1944. Bystrica mind you this is probably logrythmic preference, with lythium being better than the others by a long shot
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0 pointsYou guys running advanced ace, wind and shit and is it 1st person? But zues ?? using a debug is 10 times better and having the mission all laid out before you start. This is just my experience with 1000s of hours mission making.